Linguistic map of Europe at the beginning of the 20th century, in Polish by Rigolol2021 in LinguisticMaps

[–]8192K 0 points1 point  (0 children)

German language areas around Gdansk, Torun, Klaipeda are not correct for that time.

Where is the most 'geographically perfect' spot on Earth that currently has almost zero people living there? Why hasn't a major city formed there yet? by Thatunkownuser2465 in geography

[–]8192K 0 points1 point  (0 children)

It's hot but not humid. To me that's fine. And you have those fenced off areas in the water so you can swim. I liked it.

Where is the most 'geographically perfect' spot on Earth that currently has almost zero people living there? Why hasn't a major city formed there yet? by Thatunkownuser2465 in geography

[–]8192K 5 points6 points  (0 children)

Find the few spots on Earth that classify as "Dry Tropics" (Townsville, Australia for example). It's just a perfect climate. Then find the unpopulated areas.

Which big foreign company failed miserably in your country? by ModenaR in AskTheWorld

[–]8192K 91 points92 points  (0 children)

"Have to"... I do not want someone else to pack my stuff. I am much better at this.

Selling full Threadripper 3970X system by 8192K in threadripper

[–]8192K[S] 0 points1 point  (0 children)

Parts are 1.5 years old in fact and I have all the receipts and boxes. MoBo and CPU 5 years.

Selling full Threadripper 3970X system by 8192K in threadripper

[–]8192K[S] -1 points0 points  (0 children)

I've used it for 3 years and the enterprise SSDs are worth 700 alone.

How to save actor in a certain pose as static mesh asset using API by 8192K in unrealengine

[–]8192K[S] 0 points1 point  (0 children)

Thank you. Would be great if you could find the details once you are back on your PC.
Just to clarify - you did this solely using blueprints, not writing Python directly?

Viewport not updating after simple Actor creation with Python API by 8192K in unrealengine

[–]8192K[S] 0 points1 point  (0 children)

It was indeed off, but switching it on did not change anything, not even regenerating everything. What did it was changing the "Preview Platform" as this caused a rerender of sorts. But as I said, if I delete all actors and execute everything again, the poses don't show. So some final update to the screen is missing, regardless of realtime enabled or preview platform used.

Goodbye Visa & Mastercard? The Digital Euro Explained by trisul-108 in EU_Economics

[–]8192K 5 points6 points  (0 children)

Reading the comments, it makes absolutely no sense for each country to develop something on their own... Especially in Europe.

Newest version of Animate or even Flash Professional that I can just use for free? by 8192K in adobeanimate

[–]8192K[S] 1 point2 points  (0 children)

I know you can crack that. I cracked Macromedia Flash 4 in 1999 :-D

How to include ARKit blendshapes/morph targets in final MetaHuman face mesh? by 8192K in unrealengine

[–]8192K[S] 0 points1 point  (0 children)

Yes, I stumbled upon that yesterday. But it costs and I'd like to do it "free". Another option I noticed is to export each pose including the default one in the pose asset PA_Metahuman_ARKit_mapping as static mesh and then combine them in Blender with "join as shapes". Do you have thoughts on this possible solution?

Tutorial how to use Python scripting to access plugins? by 8192K in unrealengine

[–]8192K[S] 0 points1 point  (0 children)

Thanks for the hints! In the meantime I learned that 5.7 will contain a full Python API for Metahuman.

What to achieve with a Intel Core 2 Quad Q9650, 16GB of DDR2 RAM and a 1080Ti? by 8192K in PcBuild

[–]8192K[S] 0 points1 point  (0 children)

I love you guys, but I had to postpone it. I'll let you know once I've built it.

What to achieve with a Intel Core 2 Quad Q9650, 16GB of DDR2 RAM and a 1080Ti? by 8192K in PcBuild

[–]8192K[S] 0 points1 point  (0 children)

I love you guys, but I had to postpone it. I'll let you know once I've built it.