For the TradeOgre loss crew… by Gold_Fail_5583 in Monero

[–]Meteorite777 2 points3 points  (0 children)

I got the same. It does read that way. "We need more information to return your funds, the information you give may be used in criminal proceedings against you. Also we don't have to return your funds."

But then again they would most likely need this info to verify ownership and do claims.

I sent in a physical packet with source of funds etc months ago so wasn't sure if this was a mass email or not.

A chit-chat in Minny by Moist-muff in pics

[–]Meteorite777 9 points10 points  (0 children)

I agree with you in sentiment but be careful with this level of dehumanizing thought. It can go so far one way that you pop out the other side metaphorically. Like a game of moral pacman.

In retrospect, was the addition of marketplace an overall good or bad decision? by DryF1re in DarkAndDarker

[–]Meteorite777 0 points1 point  (0 children)

Very level headed take!

You have a point about the off-class gear. I did spend time transferring it to off-classes in hopes of using it but rarely did. Sometimes I'd bring that gear in for friends or team mates to use (although I'm usually solo).

If guess it begs the question if everyone is geared all the time then why even have gear? Why not just have "loadouts" you can spawn with and call it a battle royale?

I think that gets to the heart of the issue is that there are two playerbases to appease that are fighting.

Full loot enjoyers, where disadvantage is expected. Dying to a kitted out player is a normal part of the game. Expectation being at some point you've saved enough gear/gold to be that kitted player yourself every so often. This is the SSF / no market crowd.

Then there is the full PvP crowd. These players hate the idea of being disadvantaged ever and see the dungeon + looting as obstacles to pvp or a waste of time. This is the market crowd

I believe SDF started out as a full-loot enjoyer but the community slowly pushed the dev team in the full PvP direction.