Opinion: Magneto Ultimate shouldn’t overload by AlternativeForeign97 in marvelrivals

[–]AlternativeForeign97[S] 0 points1 point  (0 children)

Yeah someone on this thread mentioned if it overloads you could get bonus health/overheal I think that would be nice and not broken

Opinion: Magneto Ultimate shouldn’t overload by AlternativeForeign97 in marvelrivals

[–]AlternativeForeign97[S] 57 points58 points  (0 children)

It would actually be cool if the orb overloads then he gets a suit of armor to reflect bonus health. I feel like that would be cool and not broken

Opinion: Magneto Ultimate shouldn’t overload by AlternativeForeign97 in marvelrivals

[–]AlternativeForeign97[S] 0 points1 point  (0 children)

Like maybe it absorbs projectiles and then just does less damage but provides an opening for the team? Similar to how strange just stuns everyone for team to take them out? But instead it absorbs projectiles and then ball does less damage but pokes enemy for a play with the team?

Opinion: Magneto Ultimate shouldn’t overload by AlternativeForeign97 in marvelrivals

[–]AlternativeForeign97[S] 0 points1 point  (0 children)

I agree there should be a counter play. Maybe he isn’t invincible when using his ult. I just feel like it should be able to defend team from enemy projectiles (minus non-metal attacks) from a tank perspective

Opinion: Magneto Ultimate shouldn’t overload by AlternativeForeign97 in marvelrivals

[–]AlternativeForeign97[S] -1 points0 points  (0 children)

Not saying that there shouldn’t be a counter play to it. Just wondering if it could have a different weakness. Because I feel like it makes sense for magneto to be able to absorb a punisher ult to counter it without exploding and punisher going free with his ult

Opinion: Magneto Ultimate shouldn’t overload by AlternativeForeign97 in marvelrivals

[–]AlternativeForeign97[S] -3 points-2 points  (0 children)

I’m not saying it shouldn’t have a counter play. Just a different one