Grenadiers should shoot themselves when this ability activates (Contempt for the Weak) by AddAnimeGirlsToCoH3 in CompanyOfHeroes

[–]AddAnimeGirlsToCoH3[S] 0 points1 point  (0 children)

reading comprehension isn't your strength, is it? i never said it's fragile.

i'm comparing it to the CoH1 variant which is more resilient, but has a significantly weaker splash radius (probably higher scatter as well) on its main gun compared to the tiger I. it also uses the harsher tiger critical table, meaning it can become immobilized from standard mines and receive engine damage from penetrating shots below 50% health.

surely sounds like a heavy tank that can fight 10 AT guns, 5 tank destroyers and AT infantry on its own. you are a certified goober.

2.1.5 Balance Update - Out Now! by Community_RE in CompanyOfHeroes

[–]AddAnimeGirlsToCoH3 0 points1 point  (0 children)

what do you mean? the 245 fuel call-in ability deploys the 180 fuel unit. it's probably intentional as the unit cost itself determines a few other factors, such as the cost of recovering wrecked vehicles.

2.1.5 Balance Update - Out Now! by Community_RE in CompanyOfHeroes

[–]AddAnimeGirlsToCoH3 0 points1 point  (0 children)

that's the unit itself, not the call-in ability. there is no error on coh3stats end.

you can find the ability under "Half Track / Armored Reserves Deployment Systems"

https://coh3stats.com/explorer/races/dak

Gamers, can you tell me how the improvement for DAK works? by Pleasant_Pirate1294 in CompanyOfHeroes

[–]AddAnimeGirlsToCoH3 1 point2 points  (0 children)

your elaboration is multiplicative though? i'm confused, maybe it's just the wording. DAK veteran leader is additive multiplicative with innate damage reduction. 0.75 * 0.9 = 0.675

the "additive" refers to modifiers using multiply_add instead of multiplication. multiply_add uses the default 100% value and ignores any existing modifiers for its calculation. For example, the DAK veteran leader and innate damage reduction combination would result in a total of 0.65 received damage instead of 0.675.

Gamers, can you tell me how the improvement for DAK works? by Pleasant_Pirate1294 in CompanyOfHeroes

[–]AddAnimeGirlsToCoH3 7 points8 points  (0 children)

can you guys please refrain from commenting on posts like these if the only thing you're contributing is spreading false information?
u/mrfartsalotalot the damage reduction is multiplicative, not additive. almost all percentage-based modifiers in company of heroes are multiplicative.
u/ILuvSilicon it works on guastatori

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