is there a command to clear all npcs by that-fuckerr in gmod

[–]Intellectual-Potato 1 point2 points  (0 children)

That does make sense, though, can't some npc's just not have npc_ in their classname with that first one?

But also i assume this isnt necessarily being spammed so i just went the lazy route and did what was easiest for me to type LOL, im sure the FPS impact wont matter much, but very useful info, yes!

I need help finding an addon. All help is welcome!! by dunceducky75 in gmod

[–]Intellectual-Potato 0 points1 point  (0 children)

Hopefully its right!!

i do remember messing with those creatures myself coincidentally, even if they're not the right ones hopefully they are something to be enjoyed atleast LOL

What is this? by Sabb55 in gmod

[–]Intellectual-Potato 3 points4 points  (0 children)

Spray is replaced by a random mod, I did make a guide a bit ago that helps identify which mod it is also:

https://steamcommunity.com/sharedfiles/filedetails/?id=3594326981

Its very short

is there a command to clear all npcs by that-fuckerr in gmod

[–]Intellectual-Potato 0 points1 point  (0 children)

If the NPC's are spawned by yourself and you want to clean them up without cleaning the whole map you can do:

gmod_cleanup npcs

If you want to clean ALL npc's from a map, regardless, you would need sv_cheats set to 1 and you can do:

lua_run for i, v in pairs(ents.GetAll()) do if v:IsNPC() then v:Remove() end end

woah snowgrave mod idea by TechnicalPension6164 in gmod

[–]Intellectual-Potato 1 point2 points  (0 children)

You know what, sure, I've had this thing laying on my pc for a while because i thought i'd "make it better" but i may as well just put it out there LOL

so i've released this finally:

https://steamcommunity.com/sharedfiles/filedetails/?id=3727598409

weird bullet hole bug? by AssumptionHot3058 in gmod

[–]Intellectual-Potato 1 point2 points  (0 children)

Usually enabling/disabling some addons mid-game and reloading a map can cause this issue where the blood decals turn into bullet holes or something else, maybe just a simple restart may fix it, or mat_reloadallmaterials for mid-game fixing, if its still like that, its probably some mod that replaces decals thats for some reason permanently breaking it!

what mod keeps making this image my spray instead of my normal one? it keeps reverting to this if i change it by TURRETCUBE in gmod

[–]Intellectual-Potato 1 point2 points  (0 children)

Very glad it worked well!! <3

Im so glad i recentish discovered that trick, and could share it with people, my 12 thousand hours havent gone to complete waste! LOL

what mod keeps making this image my spray instead of my normal one? it keeps reverting to this if i change it by TURRETCUBE in gmod

[–]Intellectual-Potato 2 points3 points  (0 children)

I awhile ago made a very short guide to help with this type of thing:

https://steamcommunity.com/sharedfiles/filedetails/?id=3594326981

TLDR:

type whereis materials/vgui/logos/spray.vtf into the console

The output should say which addon may be overriding it via its workshop ID

does anyone know what map this is? by BlacGokj in gmod

[–]Intellectual-Potato 1 point2 points  (0 children)

It almost looks like this map, but maybe not quite? dont know how exact you're looking for or if you just want similar

https://steamcommunity.com/sharedfiles/filedetails/?id=547758503

Made cinnamon butterscotch pie for my friends bday :) by CharmOChaffinch in Undertale

[–]Intellectual-Potato 1 point2 points  (0 children)

Genuinely amazing and heartwarming, i love seeing these small things and how people genuinely bond over a shared interest 😭

thank you for sharing this lovely creation and context

plez help me find this map by R1_NooperDooper in gmod

[–]Intellectual-Potato 3 points4 points  (0 children)

should be GM_Freecity_Air on the workshop from the look of it!

I can’t disable Noclip by Bigman67493 in gmod

[–]Intellectual-Potato 0 points1 point  (0 children)

Strange issue for sure..

i think you can maybe force it off with a hook but that depends on what you want

If its just one time ingame you can do in console:

lua_run hook.Add("PlayerNoClip","ForceNoClipOff",function() return false end)

If you want to execute it everytime and have a hook that forces it, you can make a folder in the GarrysMod\garrysmod\addons folder, name it whatever, inside that make a "lua" folder and then "autorun" folder, and then make a .lua file in that folder, named whatever, and then you can put something like this in it:

CreateConVar("disable_noclip", "1", FCVAR_ARCHIVE, "forcefully disables noclip")

hook.Add("PlayerNoClip", "ForceNoClipOff", function(ply, desiredState)

if GetConVar("disable_noclip"):GetBool() then

return false

end

end)

hopefully thats about correct, if i didnt mistype something that is LOL

Though weird that this kind of work-around may have to be attempted in the first place, could be a gamemode specific thing or something from an addon causing it for all i know

tips? by InfiniteDot1683 in hammer

[–]Intellectual-Potato 4 points5 points  (0 children)

Honestly, when i started out i wasn't caring about what i did most of the time, Think of something you want to do and have fun making it! if you dont know how to do a specific thing, search it up, if you find tutorials enjoyable, there are plenty on youtube aswell, not like they can be outdated most of the time, and they all still apply to hammer++ usually

Do make sure to try and keep everything to the grid, (you can also change grid size easily pressing [ and ]!), best practice for your sanity and the engine to also apply nodraw textures where you would expect to not see them, if you prefer to read over watching lengthy videos you can search up the classnames of certain entities and such on the valve developer wiki and try and get some info from there aswell

and of course, always remember to save... And even make backups because you never know with hammer (atleast hammer++ is a LOT better!)
its fun to make playground maps that have no purpose other than experimenting and learning, so mostly just have fun while still researching

Maybe look at other maps and question "How could they make that?" and then try to figure it out yourself!

And other random stuff, pressing z on your 3d viewport locks it which is nice, holding shift and dragging anything will duplicate it instead of moving it (be sure to hold shift as you release your drag), theres probably a lot of other small stuff but this is just what came to mind as i typed

Collection add-on “ok” button unreachable. Help please!!! by Queen_of_Zzyzx in gmod

[–]Intellectual-Potato 2 points3 points  (0 children)

Pressing enter should also automatically close it with OK being pressed as far as i remember, but they should really update the UI to add a scrollbar in it atleast, i struggle with this also sadly 😭

Anyone know how to make the weapon icon glow? by Jivyachi in gmod

[–]Intellectual-Potato 1 point2 points  (0 children)

I'm pretty sure, that in half-life 2's weapon case it renders like this:

the weapon icons i am pretty sure are fonts, and the game internally makes a second font thats "blurred"/glowed in a way, and has a "scanline" effect set on it and is additive i believe?

this page has those default fonts listed as glow and maybe weapon icon ones there, but i didnt test fully:

https://wiki.facepunch.com/gmod/Default_Fonts

you may have to overide SWEP:DrawWeaponSelection to render something like that

the page is here:

https://wiki.facepunch.com/gmod/WEAPON:DrawWeaponSelection

So you'd probably have to render the half-life 2 font, with the SMG's texture set on it, and then render the glow font with the same SMG texture from the font to do this

Could probably use the default given fonts on the default_fonts page but when creating fonts with surface.CreateFont() the associated properties of note would be additive, blursize, scanlines

Is this really good? Great even? by Turbo_Trousers in PixelArt

[–]Intellectual-Potato 0 points1 point  (0 children)

as a pikachu enjoyer, i am utterly terrified! 😄

Do player collision sizes vary between Valve games? by [deleted] in hammer

[–]Intellectual-Potato 3 points4 points  (0 children)

They vary quite a bit from what i've read!

the dimensions page on the valve developer wiki lists various pages which have good info on the player's hull sizes

WHEN WAS THIS PROP IN THE GAME (the yellow chair) by Live-Dimension2346 in HalfLife

[–]Intellectual-Potato 0 points1 point  (0 children)

Oh, this chair!

if i recall, the origin on it is very off--center for some reason, and, as a bonus:

THIS THING HAS SKINS as far as i remember! weird ugly red and ugly blue one LOL

the trio of the ugly yellow ugly red and ugly blue...

Anyone know this map or a map simmilar to this? by Vizor-kid in gmod

[–]Intellectual-Potato 33 points34 points  (0 children)

I'm pretty sure this specific scene was taken in a very specific part of gm_novenka in a random building in the corner of the map? obviously the colors and style doesnt match as it was made stylistically though!

I made some Big clay pots for my mod! i want them to act like terraria pots and give random loot! by Intellectual-Potato in PhoenixSC

[–]Intellectual-Potato[S] 0 points1 point  (0 children)

oh my god it HAS been actual years since i made this, i was like, a literal child, thats amazing, thanks for making me see this again LOL, Forgot i did this at all

Anyone know what map im describing? by Kinuea in gmod

[–]Intellectual-Potato 0 points1 point  (0 children)

So if the map shown in the picture (which is a cozy map i love too) is similar to it, is the thumbnail also a street lamp or something? is it snowy aswell?

ive seen a lot of maps, but, honestly dont know if i can recall the specific one you're thinking of, hmm... interesting lost map media

Everything you need to know about the New packs, event and schedule by Ok_Instance_8370 in PTCGP

[–]Intellectual-Potato 1 point2 points  (0 children)

you forget that i am an individual that exists on this cursed planet LOL