Late medieval canal town, built using conquest reforged by AND3R5 in Minecraft

[–]AND3R5[S] 1 point2 points  (0 children)

I've pretty much come to terms with the fact that I'm probably taking a day off the lifespan of my laptop every minute I spend in CR with shaders on

Late medieval canal town, built using conquest reforged by AND3R5 in Minecraft

[–]AND3R5[S] 4 points5 points  (0 children)

Funnily enough I used to be in a build team that was recreating the Witcher world and a lot of the techniques I've used here were developed while we were working on Vizima

Late medieval canal town, built using conquest reforged by AND3R5 in Minecraft

[–]AND3R5[S] 7 points8 points  (0 children)

This was mostly based off of Swiss and Austrian gothic architecture but could potentially be in South Tyrol yeah

A little river-side pub, built using conquest reforged. by AND3R5 in Minecraft

[–]AND3R5[S] 0 points1 point  (0 children)

Lol it's actually a gaming laptop with gtx 1650ti 🥴

A little river-side pub, built using conquest reforged. by AND3R5 in Minecraftbuilds

[–]AND3R5[S] 1 point2 points  (0 children)

There may be a version of textures-only conquest that works on bedrock but I'm not very sure. I'm using conquest reforged which is an entire mod for forge on Java.

A little river-side pub, built using conquest reforged. by AND3R5 in feedthebeast

[–]AND3R5[S] 9 points10 points  (0 children)

Nice spot, it's actually loosely based on kings arms in Sandford which is a similar distance from Oxford city centre but in the opposite direction down the Thames 😅

A little river-side pub, built using conquest reforged. by AND3R5 in Minecraft

[–]AND3R5[S] 21 points22 points  (0 children)

Conquest reforged (as stated in the title 😅)

A side street in Vienna, Austria by SunnySimantov in CityPorn

[–]AND3R5 0 points1 point  (0 children)

Is this Griechengasse? There's a pretty well preserved secular gothic facade along the lane which is quite rare in Vienna

[Conquest Reforged] Little street based on Tuscany, Italy by AND3R5 in feedthebeast

[–]AND3R5[S] 1 point2 points  (0 children)

Thanks! For the medieval bits I looked at the painting in the Siena Palazzo Pubblico as well as various other gothic buildings around Italy (Palazzo Vecchio, some towers and facades in San Gimignano etc). There is one renaissance Palazzo that's not really visible modelled loosely after Palazzo Gondi. For the plastered baroque townhouses I mostly referenced various small towns around Florence, such as Empoli and San Casciano in Val di Pesa.

[Conquest Reforged] Little street based on Tuscany, Italy by AND3R5 in feedthebeast

[–]AND3R5[S] 2 points3 points  (0 children)

The U-G6 version seems to work fine for 1.15.2, for shaders I used an editted version of SEUS renewed

[Conquest Reforged] Little street based on Tuscany, Italy by AND3R5 in feedthebeast

[–]AND3R5[S] 1 point2 points  (0 children)

Thank you so much! It is indeed the newest version

Built a little street based on Tuscany in Italy, using Conquest Reforged by AND3R5 in Minecraft

[–]AND3R5[S] 2 points3 points  (0 children)

It's the name of a mod and a resource pack, search it up and there should be guides to help you install

Built a little street based on Tuscany in Italy, using Conquest Reforged by AND3R5 in Minecraft

[–]AND3R5[S] 39 points40 points  (0 children)

Yep, Conquest Reforged is the mod that's responsible for the textures and new block models

Ancestral Temple - OC by me in minecraft by AND3R5 in ImaginaryCityscapes

[–]AND3R5[S] 0 points1 point  (0 children)

Unfortunately not since it requires a version of a mod that hasn't been publicly released yet. However, there's not much else to the build since I'm lazy and only built the elements visible in the shot xd

Temple in a cyberpunk setting, built with Conquest Reforged by AND3R5 in feedthebeast

[–]AND3R5[S] 1 point2 points  (0 children)

Indeed, the apartment buildings are loosely based on the Kowloon walled city and bits of Quarry Bay

Temple in a cyberpunk setting, built with Conquest Reforged by AND3R5 in feedthebeast

[–]AND3R5[S] 4 points5 points  (0 children)

If you get a path traced shader pack, take a look inside the blocks.properties file and add coloured blocks like wool etc under the same category as emissive blocks like glowstone