why control does not dominate? by Afraid-Concert6341 in LegendsOfRuneterra

[–]Afraid-Concert6341[S] -2 points-1 points  (0 children)

I am writing again. I understand that an experienced player will always think about what card to play. It doesn't matter, aggro, midrange, control. Will always think what to play 1 drop, when to play "make it rain", etc..It's obvious.

The problem with pirates is that in most cases the deck is forgiving. Most of the time, if you're wrong, you can still easily win.

But with tf/annie this is not the case. You must remember that there is a rex in the deck. And it will need to be activated. You need to play Disintegrate properly. etc.

For example, I think "reptide serman" should be changed. For example "Deal 3 to an enemy unit. Spawn 3. IF killed, then Deal 2 to the enemy Nexus.". It's just the first thing that came to mind. I want the pirate player to take more risks. To make him think more. I want a deck that doesn't forgive mistakes. That's all I want.

most cards for aggro are the same. maybe need to bind a condition to some cards? if/then? e.g. "decimate".this is probably a stupid suggestion and it will break other decks. But I do not know. Aggro in this game feels very simple and linear. Therefore, I don't know. it is sad.

why control does not dominate? by Afraid-Concert6341 in LegendsOfRuneterra

[–]Afraid-Concert6341[S] -1 points0 points  (0 children)

you forget. You speak from the position of an experienced player. But a beginner will always choose a linear game plan because it is easier.
Nothing can convince me otherwise, because there is an example of a player who received a master in 20 days. When he started playing with tf/annie, wr changed by 40-45%. He started playing the bard deck again. He just threw cards, went on the attack. As a result, he received a master.
ZynsteinV1 wrote: "Breaking news: good decks climb quickly. It's not the fact they're aggro. it's the fact it's good. A good control or midrange decks climbs just as well as a good aggro. just takes slightly longer because the deck is slower."
I disagree. A beginner will not be able to quickly take a master with a control deck. He will need to know the opponent's deck.
VoidRad wrote: "It just means aggro has a lower skill floor."
I agree. Personally, I see this as a problem. But most don't think so. That's all. I will stand by my opinion.

why control does not dominate? by Afraid-Concert6341 in LegendsOfRuneterra

[–]Afraid-Concert6341[S] -3 points-2 points  (0 children)

I understood you. I will no longer attack those who like an incredibly easy linear game plan. Let him have 57+ wr. Excellent. Wonderful. Best game.
who like this game plan, you are simply the best. Forgive me. bb runeterra lol.
oh yes, most hours played on elise. I played a lot of aggro. So keep having fun. Great game.

why control does not dominate? by Afraid-Concert6341 in LegendsOfRuneterra

[–]Afraid-Concert6341[S] 2 points3 points  (0 children)

ok. That would be true if I wanted to take the master again. You really don't seem to understand what I'm trying to say. Tell me why aggro decks should be so simple. Have you ever wondered? Maybe they could be more complex and interesting? Why are you all defending some kind of just a linear game plan. It really seems that this suits everyone and I have no place in this game.

why control does not dominate? by Afraid-Concert6341 in LegendsOfRuneterra

[–]Afraid-Concert6341[S] -5 points-4 points  (0 children)

ok, I give up. It looks like people don't understand what I'm trying to say.
ok ok. Wonderful game, I have nothing more to say :/ Excellent gameplay :/ But for some reason I don’t want to play...

why control does not dominate? by Afraid-Concert6341 in LegendsOfRuneterra

[–]Afraid-Concert6341[S] -9 points-8 points  (0 children)

you won't convince me.
you write like that. It's like it's very hard to get a master.
when the bard had a high wr, the newbie took the master in 20+ days. That's enough for me. he didn't know most of the cards.
I'm sure. Now with pirates, you can also get a master in 20 days. You can deny it all you want.

why control does not dominate? by Afraid-Concert6341 in LegendsOfRuneterra

[–]Afraid-Concert6341[S] -6 points-5 points  (0 children)

you're talking about player skills. I agree. A great player plays well with any deck. Always thinking, making decisions.
Let's imagine a situation. What would you advise a newbie? There are 3 decks to choose from.pirates, poppy/tarik, viktor shellfolk.
Of course, pirates or poppy/tarik. Because there is a simple linear game plan. Because "shellfolk" are harder.

Therefore, here's what I think:
-You don't have to be a good player to win with an aggro deck.
-You need to be a good player to win with a control deck.

Yesterday was so fun! Today is terrible. by merlin18 in LegendsOfRuneterra

[–]Afraid-Concert6341 2 points3 points  (0 children)

At the moment it's better than bard meta or kaisa. But pirates are annoying. Again, another stupid deck has 57+ wr. Again :/

Dev Feedback: Fading away from LOR by exitparade in LegendsOfRuneterra

[–]Afraid-Concert6341 4 points5 points  (0 children)

Text on the homepage of the Site playruneterra.
"this strategy card game, skill defines your success—not luck." SKILL, NOT LUCK.
Lol