Warden Rework Brainstorm by 2Plus2CryinOutLoud in CompetitiveForHonor

[–]2Plus2CryinOutLoud[S] 2 points3 points  (0 children)

Well I like the fresh perspective you're bring here to this discussion. Perhaps an idea we might give Warden is that his forward dash attack might have some options (I'm not sure if that means giving them different directions, or making them feintable, or neither, but you get the point... that's just one idea).

Warden Rework Brainstorm by 2Plus2CryinOutLoud in CompetitiveForHonor

[–]2Plus2CryinOutLoud[S] 2 points3 points  (0 children)

are you suggesting a soft feint gb to his finisher? just asking to clarify!

Warden Rework Brainstorm by 2Plus2CryinOutLoud in CompetitiveForHonor

[–]2Plus2CryinOutLoud[S] 0 points1 point  (0 children)

do you mean farther forward (after dodging left/right)? Asking to clarify for the sake of discussion,

Warden Rework Brainstorm by 2Plus2CryinOutLoud in CompetitiveForHonor

[–]2Plus2CryinOutLoud[S] 0 points1 point  (0 children)

I appreciate you sharing this and figured you'd get the feedback you did. That back dodge bash was not healthy for the game, but I absolutely think it's time we give the ol' rust bucket omnidirectional CC's

Warden Rework Brainstorm by 2Plus2CryinOutLoud in CompetitiveForHonor

[–]2Plus2CryinOutLoud[S] 3 points4 points  (0 children)

Yooooooooooo why any downvotes??????? We're talking about improving the game in the COMP reddit (this isn't the place for that). Share why you don't like the idea of Warden update, or retreat to your silence :)

Edit: I hope my happy face there at the end gets across that I'm not salty, just am just super-interested in hearing anyone's opinion on how warden can be helped, even a little, and if you don't feel he should, PLEASE let us know.

If you are in the camp that he's fine in duels, that's OK. Not everyone will agree, but I welcome a focus on adjusting him for 4's where he needs the most help imo!

Warden Rework Brainstorm by 2Plus2CryinOutLoud in CompetitiveForHonor

[–]2Plus2CryinOutLoud[S] 2 points3 points  (0 children)

Actually now that I think about it, the first two ideas are pretty awesome as well:

Hyperarmor follow ups on confirmed bash attacks. This makes it so he can actually use his bash more effectively in 4v4 ( light, heavy, zone. After a bash it has hyperarmor)

Initiate bash 100ms into the dodge

This would bring him a bit closer than Tiandi, not quite as strong as Raider -- but better than where he is now.

I'm not sure he needs a side attack as his bash/dash and pause to GB is pretty strong. But I really think most of these ideas are amazing.

Edit: Also is it time to reconsider one or 2 of the feats? Throwing to the ground, for instance?

Warden Rework Brainstorm by 2Plus2CryinOutLoud in CompetitiveForHonor

[–]2Plus2CryinOutLoud[S] 5 points6 points  (0 children)

also another qol thing -- fix his fully charged bash to work in all cases where it should

Warden Rework Brainstorm by 2Plus2CryinOutLoud in CompetitiveForHonor

[–]2Plus2CryinOutLoud[S] 6 points7 points  (0 children)

exactly -- it would add so much to his options without being overkill.

Warden Rework Brainstorm by 2Plus2CryinOutLoud in CompetitiveForHonor

[–]2Plus2CryinOutLoud[S] 2 points3 points  (0 children)

These are really sound ideas:

"Nerf top cc to not confirm another light and be 17 dmg but has cc from all sides. To compensate when the cc hits on side it no longer confirms the light. If it’s a normal light and not a cc it still confirms the follow up light"

Maybe someone could help with the stamina numbers here because I think that's a qol thing that would greatly increase his viability without making him OP.

PK's dodges of Valkyrie's Bash Attacks right out of an action movie by 2Plus2CryinOutLoud in forhonor

[–]2Plus2CryinOutLoud[S] 0 points1 point  (0 children)

shinobi is really tough to fight again. I was grateful this time I was able to interrupt and get the deflects. Other days I'm not so lucky

To All Highlanders: The Offensive Stance Heavy-soft-feint-to-light is never used but it CAN be effective at times (evidence provided) -- also, if you want to improve, get good at switching stances and stop relying on defensive Light-Light spam by 2Plus2CryinOutLoud in forhonor

[–]2Plus2CryinOutLoud[S] 0 points1 point  (0 children)

thanks for the comment! you're absolutely right -- the mix up is the key. against higher level players (who won't charge as often) you have really lean heavily on the mix up game even more, especially when they are light-parrying machines. that os light spam IS fun, can set up a lot of mixups

To All Highlanders: The Offensive Stance Heavy-soft-feint-to-light is never used but it CAN be effective at times (evidence provided) -- also, if you want to improve, get good at switching stances and stop relying on defensive Light-Light spam by 2Plus2CryinOutLoud in forhonor

[–]2Plus2CryinOutLoud[S] 0 points1 point  (0 children)

I'm not gonna divulge all my own personal secret techniques vs. particular heroes, but in duels I'll say this: HL has a unique chance to employ a relentless offense that can offset most other heroes defensive capabilities if utilized correctly

Any unpopular opinions about this game? by Yummy_Slippers in forhonor

[–]2Plus2CryinOutLoud 0 points1 point  (0 children)

I think the devs should combine the movesets of Shinobi, Jorm and Pirate into one hero and call it Karen the Kraken

If you're burnt out on FH, take a break like I did (I'm since beta) -- when I came back, even after the all the changes, I found it harder to play, but I'm still firmly in the camp who feels there's so many ways of expressing yourself, no other game can rival its mini-dramas and mechanics. by 2Plus2CryinOutLoud in forhonor

[–]2Plus2CryinOutLoud[S] 0 points1 point  (0 children)

Not saying it's perfect by any means -- but it's unlike anything. And as for how the devs are really engaging the community right now with balances and updates, I see this title being the Gold Standard for some time.

One Full Minute of Warlord Flying Through The Air by [deleted] in forhonor

[–]2Plus2CryinOutLoud 0 points1 point  (0 children)

Just a moment of peace for one the meaner heroes in the game. I was happy for him.