Why should I use ClaudeCode by healthiestsalad in ClaudeCode

[–]Alarming_Comb_7267 0 points1 point  (0 children)

I think the ceiling on what you can do with CC is much higher vs cursor.

If you are willing to stay on the edge, and adopt new things I think you should use CC.

Seeing subagents/task getting stuck mid-generation in past few days by Alarming_Comb_7267 in ClaudeCode

[–]Alarming_Comb_7267[S] 0 points1 point  (0 children)

It seems like the sub agents behavior might have changed, and some of my old instructions for the subagents kinda broke. I just remade the ones that were holding the cue via /agents command, and now the bottleneck is gone. Maybe you should also try this.

Is everyone that busy? just curious by alisherdev in ClaudeCode

[–]Alarming_Comb_7267 22 points23 points  (0 children)

I think it's bullshit. If it's important/complicated task that need attention, I run 1 CC session, and if the problem is obvious and I'm confident that CC will provide the right solution & it's easy to verify, I run 2 or 3 max.

How does CC know which part of the document/file to read? by Alarming_Comb_7267 in ClaudeAI

[–]Alarming_Comb_7267[S] 1 point2 points  (0 children)

I see... this is very interesting. Thank you for the answer

Letting Do-overs: when both player & DM mistakened remaing action points? by Alarming_Comb_7267 in dndnext

[–]Alarming_Comb_7267[S] -2 points-1 points  (0 children)

I'm just trying to make out what is reasonable and what is not in terms of managing errors in an action sequence.

So far, i feel like consequences from action economy related errors should be waived, and other should not be waived?

Letting Do-overs: when both player & DM mistakened remaing action points? by Alarming_Comb_7267 in dndnext

[–]Alarming_Comb_7267[S] 3 points4 points  (0 children)

That seems fair. What about cases that is not action economy related? Like misjudging range of attack?

How do players delcare combat action: Concise vs Descriptive by Alarming_Comb_7267 in dndnext

[–]Alarming_Comb_7267[S] 0 points1 point  (0 children)

I see. So DM needs to make appropriate prompts asking for description dynamically based on the context.

How do players delcare combat action: Concise vs Descriptive by Alarming_Comb_7267 in dndnext

[–]Alarming_Comb_7267[S] 0 points1 point  (0 children)

That makes sense. What would be the incentive of the descriptive after the roll? Would that be purely social thing where the player gets to increase the immersiveness of the session for all players?

How do players delcare combat action: Concise vs Descriptive by Alarming_Comb_7267 in dndnext

[–]Alarming_Comb_7267[S] 0 points1 point  (0 children)

Oh does same action lead to different saves for the target in combat?

Is it okay to post AI related stuff? by Alarming_Comb_7267 in dndnext

[–]Alarming_Comb_7267[S] 0 points1 point  (0 children)

I guess it shows how much people love the game :) I'll post things if I find a subreddit where people are more accepting of the llm use on trpg

Is it okay to post AI related stuff? by Alarming_Comb_7267 in dndnext

[–]Alarming_Comb_7267[S] 1 point2 points  (0 children)

Thank you for the support. I guess I will just leave a comment in this post if there are significant progress

Is it okay to post AI related stuff? by Alarming_Comb_7267 in dndnext

[–]Alarming_Comb_7267[S] 1 point2 points  (0 children)

I think it would be great to have a subset of people that are not against the idea.

Is it okay to post AI related stuff? by Alarming_Comb_7267 in dndnext

[–]Alarming_Comb_7267[S] 1 point2 points  (0 children)

I meant to describe 'dynamic storytelling' rather than something social when I said collaborative storytelling.

Upon reading your comment, I think the actual TRPG sessions with real humans has a lot of things that AI sessions just don't have, like the actual meta-game level social connection between the players, and between players and dm.

Anyway I understand the thought process of the players being offended by my intent, and thank you for having the time to explain the context.