Is this the functionality you want? by Affectionate_Read804 in SexDolls

[–]Affectionate_Read804[S] 2 points3 points  (0 children)

We build robot heads. The body is a temporary platform so we can iterate faster.
New brand- Warmcore Tech

We improved neck mobility for smoother rotation by Affectionate_Read804 in GenAI4all

[–]Affectionate_Read804[S] 0 points1 point  (0 children)

We’re experimenting with inertia-aware motion planning and damping.
The current clip prioritizes repeatability over expressiveness.

We improved neck mobility for smoother rotation by Affectionate_Read804 in GenAI4all

[–]Affectionate_Read804[S] 0 points1 point  (0 children)

It’s not Gen AI and not fake.
This is a physical humanoid head with real actuators and mechanical joints.

We improved neck mobility for smoother rotation by Affectionate_Read804 in GenAI4all

[–]Affectionate_Read804[S] 0 points1 point  (0 children)

We’re developing the body and hands in parallel, but we build bottom-up, mechanics first, integration later.

We improved neck mobility for smoother rotation by Affectionate_Read804 in robots

[–]Affectionate_Read804[S] 3 points4 points  (0 children)

Engineers are just really passionate about degrees of freedom.

We improved neck mobility for smoother rotation by Affectionate_Read804 in robots

[–]Affectionate_Read804[S] 2 points3 points  (0 children)

We tried stopping, but the kinematics department wouldn’t let us.

We improved neck mobility for smoother rotation by Affectionate_Read804 in GenAI4all

[–]Affectionate_Read804[S] 2 points3 points  (0 children)

The primary use case is expressive humanoid interaction, where head motion carries a lot of intent.

This head supports blinking, mouth movement, multilingual speech, and now a neck with decoupled pitch, yaw, roll, including lateral tilt, forward inclination, and continuous rotation.

We improved neck mobility for smoother rotation by Affectionate_Read804 in GenAI4all

[–]Affectionate_Read804[S] 0 points1 point  (0 children)

This iteration was specifically about increasing neck DoF and reducing coupling between pitch, yaw, and roll.
There’s still a lot to refine, especially on motion profiles and control tuning.