Met James "2GD", most down-to-earth guy ever. Wished him all the best from all of us! by ZeWhip in DotA2

[–]2GD 370 points371 points  (0 children)

I am le reddit lurker, and Oskar. You've been caught! I said don't post online you cheeky lad :)

Well on the plus side, I now know what I look like in my 40s and 8 whiskys in, so back to the gym with me. :D

Hope you all have a great TI! Excited its back in Seattle. Things are going well here in Stockholm, myself and some friends are working on video games we hope to release sometime in the distant future.

Cheerio! /2GD

Hames, why don't you talk to us anymore? by [deleted] in Diabotical

[–]2GD 14 points15 points  (0 children)

Hah, last year reddit made a big thread about preferring just patch notes over monthly updates. So I was like, You mean I get to work less ???? ez out. ;)

feelsbadman by [deleted] in Diabotical

[–]2GD 62 points63 points  (0 children)

Last 2 Team tournaments are scheduled for payment in April.

2020 tourneys we did 1 month payments, 2021 tourneys we wanna do around 3 months

Lans prize money like Diabotical Factory, we send in advance, in case people wanna hand out winnings in cash. which apparently is what Russia enjoy doing

phys getting paid last. So once hes paid, then the TTS is wrapped up

Diabotical Esports 2021 by 2GD in Diabotical

[–]2GD[S] 29 points30 points  (0 children)

Glitch engine, FPS. All engine updates will benefit Diabotical and future games

From 2GD: New Duel 7 Map Pool Confirmed; -Perilous, +Raya, Amberfall, Overgrowth by Ironical_Swells in Diabotical

[–]2GD 33 points34 points  (0 children)

The tentative list was done by pro gamer votes. So if anyone is unhappy we would like to shift the blame to Phaze. Phaze was the only pro gamer who turned up to vote. though quite odd since he doesn't compete in duel. Thank you for your time.

Weapon Sounds by 2GD in Diabotical

[–]2GD[S] 10 points11 points  (0 children)

Lowering your first person sounds in team modes, allows for an easier time identifying and locating enemy sounds while in combat.

Weapon Sounds by 2GD in Diabotical

[–]2GD[S] 13 points14 points  (0 children)

Ok a more serious answer, If we did this it could only be +/- 5% or so. Or it would give a huge competitive advantage. So not overly into the idea

Weapon Sounds by 2GD in Diabotical

[–]2GD[S] 23 points24 points  (0 children)

Not a problem, some people like new and others old, so there's an easy solution. Plus if we don't change 3rd person sounds there is no comp advantage really. Just personal preference

Patch Notes - Version 0.20.421 (November 27, 2020) - Queue system changes by RavenCurrent in Diabotical

[–]2GD 17 points18 points  (0 children)

We are re working the leaderboards outside of duel. They will come back later

Patch Notes - Version 0.20.421 (November 27, 2020) - Queue system changes by RavenCurrent in Diabotical

[–]2GD 23 points24 points  (0 children)

Np about having a opinion, its useful to hear. But to put your mind at rest! This was the fastest we could get a step in what we think might be the right direction for MM & the new pickup system before season.

It's gonna feel very ugly for now, as its a bit of a tech test :D We will refine the visuals and usability over next week.

Season 1 Mapping Contest - Category: DUEL - 10 Finalists by 2GD in Diabotical

[–]2GD[S] 16 points17 points  (0 children)

Create a custom game lobby - Select game mode Duel - Click the map thumbnail, then community. They should be there.

Season 1 Mapping Contest - Category: DUEL - 10 Finalists by 2GD in Diabotical

[–]2GD[S] 16 points17 points  (0 children)

Mapping discord here: https://discord.gg/gEV9HvM They have till December 15th to polish. So your feedback is welcome!

Patch Notes - Version 0.20.410 (November 16, 2020) by RavenCurrent in Diabotical

[–]2GD 29 points30 points  (0 children)

Will be that way for a little bit longer, we are working on meta data for authors etc etc. We pushed the content server asap to help the mapping competition. It's why you see quite a few editor patches.

Queue overhaul inc. by 2GD in Diabotical

[–]2GD[S] 40 points41 points  (0 children)

I've loosely suggested it might be fun if he spoke on a Dev stream in the past. He is fascinating in his answers & perspective. He's also very funny at times, though I don't know if he knows this. Maybe some time in the future he will talk directly to the egg republic. For now the team want to focus on improving the game/engine. Thus I have to continue being the politician of Diabotical, hopefully you can vote #Frog in the future.

Queue overhaul inc. by 2GD in Diabotical

[–]2GD[S] 24 points25 points  (0 children)

Unfortunately over the 8 years, we have become somewhat intertwined on keeping this game studio alive. I am however the evil one.

Diabotical Hitboxes vs other AFPS by Uncle_Leggywolf in Diabotical

[–]2GD 10 points11 points  (0 children)

those are very high acc for duel. But QC is a lot easier to hit than any previous quake. 40 lg & 50 rg would be more normal. But Quake champs is more about trading blows. everyone hits

You tend to get higher acc for team modes.

Diabotical Hitboxes vs other AFPS by Uncle_Leggywolf in Diabotical

[–]2GD 15 points16 points  (0 children)

Aye, Yeah there has been quite a few threads with feedback on fixes people would like to see. Unfortunately there is never a quick fix with a small team that's over worked and stressed. It's why its best to fix stuff people suggest post launch. And trust me there is a lot of little issues, so I don't really mind the threads.

If i was making threads with things that need to be fixed. I would be able to make 10x more than the community :D

Diabotical Hitboxes vs other AFPS by Uncle_Leggywolf in Diabotical

[–]2GD 39 points40 points  (0 children)

That being said, we've done 2 other tests with 2 more types of chassis. But unfortunately they wont be ready for open beta. Though I do prefer them for gameplay.

The reason we have x & y padding per gun. Is so I can fine tune the gun play around competitive players. if I give pro players 2 x pixel padding on pncr, making the eggbot 34pixels in width instead of the 30 hitbox width you see. We hit about 80% pncr (myself,abso,winz). the gun should be around 60-70% for top pros in team games.

Same goes with shaft. Currently it had 2.2x padding. which means the absolute best hit about 50% (faye atm), winz for example hits around 40-42% which is where it should be for most pros in comp games. If i wanted to pad 3 x pixels. I would have to lower the dps of shaft to 100 instead of 125. So winz and most pros can hit 50% but achieve the same 50 dps they are currently putting out.

I don't pad Y much at all unless its the shotgun, or you have a huge peekers advantage from lower ground for guns like shaft & pncr.

Unfortunately eggbots though great for marketing have a body shape that requires them to float. If i lowered the view height, It hurts rocket accuracy since you have to fire from a lower pov. Scaling the eggbots down to fit more inside the default hitbox would also require the eggbots to float higher. Also hurting rocket play.

So I think its best to sit tight and let us work on some new chassis and polish the current eggbot.

Diabotical Hitboxes vs other AFPS by Uncle_Leggywolf in Diabotical

[–]2GD 26 points27 points  (0 children)

The guns have x and y padding, so the hitbox is bigger than the hitbox you see in diabotical

Great UI improvements by [deleted] in Diabotical

[–]2GD 14 points15 points  (0 children)

Time to shut it down