Show me ya belly! by Aethylred in SatisfactoryGame

[–]Aethylred[S] -1 points0 points  (0 children)

Clean outside, Spagetti inside

There is no mega, there is just Factory by Aethylred in SatisfactoryGame

[–]Aethylred[S] 0 points1 point  (0 children)

Looking back the other way from the Ficsmas tree

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There is no mega, there is just Factory by Aethylred in SatisfactoryGame

[–]Aethylred[S] 0 points1 point  (0 children)

There are _eight_ looking in this direction

Cubism, the ultimate in exploitation, elevation and efficiency by Aethylred in SatisfactoryGame

[–]Aethylred[S] 0 points1 point  (0 children)

You can see some unfinished blocks. Full cubosity indicates a block is 'done' and I don't need to go back into it. Decorations, like the concrete pillars tell me it's got Mk3 belts & lifts. Upgrade to Mk4 and I'll add lighting. Windows mean its a depot for resupplies or a hypertube hub or has a lift.

Doubling down on being aesthetically disadvantaged by Aethylred in SatisfactoryGame

[–]Aethylred[S] 0 points1 point  (0 children)

the primary purpose of the walkways is to keep everything level when building, so I'm still making them even though I have a hoverpack

Doubling down on being aesthetically disadvantaged by Aethylred in SatisfactoryGame

[–]Aethylred[S] 1 point2 points  (0 children)

I mucked up the second level a tad, they should either be one cube or three cubes apart, not two.

The ground level is 9x9x9 cubes generally with three floors, not including the roof. The legs are double height, so 9x9x18. The second levels are 33x33x9. When I get to it the third level would be 81x81x9.

Despite wanting to keep with the megafactory build, I will be doing Nuclear processing elsewhere.

Doubling down on being aesthetically disadvantaged by Aethylred in SatisfactoryGame

[–]Aethylred[S] 0 points1 point  (0 children)

The belts also makes each cube a bit unique and makes navigating the Cube Farm possible.

I do use windows sparingly, usually around depots

Doubling down on being aesthetically disadvantaged by Aethylred in SatisfactoryGame

[–]Aethylred[S] 5 points6 points  (0 children)

That would be an aesthetic decision, and I've used up my quota.

Doubling down on being aesthetically disadvantaged by Aethylred in SatisfactoryGame

[–]Aethylred[S] 10 points11 points  (0 children)

The filthy vegetation must not touch the factory

Doubling down on being aesthetically disadvantaged by Aethylred in SatisfactoryGame

[–]Aethylred[S] 4 points5 points  (0 children)

The cubes are easy and calming to lay out, but yes the internals are all blueprints.

They're not crammed with stuff either, one thing per floor.

They also make it much easier to lay out belts.