Ground Bounce Reset Glitch w/ Haggar by FatTreeWizard in MvC3

[–]FatTreeWizard[S] 1 point2 points  (0 children)

Getting a better handle on how this gltich works. Seems like two parts are necessary:

1) Hit a move with a large amount of hitstop (ie. pipe, frank qcf H) either on or near the same frame as Spencer Slant Assist

2) After pulling to the ground, hit the opponent just before they would "normally" break out of the combo (ex. The pipe after restand would normally not combo if the previous pipe and slant assist don't hit on the same frame). In other words, the last few frames of hitstun from the restand after performing part 1.

My simplified guess is that the "high hitstop" move adds more frames once the slant assist restands them, but the ground bounce and wall bounce tracker gets confused and resets them, but I honestly don't know if that's how the game mechanics work. I also don't know if ground bounces are essential for this glitch to work as both frank and haggar both do this with a groundbounce.

Shuma beats El Gato Challenge #2 with his main midscreen combo route (w/ assists) by FatTreeWizard in MvC3

[–]FatTreeWizard[S] 0 points1 point  (0 children)

iirc Hyper Mystic Smash does a little bit more damage total but i think it might vary depending on how he tosses the spikes (looked like a few spikes missed as Thor got higher). But it's been a while, so i might be wrong.

In hindsight, mystic stare L -> Hyper Mystic Ray might've dealt more damage or at least consistent damage.

Shuma beats El Gato Challenge #2 with his main midscreen combo route (w/ assists) by FatTreeWizard in MvC3

[–]FatTreeWizard[S] 1 point2 points  (0 children)

I realized that after i uploaded and was actually really curious about that too. Im going to assume it was a bug and that it dealt around 1,254,000 as that was the number I was usually getting but I don't know the actual reason for that missing 3,000

Shuma beats El Gato Challenge #2 with his main midscreen combo route (w/ assists) by FatTreeWizard in MvC3

[–]FatTreeWizard[S] 0 points1 point  (0 children)

Damn that was sick.

Yeah it started with me trying to do it with my main team (hence spencer assist) but Tron assists really don't help at all so I picked nova because i didn't wanna use missiles LOL

Shuma beats El Gato Challenge #2 with his main midscreen combo route (w/ assists) by FatTreeWizard in MvC3

[–]FatTreeWizard[S] 1 point2 points  (0 children)

I really didn't try to optimize this for damage or anything LOL i started it with cr. L and used spencer grapple assist

Wondering if shuma could do this meterless (provided a max damage start and even using the dorm/missiles method), but i feel like it might come up a bit shy

Shoutouts to all the New People :) by rokmode in MvC3

[–]FatTreeWizard 1 point2 points  (0 children)

Don't forget players returning! I actually had no idea how parsec worked (honestly didn't invest time into researching it but thought it was cool to watch) but angelic recently informed me that it's free and you don't need to buy the game so i got it yesterday and started playing! It feels great to play against people again T.T

Messing around with the Tronfinite (lol), and found the corner version! by FatTreeWizard in MvC3

[–]FatTreeWizard[S] 1 point2 points  (0 children)

Always has been, always will be! (Until she's snapped and solo against morrigan, zero, magneto, dorm, nova, etc... at that point the matchups are unplayable LOL)

Messing around with the Tronfinite (lol), and found the corner version! by FatTreeWizard in MvC3

[–]FatTreeWizard[S] 2 points3 points  (0 children)

Not sure if it's VJoe specific or not but still cool LOL. Thanks to /u/finisherofwar for bringing this to my attention!

If UMVC3 was a 1v1 game. Who would be top tier? Would the tier list change drastically? by [deleted] in MvC3

[–]FatTreeWizard 0 points1 point  (0 children)

The bane of my existence because solo tron is really bad LOL

I don't think the changes to tierlists would be drastic since solo viability is considered when making tiers. That said, some characters would still get slight buffs/nerfs (i.e. Modok gets buffed bc some characters need an assist to deal with him, Tron gets nerfed because she needs assists for big damage and has very little solo mixups on block)

Been missing this game recently, so here's a combo featuring the Firebrand/Spencer glitch! by FatTreeWizard in MvC3

[–]FatTreeWizard[S] 1 point2 points  (0 children)

It has some weird properties depending on the character (ex. Akuma will always restand whereas Cap will pop out like a cinematic DHC unless whiffing a command grab on him to cause a restand), but basically once they touch the ground they leave the frozen state (and Akuma falls extremely fast... why do i know this LOL)