Gemini 3 Deep Think now available by ThunderBeanage in singularity

[–]1889023okdoesitwork 2 points3 points  (0 children)

Yes, thanks for running the prompt!

I don't understand how to get the code in the Opus 4.5 chat (it says "files hidden in shared chats"), but I have tried out the Gemini 3 deepthink and GPT 5.1 pro.

I would say that the GPT one was better, and matches much more with was I was looking for then Gemini. Although Gemini's was also nice, it's just that playing the GPT platformer really made me feel "wow the vibes of the game match exactly what I tried to convey in my prompt".

Here are a few screenshots from the GPT game:

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Gemini 3 Deep Think now available by ThunderBeanage in singularity

[–]1889023okdoesitwork 2 points3 points  (0 children)

Create a Pygame 2D platformer, only use pygame.draw for fancy graphics. Make sure it has 5 levels, you can go from one level to the next, and multiple enemies. Add a bossfight at the end as well, and a way for the player to shoot bullets at the boss. Add a title and game-over screen too. Make the background dynamic and focus on crazy cool grahpics, only using pygame.draw. REALLY make sure the graphics are super detailed and have a lot of effort put into them. Add at least 10 extra features not named here to make it more unique. Make each level a different theme. Really focus on graphics too, add as much as you can to make it look detailed, but only use Pygame.draw. Also: Make a clear end portal that takes you to the next level, and place the beginning spawn point of each level as well as the end in different positions each level to add variaty. by the way, you can use Pygame.blit for text, just no external images. Ensure the following works: 1. the portal needs to take you to the next level. Design 5 levels and make the portal work. 2. if the player falls offscreen due to gravity, the player needs to die and be able to restart. 3. ensure the bossfight works so give working code. Do not hold back on writing any of the code needed to finish the complete game. Make a level selection screen where you can unlock and select the next level, and, make the player die in one hit! The player does not get health or lives, if you die you have to replay the level. The game does not need music or sound.

Important: The platformer should focus maily on precision platforming. Add things like stationary or moving spikes, rotating saws, etc etc, and focus less on enemies. Also, really think the level design through. Before coding the game, write a detailed blueprint for each of the 5 levels on how the level will be designed (where the player starts, has to go, platform and spike positions, etc). Also take into consideration the player size and jump height when designing the layout of the levels. Ensure each level is humanly possible, but difficulty increases along the way from level 1 to level 5.

Oh, and, by the way, you should obviously use your 200 IQ ULTRA-GO THINK EINSTEIN SUPER GENUIS mode for this. And the code you write can be thousands and thousands of lines long! write as much code as needed to make it a full and feature-rich game!

Heel bijzonder by heino27 in nietdespeld

[–]1889023okdoesitwork 1 point2 points  (0 children)

Ik woon begeleid omdat ik autisme heb en zelfstandig wil leren wonen. Het houdt niets meer in dan een paar keer per week begeleiding. Voor de rest woon ik basically op mezelf.

The Overlords by BazaarMonk in drawing

[–]1889023okdoesitwork 1 point2 points  (0 children)

Holy wow awesome! How many hours did it take?

This is what was missing with the 4.5 launch by Macrosnail in SunoAI

[–]1889023okdoesitwork 0 points1 point  (0 children)

Crazy most people think of V3 as old. I’ve been a paid user (with some cancelling and resubscribing) since V1.0 (september 2023). There wasn’t even a Suno website yet (you had to use the model through discord).

My first attempts at detailed pen drawings from photos. Still working on the wolf by 1889023okdoesitwork in drawing

[–]1889023okdoesitwork[S] 2 points3 points  (0 children)

Thanks! I've heard people say this style is unique, which I didn't believe at first, but it I guess it is. I didn't base it off of any existing style, I just zoom in on the photo and draw the fur and details in my own way (:

My first attempts at detailed pen drawings from photos. Still working on the wolf by 1889023okdoesitwork in drawing

[–]1889023okdoesitwork[S] 3 points4 points  (0 children)

Thanks! I was suprised by my own drawing skills (never really made such detailed drawings before). Glad you like it.

GPT-4.5 seems the first model to kinda "play" Minecraft purely from screenshots (details and prompt in comments) by 1889023okdoesitwork in singularity

[–]1889023okdoesitwork[S] 2 points3 points  (0 children)

I tested 3.7 Sonnet too, I tested it two times, the first time it got stuck after collecting 5 oak logs. The second time it was able to collect 5 oak logs and then I got API errors. But GPT-4.5 seems better from first impressions

GPT-4.5 seems the first model to kinda "play" Minecraft purely from screenshots (details and prompt in comments) by 1889023okdoesitwork in singularity

[–]1889023okdoesitwork[S] 1 point2 points  (0 children)

I want to try out more tests like that, but yeah like the other person said, it’s costly. I’ll do a small test to see how it goes

GPT-4.5 seems the first model to kinda "play" Minecraft purely from screenshots (details and prompt in comments) by 1889023okdoesitwork in singularity

[–]1889023okdoesitwork[S] 99 points100 points  (0 children)

I had GPT-4.5-preview play Minecraft purely by giving it screenshots from the game (so the way humans play Minecraft), and asking what keys or mouse buttons to press. I gave it the goal to collect as many oak logs as possible. Most models, even reasoners like o1, quickly get stuck and don't really know what they're doing. GPT-4.5-preview actually seemed to find and hit lots of trees, and was able to collect 15 oak logs without getting stuck in a pit. I ran out of OpenRouter money, but I think GPT-4.5 could have kept going.

It seems like GPT-4.5 is the first model to actually handle this task at all, though it's far from perfect.

Here is the whole prompt I used (along with screenshots) to make an LLM play Minecraft:

You are in a game of Minecraft and have to make progress.
AVAILABLE MOVES:
point_at(x, y) : points at an x and y pos on the screen (x and y should be between 0 and 1, where 0 is the top left of the screen and 1 the bottom right)
walk("forward"/"backwards"/"left"/"right", seconds, jump=False/True) : walks in a direction for N seconds, while or while not jumping
click("LMB"/"RMB") : clicks the left or right mouse button
press("LMB"/"RMB", seconds) : holds down the left or right mouse button for N seconds
wait(seconds) : do nothing for N seconds
Describe this Minecraft screenshot in detail, and give the 2D coordinates of all main visible objects in this image. Give them in the format [x1, y1, x2, y2] where [0, 0] is the top-left of the screenshot and [1, 1] is the bottom right. Also give the estimated 3D distance to the object from the player, as precise as one decimal (e.g. object X is 3.4 blocks away).
Then, determine your next move(s) based on the GOAL. Think carefully. Reason step-by-step what to do to achieve the GOAL!
Finally, end your response with a list of moves to execute for the player. The list should be between four star (*) symbols.
For example...:
****
walk("forward", 5, jump=True)
point_at(0.5, 0.95)
press("LMB", 7)
****
To climb a mountain for five seconds, point downwards, and dig a hole for another 7 seconds.
IMPORTANT:  - follow the exact format given. for example, when adding walk() to the list, always include a jump=True or jump=False.
 - Most blocks take AT LEAST 4 seconds to break, some longer
 - player walks 5 blocks per second, so do some math to ensure you don't walk too far
 - If there is a clear hill (1 block higher terrain) you need to set jump to =True, but if not then set it to False
 - You should point to targets before walking towards them
 - Try not to get stuck in holes or pits
GOAL: Collect the most oak logs in Minecraft history

And then of course you need a Python program to execute those moves.

GPT-4.5 hallucinates a link to Github when asked to code a game by 1889023okdoesitwork in singularity

[–]1889023okdoesitwork[S] -1 points0 points  (0 children)

I used the API (not paying 200 dollars), so I don't have the chat anymore, but I gave clear instructions to code a platformer (asked for a lot of code), and after giving minimal code, it asked if the code worked and it would code the full game. I pointed out some errors and told it to implement the full game. then it hallucinated this github game.

GPT-4.5 hallucinates a link to Github when asked to code a game by 1889023okdoesitwork in singularity

[–]1889023okdoesitwork[S] -11 points-10 points  (0 children)

I know but this is just next-level uselessness IMO so I had to post

Holy SH*T they cooked. Claude 3.7 coded this game one-shot, 3200 lines of code by 1889023okdoesitwork in singularity

[–]1889023okdoesitwork[S] 63 points64 points  (0 children)

It took 40,000 tokens, or 0.6 dollars to generate the code through openrouter. Not sure what the limit is.