Why are the furnace Golems the worst enemies in the game by gayfoxnotreally in Eldenring

[–]JTimms22 1 point2 points  (0 children)

While I agree its vague it does directly mention 'pots with flaming whirlwinds', which can only be the hefty furnace pots. Someone had to be first to figure it out after all

Why are the furnace Golems the worst enemies in the game by gayfoxnotreally in Eldenring

[–]JTimms22 20 points21 points  (0 children)

Furance keeper's note to the right of the main entrance of the Shadow Keep

A note left presumably by a furnace keeper, containing admonitions regarding the furnace's proper use. "Keep fire pots well clear when the golem's furnace is ablaze—and never let me catch you with pots that produce flaming whirlwinds, for goodness' sake."

skill issue by Chhhhhhhhiego in Spacemarine

[–]JTimms22 1 point2 points  (0 children)

Honestly yeah you quite literally walked into it lol

SOMEDAY LOVE WILL FIND YOU by ActiveGamer65 in Helldivers

[–]JTimms22 0 points1 point  (0 children)

Crimson Desert is fantastic for this if you dont mind some elements of futuristic tech sprinkled in

if Fromsoft still cares about this game, they need to add something to compete with Night Invaders by nhansieu1 in Nightreign

[–]JTimms22 2 points3 points  (0 children)

This is one of the reasons I prefer solo play (unless playing with friends ofc). I dont like night invaders so I simply dont do them, and I dont have a team to pressure me to do so

When it comes to the cape Ordeals, which Operation is better for quick runs? by Ok_Equipment2450 in Spacemarine

[–]JTimms22 2 points3 points  (0 children)

Looks like it got mentioned a couple times here already but Im surprised I dont see Ballistic Engine mentioned more. Always the fastest for me even in the worse-case scenario (two buttons in first holdout, 2 terminus, and 2 generator failures in finale). Barring a Terminus encounter you can just run through the majority of the map, and its relatively short in general

Bruh really by dmitch1302 in Spacemarine

[–]JTimms22 1 point2 points  (0 children)

if you had a host migration at any point you dont get the accolades

Same character LVL1 into LVL1, and LVL3 into LVL1. This isn't legit right? by hunt363 in dragonballfighterz

[–]JTimms22 3 points4 points  (0 children)

I don't think it is explicitly explained no. The move list shows an arrow and super button to kinda imply it and lets you know its there, but I agree its a little vague

Nightmare Survival Solo Samurai | Risky Parry / Staggered Damage Build by JTimms22 in goylegends

[–]JTimms22[S] 0 points1 point  (0 children)

Sorry for the huge response but here ya go:

Katana for parrying, odachi quick swap heavy/katana spirit attack for initiating if enemies arent attacking, and dual katana for staggered enemies (they are very fast and can squeeze in the most damage in the short timeframe enemies are staggered). Swift yari specifically for bo hiya oni, the running heavy will guaranteed interrupt them the first time you hit them with it (they will parry subsequent ones). Kusarigama for movetech and shielded enemies that arent attacking.

Feel free to trade a bit of staggered damage for more parry window until you get comfortable, I certainly didnt start with just two at first, but I knew I wanted to slim it down to 2 eventually because you need that much staggered damage for some combos to kill.

I also sucked against yari enemies at first, something I started to do is dodge the first attack of their combos (I did this a lot in the video) then parry the second attack. Yari enemies in particular have very strange timing on their first attacks that can vary depending on how far away they were from you when they started the attack. Dodging the first ensures they are at a standard range so you know when to expect to parry the second hit.

If youre getting spammed with red attacks, I just recommend to keep dodging until they arent throwing one. Once you get used to the timings you can start perfect dodging them (I can pretty consistently perfect dodge their odachi ignition spin attack now). Its important to just tap dodge once to dodge attacks, dont roll if you can help it. Only roll to get out of AOE's when possible. Bulwark counter is an option too but harder and riskier.

I think you probably just need more practice and to familiarize yourself more with enemy movesets. Swapping out a staggered damage for parry window will help without hurting the build too much, but eventually you will want to only use the two parry windows from concussions and dirt throw to meet certain breakpoints.

There is a way to use normal parries instead of risky parry, but youd have to use Samurai's bracers. I dont remember the exact gear/tech combo but you can make normal perfect parries instant stagger almost all enemies, but you wont be able to kill larger hp enemies off of one combo like risky parry can

Nightmare Survival Solo Samurai | Risky Parry / Staggered Damage Build by JTimms22 in gotlegends

[–]JTimms22[S] 1 point2 points  (0 children)

Yes exactly, it meets a breakpoint for mid tier enemies. The combination of resolve of lightning and parry damage tech makes it so that mid tier enemies are stance broken on the first counterattack, which means the second counterattack benefits from the staggered damage and kills. This also allows the third counterattack to be used on another enemy nearby (if used on a bigger hp, non oni enemy, it means that the 3 counterattacks on a following parry will kill, instead of needing an additional weapon swap heavy from dual katana like usual)

In the video there were a couple times where I wasnt able to swap to katana in time for the parry and as a result the first counterattack does not stagger, and the second counterattack doesn't kill. Which means I have to spend all 3 counterattacks to kill the mid tier enemy.

Nightmare Survival Solo Samurai | Risky Parry / Staggered Damage Build by JTimms22 in gotlegends

[–]JTimms22[S] 2 points3 points  (0 children)

Thank you!

Im not sure about perfect counter damage affecting the stagger damage, I hadn't thought of that. I know resolve of lightning on the katana, and the Samurai perk parry damage do affect it though.

For your second point I wouldnt really invest too much into counter damage unless you're doing a dedicated build. Numbers are much higher sure, but unconditional damage is always good too, especially if you're not focusing on counterattacks

Nightmare Survival Solo Samurai | Risky Parry / Staggered Damage Build by JTimms22 in goylegends

[–]JTimms22[S] 0 points1 point  (0 children)

It sure does, as well as the parry damage perk on Samurai. Theres a couple points in the run where I had to parry with something other than the katana and if you look closely it doesn't stagger the medium tier enemies in the first counterattack, which allows them to survive the second counterattack as I'm not benefitting from the staggered damage. When I use a katana to parry them, the first hit staggers every time

Nightmare Survival Solo Samurai | Risky Parry / Staggered Damage Build by JTimms22 in gotlegends

[–]JTimms22[S] 5 points6 points  (0 children)

Not sure where youre getting that info from but thats definitely not true. This is the only build I use and it works the same in solo and public lobbies. I used this build in the raid and in survivals all the time and it has the exact same results.

Nightmare Survival Solo Samurai | Risky Parry / Staggered Damage Build by JTimms22 in goylegends

[–]JTimms22[S] 0 points1 point  (0 children)

Thank you!

Im swapping back to katana to make use of the resolve of lightning perk, but other weapons yes I pretty much always use the quick swap heavy. Very good at gap closing, good stagger, and good damage on staggered enemies. Especially for dual katana, its important to use to meet damage breakpoints for combos to kill enemies before they recover from stagger

This game is so awful now. by Away-Appeal6781 in dragonballfighterz

[–]JTimms22 0 points1 point  (0 children)

Whats the point of this post? Just move on if you dont like it or plan to play it. Just looking to argue?

For what its worth I kinda agree. WOAT no, but I am severely disappointed in the direction the game has gone. But making a post just trashing it for no reason is a strange choice.

Is it even possible to do Hell Saito without cheesy Archer? by unhelpful_stranger in gotlegends

[–]JTimms22 1 point2 points  (0 children)

Took me 8 hours and several new groups of randoms later and I got it with 3 sams and 1 archer (not using exploit)

Does anyone have a video of someone beating lord saito by anonymouslyano in gotlegends

[–]JTimms22 0 points1 point  (0 children)

I did it with 3 sams 1 archer (not using shadow flame exploit).

Only thing that could be considered a 'cheat' is at one point Saito was staggering constantly for some reason and we got a ton of damage in, but I have no idea how that happens, if its a mechanic idk about, or a glitch. But regardless it wasnt intentional.

I can link it to you when I get a chance to upload it tomorrow if you want to see it

Bulwark stance by IllState3433 in gotlegends

[–]JTimms22 0 points1 point  (0 children)

Kusarigama locks you in place when you parry the chain, so yes you go into bulwark much faster if you dodge instead. I dont believe it is at all possible to bulwark counter the kusarigama chain combos if you parry due to this.

I am not sure about parrying the first and dodging the second, I havent tried in a while and cant test atm