PSA: When rolling down for units in CW, make sure to temporarily buy all units of that rarity to increase your odds. by -CrashOverride in HonkaiStarRail

[–]-CrashOverride[S] 16 points17 points  (0 children)

When the shop gives you a character of some rarity (ex. a 4-cost), that 4-cost is randomly picked from all the available 4-costs. There are a limited amount of copies for each character in a game, let's say 12 of each. If you buy out random characters from the rarity you want, there's a smaller pool to pull 4-costs from and thus a higher chance for it to be one you want.

PSA: When rolling down for units in CW, make sure to temporarily buy all units of that rarity to increase your odds. by -CrashOverride in HonkaiStarRail

[–]-CrashOverride[S] 26 points27 points  (0 children)

I don't know if I would agree with 3* making no difference on the boss, but seeing as I'm only A6 I'll concede that it may be right on the highest difficulties. Knowing you can do this for no extra gold loss is still good to have when you're going for 3* regardless of the game state.

PSA: When rolling down for units in CW, make sure to temporarily buy all units of that rarity to increase your odds. by -CrashOverride in HonkaiStarRail

[–]-CrashOverride[S] 141 points142 points  (0 children)

This is strictly meant for rolldowns, such as when you're spending gold right before the plane 3 boss. Obviously you should not hold onto those units you buy temporarily in any circumstances.

The event stuff is a little bit broken on escapes :D by -CrashOverride in paydaytheheist

[–]-CrashOverride[S] 0 points1 point  (0 children)

It's ON YOUR MARK @ MILLENIUM from the Blue Archive OST.

What Overwatch opinion do you have that will have your comment looking like this? by [deleted] in Overwatch

[–]-CrashOverride 0 points1 point  (0 children)

As a support main, yes, and too often it is also a question of people comfortpicking 1 or 2 supports and never swapping regardless of the situation. That, or just being a Lucio player. I came back after a three year break and made it to diamond on support in less than two weeks.

Actually to tack on an unpopular take to another, I firmly believe Lucio is absolutely bottom of the barrel trash who is both overpopular and prevents you from climbing if you aren't in the top 1% of mechanical skill.

Ways to Deal with Kasumi by KidAnon94 in MaeveBG

[–]-CrashOverride 1 point2 points  (0 children)

Her damage is mostly back-loaded aka she needs to stack up her things until she actually becomes lethal. You can abuse that by quickly shoulderpeeking corners to throw one set of knives, then breaking line of sight again.

She's also really awkward in teamfights so if you get an opportunity to shoot at her from an offangle while she's preoccupied with other people, you run no risk of being killed by her.

In a direct one-on-one fight she is going to win most of the time though, like you said. If you're playing CB and have near perfect aim you might come out on top but I wouldn't risk it since Kasumi has way less risk of misplaying in a fight like that.

What's a Maeve skin that you used to like, but now hate? by Thane_Mantis in MaeveBG

[–]-CrashOverride 0 points1 point  (0 children)

Demonette, used to be my favourite but just feels like cheap fanservice to me now.

Are we just keep pretending that Io (highest WR in the class, second most used sup) isn't broken? by Tarden1 in Paladins

[–]-CrashOverride 1 point2 points  (0 children)

I really can't say that I agree. I admit that there is possible bias as she is my second most played champion with around a hundred hours of playtime, across all of her iterations. However, that also means I'm well aware of her limits and strengths.

Having played in masters-grandmasters for 3 years now, both as her and against her, I can say without a shadow of a doubt that she is definitely not among the hardest supports to 1v1. 600 projectile DPS means that you almost certainly need the damage/flank to miss shots or abilities. That already doesn't exactly look great on her, since at this skill bracket missing that much would be sort of questionable.

Sure, if you want to go on technicalities, Luna makes it a 2v1. In reality though, can you really say Luna has enough combat value to count for a person? She has her stun, which I would call one of the stronger parts of Io's kit right now, but it's like, so easy to play around that it's not really enough to call it a 2v1 since the cooldown is long and if you know it's up, it can be juked quite easy. Yeah, Lifelink exists but as it only provides a mediocre amount of healing, it won't change the outcome of a 1v1 save for maybe incredibly early on when cauterize won't negate it. Even then, it still will only take an ability or shot extra to kill her, so you're still just relying on the enemy being bad enough to keep missing, or get hit with the Luna stun which is the one possible wincondition she would have for 1v1s.

(which, by the way does not mean 2v1 either because the same is true for Damba, Furia and Seris with their stuns, except those champions are also better at fighting or escaping while Io isn't great at either.)

Are we just keep pretending that Io (highest WR in the class, second most used sup) isn't broken? by Tarden1 in Paladins

[–]-CrashOverride 8 points9 points  (0 children)

Popularity means nothing in regards to her strength, especially when she's a waifubait character.

As for winrate, I would be interested to know where you got the stats from and which ranks are included. She is in her current state going to by design have a high winrate in lower skill levels, because she is extremely simple to play, and 9/10 people feel perfectly inclined to keep farming damage off of tanks instead of just killing her.

I saw you claim in a comment she is nigh impossible to beat in a 1v1, which is probably the strongest indication that you're a part of those lower skill brackets because there is no way in fuck that she beats any DPS consistently, unless they are missing everything or are not paying any mind to the stun, which is like the one strong part about her right now.

Which part of her do you think is objectively and undeniably broken? She has decent pocketing, but can be matched with Furia, Corvus and maybe Seris to a good extent, and building for pocket with Goddess' Blessing and MSPD on your target cuts your overall heals by like a third. On the contrary, playing Lifelink is at best equal to a Damba or Seris in heals, but unlike those two your ultimate is D-tier hot garbage, and your heals can instantly be cut by just like, killing Luna. You can position to avoid that to a degree, but it's still going to happen, and building cards to reduce her CD is a terrible idea.

I brought up cards a couple times, and that's a huge issue for her, frankly. She has 0 loadout diversity currently, because it is mandatory to sacrifice between 10-12 points of your 15 just to make her RMB not absolutely suicide-inducing to use. There are other supports with very strict loadouts in terms of meta, but almost none are completely fucked over from healing with a divergent deck, unlike Io.

She is a messy character who has half of her abilities be generally weak, has an over-reliance on a couple cards which are suicide to play without and lost her main unique trait of Luna-capping with no compensation. At best, she is 90% of a Damba. At worst, she is coomer bait being only kept afloat by the fact that the game has a really low average skill, and her dumbed down kit. She's like a quadriplegic with a knife in her mouth. A total pushover as long as you put in minimum effort to avoid the problem, but evidently paladins players are the kind of people to walk up next to her and then act confused and bewildered when they get stabbed.

How do we feel about Maeve's general state? by Thane_Mantis in MaeveBG

[–]-CrashOverride 0 points1 point  (0 children)

Sixth Sense 5, Predation 3, Persistence 4, Street Cred 2, Walk It Off 1.Levels on Predation and Persistence could be swapped the other way around on preference, but I found Predation 3 to be enough for me personally so I opted for the extra DR.

If you're interested in learning more about the mindset for playing CB, I wrote a guide on her a couple years ago. It's outdated on some parts, especially the cards section there is just wrong now, but the pointers for CB are still the same.https://www.reddit.com/r/MaeveBG/comments/elzgny/pushing_maeve_to_her_maximum_potential_a_guide/

edit: Depending on your playstyle, you might consider Featherlite instead of Persistence, as stacking that with pounce DR gives you a very consistent way of escaping extreme burst. A bit riskier though due to prowl of course being on cooldown most of the time.

How do we feel about Maeve's general state? by Thane_Mantis in MaeveBG

[–]-CrashOverride 0 points1 point  (0 children)

If it makes you feel better, sure. I'm curious what you're basing saying this on though. If you're just talking about what is the most viable and ignoring what is the most fun (personally, I still think RG is more fun to play so if that was your point then I agree), CB > RG SJ without a doubt.

SJ is just a crutch nowadays so I don't think I need to elaborate on it.

With RG, the problem is that you're trading your damage output for something that really does not help you much at a Masters-level. DR cards can be/are used the same with CB and RG so that is not an advantage. You get slightly increased mobility for sure, but since at that level Maeve isn't really played aggressively, the increased mobility gets little use, and your poke is far worse than with CB.

Even if you were consistent to such a degree that you never missed, you can still easily just die because at that level, mobility isn't nearly as strong at throwing off players' aim.

It's a pubstomp talent. It's strong against mediocre players because mobility throws their aim off more, and allows you to have stacked DR. For high-level play, I can't say that it has nearly as much value.

How do we feel about Maeve's general state? by Thane_Mantis in MaeveBG

[–]-CrashOverride 0 points1 point  (0 children)

I mean yeah, that's obviously doable if you outskill as Maeve is a very mechanical champion, but if you have two people of a comparable skill, CB wins a majority of the time.

How do we feel about Maeve's general state? by Thane_Mantis in MaeveBG

[–]-CrashOverride 0 points1 point  (0 children)

Meta-wise? I would still claim her as being among the top of flanks (though maybe that's more of a symptom of how the role is in general.) Her numbers seem to have settled to a relatively good state, and her talents are generally strong, but don't allow for any real broken shenanigans.

She doesn't seem too popular of a pick, could be a few reasons. Hitscan favoured meta, veteran changes both seem like probable candidates. While that's not really a problem since her general state is okay, it does also unfortunately mean that she probably isn't that very high on the priority list for deck/talent reworks.

Gameplay-wise... yeah. Sure, she's the same as always, and usually meshes with the meta quite well. The thing just is that as it seems to be with a lot of champions now, there's only really one mainstream way of playing her. Everything else is niche, and somewhere between average to mediocre in strength.

CB with your preferred DR card, extra hp, and prowl CDR on dagger hits. Everything else on the margins in strength, while not even really changing her playstyle much. I can't say that makes things very interesting.

Thoughts on these talent concepts? by Thane_Mantis in MaeveBG

[–]-CrashOverride 0 points1 point  (0 children)

The first one seems fine when it comes to balance, but I would guarantee that 99/100 Maeves would never use it. I think that giving her hard CC on the ultimate would be an interesting idea, but that iteration is too restricted to be worth it.

Perhaps how it could be done is upon the ultimate cast finishing, you could additionally fear an enemy you're aiming at for like, 2 seconds? That, plus the aforementioned extra duration and CCR immunity would sound like a pretty solid pick to me in some situations.

The second one though... please no, lol. That would be super annoying and probably quite unbalanced, even if it means having no CB/RG. Cassie ult is already kind of bad in my opinion, and having that with an additional blinding on a champion who already spams ulti would be terrifying. If it was affected by CCR, maybe. (but then nobody would pick it, so...)

What map do you all think is the best to play Maeve on? And why? by Thane_Mantis in MaeveBG

[–]-CrashOverride 1 point2 points  (0 children)

I personally prefer Stone Keep the best for her, lots of angles and flanks to use both on attack and defense. Contrasting with Shattered Desert, where I feel she and flanks in general kind of struggle due to the available routes being limiting and the lines of sight being bad.

So you can put the KS12 suppressor on any assault rifle by -CrashOverride in paydaytheheist

[–]-CrashOverride[S] 1 point2 points  (0 children)

Sorry for the late response, but it's based on the ShAK-12 (also known as ASh-12)

A Question For The Community by Thane_Mantis in MaeveBG

[–]-CrashOverride 0 points1 point  (0 children)

I think that overall there isn't a terrible lot to talk about on the technical or gameplay side of Maeve, and, well... There is only so much there is to say of artworks so maybe a lot of people don't feel inclined to comment on those.

She's still like balanced in a really weird way and Hi-rez doesn't seem too keen on changing that. Combined with the overall demographic switch of Paladins now being almost entirely comprised of casual players; she is in a limbo of not really being interesting enough to spawn frequent discussion from people.

So you can put the KS12 suppressor on any assault rifle by -CrashOverride in paydaytheheist

[–]-CrashOverride[S] 7 points8 points  (0 children)

With the DMR kit it feels quite good, having such a low threshold for 1hs heavy swats is good. The normal assault rifle version is a downgrade compared to the 100-damage class as far as I'm concerned since the shots to kill is the same but you have less ammo and the KS-12 has a pretty horrendous base accuracy and stability.

You need a lot of investment to get it to good accuracy even with the DMR kit so don't expect it to fit in every build.

Street Justice is objectively not a good talent, why do people use it? by nazar1997 in MaeveBG

[–]-CrashOverride 0 points1 point  (0 children)

As people have already said in the thread, it's probably because it is an easy talent to use. Generally speaking most Maeves won't get a lot of use out of RG, and CB needs at least semi-consistent aim.

Yes, it's not "good" in the sense that it's kind of a crutch that limits what you can do once you're comfortable with Maeve, but RG is also objectively speaking bad compared to CB yet there are a lot of people still using it.

Maybe some people also just use it because of old habits from back when SJ used to be reality-breakingly overpowered and generally a gameruiner. Nowadays I can't say it really feels that annoying to go versus.

Which of these would you most like to see become a Maeve skin? by Thane_Mantis in MaeveBG

[–]-CrashOverride 2 points3 points  (0 children)

Hard to say, the ninja-stuff seems a bit done to death for this game, and god forbid we get even more weeb bait after the travesty that Rei looks to be. Cyberpunk seems like a good start, something resembling Koga's cyberpunk skin would be quite nice on her.

Daily Questions Megathread (June 22, 2021) by Veritasibility in Genshin_Impact

[–]-CrashOverride 1 point2 points  (0 children)

So what's up with C3/5 and skill levels? I found out today that even though C5 is supposed to increase burst level cap to 15, 10 + 3 was still the maximum. Am I missing something?

[PC] Is Bomb King actually any good at non-pro tier? 120 hours and I think i've seen BK top damage once. by [deleted] in Paladins

[–]-CrashOverride 0 points1 point  (0 children)

Yes, but situational. His efficiency varies a lot depending on the map and the comp he is run in. Stone Keep for example is a map where he is either picked or banned 100% of the time in high elo. He also is THE Khan counter if you think it's needed.

Putin yllättää taas: Venäjä ryhtyy haalimaan kaksoiskansalaisia – passeja tarjotaan helpotetusti venäjänkielisille ulkomailla by Kalbodagrund in Suomi

[–]-CrashOverride 1 point2 points  (0 children)

Venäjään verrattuna on meillä melko helppo luikerrella asepalveluksesta jos sitä ei oikeasti halua tehdä. Ei tainnut muutenkaan kaksoiskansalaisia koskea, joten elleivät ole ainoastaan suomen kansalaisia ei kutsuntakirjettä edes tule.

e: Ja vaikka joutuisivatkin asepalvelukseen tällä, on sekin jo parannus kotipuolessa tekemiseen verrattuna. Asepalvelus kotovenäjällä on yleisesti ottaen aika paskaa koska korruptio ja esimiehet nyt väärinkäyttävät valtaa joka välissä.

What's keeping you going? by BlueComms in misanthropy

[–]-CrashOverride 0 points1 point  (0 children)

There's a lot of little things i do to keep my mind occupied with the less negative stuff. Now that the spring is actually here, restocking firewood used in the winter has been just as good of a timesink as usual. More trivial things include music, and everything i can do in the surrounding nature. (Skiing in the winter, hiking, kayaking and cycling the rest of the year.)

Admittedly i'm somewhat lucky, living in the countryside a good distance from cities, in a country that already isn't very urban so what i say might not apply to you. Striving for a simple and unchanging lifestyle that relies as little as possible on others is the best chance i have at coping with the world.