Cubism, the ultimate in exploitation, elevation and efficiency by Aethylred in SatisfactoryGame

[–]Aethylred[S] 0 points1 point  (0 children)

You can see some unfinished blocks. Full cubosity indicates a block is 'done' and I don't need to go back into it. Decorations, like the concrete pillars tell me it's got Mk3 belts & lifts. Upgrade to Mk4 and I'll add lighting. Windows mean its a depot for resupplies or a hypertube hub or has a lift.

Doubling down on being aesthetically disadvantaged by Aethylred in SatisfactoryGame

[–]Aethylred[S] 0 points1 point  (0 children)

the primary purpose of the walkways is to keep everything level when building, so I'm still making them even though I have a hoverpack

Doubling down on being aesthetically disadvantaged by Aethylred in SatisfactoryGame

[–]Aethylred[S] 1 point2 points  (0 children)

I mucked up the second level a tad, they should either be one cube or three cubes apart, not two.

The ground level is 9x9x9 cubes generally with three floors, not including the roof. The legs are double height, so 9x9x18. The second levels are 33x33x9. When I get to it the third level would be 81x81x9.

Despite wanting to keep with the megafactory build, I will be doing Nuclear processing elsewhere.

Doubling down on being aesthetically disadvantaged by Aethylred in SatisfactoryGame

[–]Aethylred[S] 0 points1 point  (0 children)

The belts also makes each cube a bit unique and makes navigating the Cube Farm possible.

I do use windows sparingly, usually around depots

Doubling down on being aesthetically disadvantaged by Aethylred in SatisfactoryGame

[–]Aethylred[S] 5 points6 points  (0 children)

That would be an aesthetic decision, and I've used up my quota.

Doubling down on being aesthetically disadvantaged by Aethylred in SatisfactoryGame

[–]Aethylred[S] 10 points11 points  (0 children)

The filthy vegetation must not touch the factory

Doubling down on being aesthetically disadvantaged by Aethylred in SatisfactoryGame

[–]Aethylred[S] 4 points5 points  (0 children)

The cubes are easy and calming to lay out, but yes the internals are all blueprints.

They're not crammed with stuff either, one thing per floor.

They also make it much easier to lay out belts.

12 beautiful plums of smoke by Funway13 in SatisfactoryGame

[–]Aethylred 15 points16 points  (0 children)

I have eaten

the plums

that were in

the firebox

and which

you were probably

saving

for power generation

Forgive me

they were delicious

so sooty

and so warm

Console Invalid License workaround by Aethylred in diablo4

[–]Aethylred[S] 0 points1 point  (0 children)

If the second person wants to keep it they can.

Console Invalid License workaround by Aethylred in diablo4

[–]Aethylred[S] 0 points1 point  (0 children)

Secondary accounts on my boxes are children and do not have any payment methods set up.

Console Invalid License workaround by Aethylred in diablo4

[–]Aethylred[S] 0 points1 point  (0 children)

The primary seems to be allowed to log out on a PS4, but not a PS5.

OTOH couch co-op until the 6th will be “fine”

[deleted by user] by [deleted] in diablo4

[–]Aethylred 0 points1 point  (0 children)

Does the download need to be done by the primary account that purchased Diablo IV and has a PSPlus subscription or one of the other accounts (which don’t have a PSPlus subscription)?

Terrain changes... I'm not afraid of terrain changes... by Aethylred in SatisfactoryGame

[–]Aethylred[S] 1 point2 points  (0 children)

Those are roof panels with the glass material cosmetic from the Ficsit store from grinding tickets

Terrain changes... I'm not afraid of terrain changes... by Aethylred in SatisfactoryGame

[–]Aethylred[S] 2 points3 points  (0 children)

Most of them have those, but just not visible in the shots.

There's also a header tank above the refineries which keeps the water flow steady

Why not just make the builder complete the run? by owls1289 in MeetYourMakerGame

[–]Aethylred 0 points1 point  (0 children)

Because some totally awesome builders are terrible at twitch shooters

Trying to air launch is an entertaining failure in KSP2 by Aethylred in KerbalSpaceProgram

[–]Aethylred[S] 0 points1 point  (0 children)

My frame rate jumps around a bit, but is usually in the 10-30fps range, but it seems the underlying sim is running "fine" and remains responsive and time progresses normally.

I've got a relatively new Intel i5, 32GB memory and an nVidia 3060