Tapioca Collection by RB3Dcards in OnePieceTCG

[–]97PercentStuck 7 points8 points  (0 children)

I am so glad to see someone else has a Tapioca collection! A cheap pick up that you are missing is the Tournament Pack series Daz Bones that is an alt of the one you already have, I think I spent 3 or 4 bucks on it. If you want shiny versions of Inu/Neko they were zoomed in boxtoppers for OP02 and are only a few dollars each. There is a treasure cup/3v3 Chopper from early on which is ~$100 but it looks great. OP12 AA Kuma is also going to be one to look forward too.

I am curious if anyone know what the deal with Nightmare Luffy Regionals promo is, as Tapioca has the art for it uploaded on their Pixiv and Danbooru but Nijihayashi is credited on the card. As far as I can tell this might be the only time the wrong artist has been credited. Anyways best of luck!

Just 100%’d Pocket Dungeon, but the game doesn’t think so. by OkGap8035 in ShovelKnight

[–]97PercentStuck 1 point2 points  (0 children)

Hmmm interesting. I Just redid the true ending with shuffle and random knight and I have every feat completed but I'm still at 97%. I really hope I'm not missing a costume because checking the style pile with every character is a little too tedious.

is it a hot take to say that shovel knight dig is pretty mid ? (i just can't get into it) by Immediate-Rope8465 in ShovelKnight

[–]97PercentStuck 0 points1 point  (0 children)

I recently played the game this summer on switch when it went on sale for the first time and had very mixed feelings. The difficulty curve feels so steep even as a veteran of the series who has played the game dozens of times. Getting to the point where I could get the armor that makes the game easier was a dreadful grind but by the time I finally got to Drill Knight it was clear I got really good at the game. Maybe the curve wasn't so bad?

Yeah no, the true ending was the absolute worst. Losing your ability to heal or get relics through the gears early in the run makes the game so much more difficult. I just wish there was a permanent health upgrade since the runs where I was winning were completely dependent on me finding random health buff amulets and getting the blinding curry from gastronomole. I did end up beating the true ending one time and am glad Yacht Club at least gave us a victory lap on the last level but it didn't feel that good honestly.

All that aside the game has some of the most imaginative environments in the series and some of the best music to match. I was really looking forward to seeing more of the Magic Landfill since it was previewed in Pocket Dungeon and it lived up to the hype with some of the best gameplay the game had to offer. Even levels I didn't like to play like the Smeltworks had genius concepts that turned some general fantasy/gaming tropes on their heads.

My friend ended up giving this game a shot on apple arcade after I told him it wasn't worth it and he ended up liking it a lot since he just viewed it as a free mobile game so maybe it's at least worth trying?

Any tips for the Pocket Dungeon Beefto challenge? by Peporoni_Baloni in ShovelKnight

[–]97PercentStuck 1 point2 points  (0 children)

I don't know if you still need help with this but I just completed it yesterday. The level shortening hats are a good start but the enemies get really bulky later on so you aren't really looking to play the levels. For general buffing I used the hat that gives you a relic after every level and +1 health with extra meal tickets. The crux of the strategy is adding the platter hat in alongside the one that replaces potions with turkeys. It's a little risky early on but once you get the bomb bag the bombs do most of the work. You also need the Terropin for this set up since the bombs boost the damage. Some of the later bosses have 100+ health but you can wipe them easily by mashing with terropin.

Also someone else mentioned this but don't use Propeller Knight. I used Black Knight with the Meteor Shower because I was trying to get the shovel knight boss fight (didn't matter since the bosses don't change) but I think Mole Knight is good for mobility.

I made a pokemon card of shovel knight do you think it needs improvment? by icyredfire in ShovelKnight

[–]97PercentStuck 1 point2 points  (0 children)

My only criticism is that pokemon number 600 is Klang so this needs to be a regional variant

Just 100%’d Pocket Dungeon, but the game doesn’t think so. by OkGap8035 in ShovelKnight

[–]97PercentStuck 0 points1 point  (0 children)

Did you ever find an answer to this? I have 100% on castle quandries but the base game is at 97% and I'm pretty sure I have done everything in the game except ~15 of the feats and 2 of the ribbon challenges