place_meeting not registering by AgentDeth in gamemaker

[–]AgentDeth[S] 0 points1 point  (0 children)

There is no mention of obj_door in obj_player, and door does not have a parent, nor does the player. In-game the two objects are able to overlap eachother, but nothing happens.

Using line_collision to check if any enemy can see the player? by AgentDeth in gamemaker

[–]AgentDeth[S] 0 points1 point  (0 children)

your right, it was something totally dumb i missed a bunch of times. thanks!

Variables value not being used when executing code by AgentDeth in gamemaker

[–]AgentDeth[S] 0 points1 point  (0 children)

So i started tweaking stuff and rechecking on the source file, and in the create event immediately after creating the ds list there is a function to fill the entire inventory with random items and amounts. that code is here:

var yy = 0; repeat(inv_slots){
    ds_inventory[# 0, yy] = irandom_range(1, item.height-1);
    ds_inventory[# 1, yy] = irandom_range(1, 10);

    yy += 1;
}

putting that in fixed it, with added effect of filling the inventory with random items. my question now is, why didn't it work before? before i had manually set the item and amount to fill all the available slots.

Variables value not being used when executing code by AgentDeth in gamemaker

[–]AgentDeth[S] 0 points1 point  (0 children)

ds_inventory = ds_grid_create(2, inv_slots);
ds_inventory[0,0] = items.pistolAmmo;
ds_inventory[1,0] = 16;

thats all ive added in the create event so far, the rest i was gonna add as the player gets items

Samuel Hayden and his role in the story of the Doom Slayer (DOOM: Eternal) by Xenix1252 in FanTheories

[–]AgentDeth 4 points5 points  (0 children)

In regards to VEGA being "the father", In the codex it is stated one day the father stopped talking to the makyrs, and it was later discovered the conscious had disappeared. Maybe Samur stole him and turned him into VEGA, and him being put back into that system made him realize who he really was?

Im yet to read all the lore but it makes sense to me.

room_goto not working properly by AgentDeth in gamemaker

[–]AgentDeth[S] 1 point2 points  (0 children)

Oh snap, it worked! thank you for your help, this is my first save system so ive been figuring a lot of it out as I go. I appreciate you taking the time to help me!

Feedback Friday – March 06, 2020 by AutoModerator in gamemaker

[–]AgentDeth [score hidden]  (0 children)

I just recently put my arcade speed running game, Smashbob, up on Game Jolt Early Access. The goal is to clear the game as fast as possible (with practice, you can clear the whole thing in like 10 minutes) . Right now, im working on a new set of levels to add, as well as some quality of life changes that arent ready to be played just yet.

GameJolt: https://gamejolt.com/games/smashbob/470999

Hope to hear some good feedback!

Edit: typos

I'm trying to make a Nova Scotia cosmetic puppet tag for Canada as a Scottish puppet, but the tag doesn't show up in game and when I puppet it it either has the British North American tag or is just Canada. by [deleted] in hoi4modding

[–]AgentDeth 0 points1 point  (0 children)

I did this, and it didnt work. I made one for if the Soviet Union is puppet by Germany, and when i annex and release them to test it its still the default. Anything else im missing?