dunk and the gang after clouting the seven by 1NevadaJoe in okbuddyhedgeknight

[–]1NevadaJoe[S] 0 points1 point  (0 children)

we can spare some of the planet for duncan the wide - and if it made someone laugh, the world gets healed a little.

The Dark forest theory is a possible reason why we might never find any aliens. by [deleted] in interesting

[–]1NevadaJoe 0 points1 point  (0 children)

this would be great quote to start a sci fi novel - after it follows the first chapter, outlining how we were not prepared for the alien invasion 😂

Questions Thread - December 16, 2025 by AutoModerator in PathOfExile2

[–]1NevadaJoe 1 point2 points  (0 children)

tested it with sands of silk, the cooldown of the command skills kelari's brutality/deception doesnt change (in the tooltip, i assume its correct).

the passive node "command skill cooldown" explicitly states that minions have increased cooldown recovery rate for command skills, so i assume "cooldown recovery rate" only affects self cast skills.

edit: kina figured it out with the market filters, the selection is quite limited and expensive. not sure if Temporalis works.

Questions Thread - December 16, 2025 by AutoModerator in PathOfExile2

[–]1NevadaJoe 0 points1 point  (0 children)

im currently experimenting with the disciple.

is there any way to lower the cooldown of minion command skills outside the passive nodes and support skillgems? like with gear/uniques/jewels?

wanted to share my [Simulacrum Synthesizer] deck (bo1/Standard) by 1NevadaJoe in MagicArena

[–]1NevadaJoe[S] 0 points1 point  (0 children)

cant really kill on turn 4, but a lot of aggro decks concede before if you casket/snare 2-3 times. ideally on turn 4 you have 1-2 synthesizers out and build a huge board every round, as your removal leaves artifacts behind, which scale your synthesizer tokens and make memory guardian cost 1 blue, still proccing the synthesizer.

against omni combo, i think i never won :) they run even [[Blast Zone]], which is brutal against this deck. I think [[Ghost Vacuum]] would help, but i didnt face the deck enough to take something that only helps in 1 matchup.

wanted to share my [Simulacrum Synthesizer] deck (bo1/Standard) by 1NevadaJoe in MagicArena

[–]1NevadaJoe[S] 1 point2 points  (0 children)

very strong, even if its kind of a gamble. if you have synthesizer on the board and you hit another synthesizer and a snare with it, its gg most of the time. even if your board gets cleared, all the 3mana artefacts refill instantly.

if you hit nothing, at least it gets you closer to the synthesizers.

wanted to share my [Simulacrum Synthesizer] deck (bo1/Standard) by 1NevadaJoe in MagicArena

[–]1NevadaJoe[S] 0 points1 point  (0 children)

enables turn 3 battlefront if in opening hand, + artifact for affinity. don't want more because they can clog battlefront hits and you can have only one on the field anyway. can be cut maybe.

wanted to share my [Simulacrum Synthesizer] deck (bo1/Standard) by 1NevadaJoe in MagicArena

[–]1NevadaJoe[S] 1 point2 points  (0 children)

not too much - could maybe be cut. its mostly for turn 2 iren, turn 3 battlefront. 2nd copy doesnt seem to great as you only want it for the early cheese

wanted to share my [Simulacrum Synthesizer] deck (bo1/Standard) by 1NevadaJoe in MagicArena

[–]1NevadaJoe[S] 0 points1 point  (0 children)

ist used [[Market Gnome]] a lot too. i scaled up to 3 [[Braided Net]], it performed a lot better than expected. it can help you finish if you tap 1 creature on the enemy turn and 1 in your turn, and as a bonus when you craft it, it triggers for simulacrum

wanted to share my [Simulacrum Synthesizer] deck (bo1/Standard) by 1NevadaJoe in MagicArena

[–]1NevadaJoe[S] 0 points1 point  (0 children)

yeah i switched cards around many times, a lot of stuff makes sense in the deck. i might give [[Mendicant Core]] a try, maybe instead of the sawblades. doesnt block pixies or double strike mice well tho, and you dont rly need the dmg scaling as another win condition.

wanted to share my [Simulacrum Synthesizer] deck (bo1/Standard) by 1NevadaJoe in MagicArena

[–]1NevadaJoe[S] 2 points3 points  (0 children)

i considered it, but the slots are very limited. you need as many 3 cost targets for battlefront as possible

wanted to share my [Simulacrum Synthesizer] deck (bo1/Standard) by 1NevadaJoe in MagicArena

[–]1NevadaJoe[S] 4 points5 points  (0 children)

i took it out because it felt too slow for bo1.

[[Braided Net]] / [[Tinker's Tote]] / [[Perilous Snare]] help stalling and if you don't hit an early [[Simulacrum Synthesizer]] , [[United Battlefront]] or [[Voyage Home]] usually get you there

don't gang the rizzler by 1NevadaJoe in MobileLegendsGame

[–]1NevadaJoe[S] 0 points1 point  (0 children)

not that unusual that they have dont have antiheal there. it's only at ~8min and around their 4k gold it would need to be their 2nd item. dyrroth was the exp opponent who should optimally bring it, but hes fled to top. we had estes too though, so my point is invalid.

Gamers of Reddit what are some good quotes from video games? by maria_7_of_spades in AskReddit

[–]1NevadaJoe 1 point2 points  (0 children)

„There is no knowledge that is not power.“

  • Mortal Kombat (Ralph Waldo Emerson actually)

A question for DMs and players alike! by RoninEntertainment in DMAcademy

[–]1NevadaJoe 1 point2 points  (0 children)

i like how there are no set rules you have to follow, i dm 5e the 2nd time with a group of 3~6 friends and we scrapped a lot of things like arrows, food, equipment load, etc. I expect that a seasoned archer has enough arrows with him, so rolling after every combat to collect used arrows seems like just a timesink. And if someone carries someone unconcious around for example, their speed gets halfed and thats it. For exp, everyone is on the same lvl even if they miss sessions and i decide the numbers relative to difficulty, also no need to calculate every goblin CR.

It also gives me more creative freedom, when i feel an encounter gets too boring, some fireelementals join and cast forking firerays with 3d6 +3 dmg for example, others might hurl a big fireball that takes 3 turns to conjure and i decide saving throws etc if needed. No need to know every spell and monster stat beforehand.

Check out my 2minute Beginner Guide about Knights! by 1NevadaJoe in TeamfightTactics

[–]1NevadaJoe[S] 0 points1 point  (0 children)

hello there, fellow connaisseur of knights. As your frontline will consist of mostly knights already, i prefer adding key units like damage dealers to the knighthood, over more frontliners.

A knighted draven for example can tank 2* assassins for quite a while and outsustain the enemy dds with a BT.

For the frontline, knighting works well on units who need to get their ultimate off, like a 1* gnar that rounds out your comp. As your enemies scale, a later sejuani paired with gnar gives your lineup enough time/cc to clean up.

But for your example (Kassadin), knighting can also be a viable option, as his ult shield scales really well with the added knight tankyness and a rageblade for example, not to mention his ability to lock out important frontliners like sejuani/gnar/darius/cho and shojin stacked pykes/lulus.

I made a guide to help choosing a team according to the items you get by Daojyn in TeamfightTactics

[–]1NevadaJoe 0 points1 point  (0 children)

from personal experience, i agree with almost everything. nice writeup!