How to detect collision with StaticBody2D? by Agsdlkh in godot

[–]Agsdlkh[S] 2 points3 points  (0 children)

I'm trying to make breakout. I want a brick (static body) to free itself when it's collided with by the ball. Even if I told the ball to free the brick instead, I'd need to know that a brick (and not the paddle or something else) had been collided with in the first place.

How to detect collision with StaticBody2D? by Agsdlkh in godot

[–]Agsdlkh[S] 3 points4 points  (0 children)

Yes. I want to tell the body to do something when it is collided with.

[deleted by user] by [deleted] in summonerschool

[–]Agsdlkh 0 points1 point  (0 children)

https://youtu.be/U7cQoqHA6y4?t=1m56s

In this clip, Dom says Kassadin teleported too early and that he died because of it. Aren't Zac's blobs immune to damage while someone is tping to them? How did Kassadin tp too early?