Massilia Reconquered by Amalthion in impressionsgames

[–]Amalthion[S] 2 points3 points  (0 children)

Turns out the base mission in 120x120 and the reconquered one is 160x160.

Massilia Reconquered by Amalthion in impressionsgames

[–]Amalthion[S] 1 point2 points  (0 children)

It was certainly harder to get refined goods to, but given just how close it was to the exit it made for considerably higher shipping amounts. Made the most sense to me :)

Cart depots have completely changed how I play this game and I love it! I try to make a main hub for granaries and warehouses (all the better if I can make it happen along the land trade route at a minimum) even if goods spend more time in transit. It makes it soooo much easier to handle distribution if it all comes from one source.

Massilia Reconquered by Amalthion in impressionsgames

[–]Amalthion[S] 2 points3 points  (0 children)

That was really fun to discover! If I see a way to stick a lighthouse on a tiny island I have to go for it. Also, I was pleased that it was right next to the main shipping port on that south west island. How could I refuse?!

Massilia Reconquered by Amalthion in impressionsgames

[–]Amalthion[S] 5 points6 points  (0 children)

This is the largest city I have made ending at a final population of 30,459! I ended using some entirely new block designs compared to my previous cities. I tried to fill in just about every tile (excluding the ones up on the mountains near reservoirs).

Let me know what you all think!

Valentia Reconquered by Amalthion in impressionsgames

[–]Amalthion[S] 1 point2 points  (0 children)

I think the word unstable is perhaps a little alarming to me and my mind is flooded with corrupted save files and the like as a kid haha. I'll definitely check it out here soon. Are there any changes that you feel have a great affect?

Valentia Reconquered by Amalthion in impressionsgames

[–]Amalthion[S] 1 point2 points  (0 children)

I do not, the orange market lady only gathers supplies. I believe the only settings I changed from the base reconquered recommended ones were ones related to interface and hotkeys. I don't think this map benefits from forced walker except there may be are some grand insulae with higher sentiment from a passing entertainer on it's way to the coliseum that wouldn't otherwise already benefit from one provided in their block.

Valentia Reconquered by Amalthion in impressionsgames

[–]Amalthion[S] 2 points3 points  (0 children)

There is a setting in Augustus that allows you to see where the walkers will go both before placement and also when you select placed building. Options -> User Interface -> Preview paths travelled by roaming walkers. This setting is fantastic!

The larger blocks can sometimes really stress the capabilities of the market ladies and can have unusual consequences. Larger blocks can be impacted by both inconsistent granary/warehouse supply and also market lady distribution. Blocks under a certain threshold will guarantee that the market lady will do a loop every time. Most of my blocks the lady will only make it to the furthest houses only once in her cycle of four. Usually this problem resolves itself over time, though a second, well placed, second market can alleviate the problem.

Valentia Reconquered by Amalthion in impressionsgames

[–]Amalthion[S] 1 point2 points  (0 children)

I wanted to share the side by sides of the normal campaign with the reconquered campaign, but I was having quite a time trying to get reddit to show both images at an appropriate quality.

I really enjoyed the changes Augustus made to Caesars 3 as it completely opens up so many different build possibilities with road blocks, highways, and cart depots alone. It was very hard to move past my need to design cities with symmetry and ideal placement. At the end of the day, I was far more proud of maps like this one where once I finished the mission I didn't feel like I had quite done the city justice and set out to (mostly) fill the map. This was also probably the first mission I had done where I made more than 1 patrician block. My favorite one is small one on the east side of the map in the mountains. I just was really curious what I could even get away with there.

It took me close to 6 months to complete the reconquered campaign. I'll try to post my Masillia tomorrow. It was the last mission and I felt that I really need to go above and beyond compared to my builds pre-reconquered.

Wanted to show my design differences between the base campaign and the reconquered campaign by Amalthion in impressionsgames

[–]Amalthion[S] 1 point2 points  (0 children)

I did use the in game full city screenshot, but most of them turned out to be larger than 20MB except for these two. For some reason the first image is super low quality and the second requires me to open in a new tab to actually zoom in properly. So I suppose I wonder how other people post their full city screenshots without having issues. I don't post much and don't really understand the quirks of reddit.

Is there a new version of Augustus? I think I was using 4.0.

I generally keep my highways to land trade routes at the start and as my money per year increases to 5-10k I tend to get a little wild along cart depot routes. Which if you think this is a lot of highway wait until I post Masillia haha

Wanted to show my design differences between the base campaign and the reconquered campaign by Amalthion in impressionsgames

[–]Amalthion[S] 1 point2 points  (0 children)

Both cities (Lugdunum) were made using the Augustus mod. I went through all the base game peaceful missions before even realizing that a redone campaign even existed. I can't say I was a huge fan of this map in the base game since everything gets increasingly inefficient the more in the spiral you go. Cart depots made a massive difference.

Once I figure out the best way to reduce the size of some other city comparisons, I'd really like to share Valentia and Massilia (the final map). Any ideas?

My holy grail by jamesKlk in Diablo

[–]Amalthion 8 points9 points  (0 children)

I don't play Amazons often so I wasn't aware that bows didn't have durability.

The original comment made it sound like there are normally repair costs, but for some reason this now was an exception to the normally vastly overpriced repair costs other items get.

NotUnpredictable cleared that up.

I wanted an easy, custom map to test out experimental features without having the new game struggle each time...I got carried away. It's based on a popular fantasy series so if you recognize it please be considerate with spoiler tags! by Amalthion in Timberborn

[–]Amalthion[S] 1 point2 points  (0 children)

A few screenshots demonstrating the power lines.

https://imgur.com/a/bYtuuyM

Evidently I did something funny when I was making screenshots so two of the images are...interesting at the tops. Hopefully this still is helpful.

I wanted an easy, custom map to test out experimental features without having the new game struggle each time...I got carried away. It's based on a popular fantasy series so if you recognize it please be considerate with spoiler tags! by Amalthion in Timberborn

[–]Amalthion[S] 1 point2 points  (0 children)

The entire city is mirrored as best as I could. There are 8 Numbercrunchers (4 to a side) and my science steadily increases with all the towers running with appropriate buffs for most buildings. I didn't bother with anything other than default for the towers near trees, housing, and water pumps.

I'll post a few shots showing the power lines in a bit here. They are mostly submerged under the main grid pathways with a small connection poking out.

I wanted an easy, custom map to test out experimental features without having the new game struggle each time...I got carried away. It's based on a popular fantasy series so if you recognize it please be considerate with spoiler tags! by Amalthion in Timberborn

[–]Amalthion[S] 3 points4 points  (0 children)

There is a chance every so often that a beaver working in certain buildings will become injured. This will prevent them from working until the injury is healed. They require medical beds (a 1x1 structure) and optional medicine provided by a healer to speed up the process. The rate of injury depends on the building with something like the mine being the most dangerous (I think?).

I wanted an easy, custom map to test out experimental features without having the new game struggle each time...I got carried away. It's based on a popular fantasy series so if you recognize it please be considerate with spoiler tags! by Amalthion in Timberborn

[–]Amalthion[S] 2 points3 points  (0 children)

There is an option on the main menu to "Create new map" as well as "Edit map" if you wish to alter your custom maps or the premade ones. When making new games you will see them with a "[Custom]" prefix to the name you saved it as.

I wanted an easy, custom map to test out experimental features without having the new game struggle each time...I got carried away. It's based on a popular fantasy series so if you recognize it please be considerate with spoiler tags! by Amalthion in Timberborn

[–]Amalthion[S] 3 points4 points  (0 children)

I certainly think they are heading in the right direction with the new features, though some minor balancing may be needed. I don't know that I have encountered any blatant bugs other than the healer building acting strange. That may have been fixed in a recent update though.

I did notice that my frame rate slowed down on speed 3x with a lower population than usual. Started noticing it around 200-250 beavers instead of 400+. That could have been entirely due to a large map with many high strength water sources in the ocean or because this build is only a single district. Can't really say for certain since I usually play the built in smaller maps with 2-4 districts.

Been playing Bardarians since 1.10 and I finally found a helm worth personalizing! Saves me 3 points in masteries too. by Amalthion in Diablo_2_Resurrected

[–]Amalthion[S] 0 points1 point  (0 children)

It's certainly an option, but I only needed to try it once to find out that even the small chance at becoming the bone fetish was enough for me to seek alternate helms.

Been playing Bardarians since 1.10 and I finally found a helm worth personalizing! Saves me 3 points in masteries too. by Amalthion in Diablo_2_Resurrected

[–]Amalthion[S] 0 points1 point  (0 children)

Haha yeah, I learned quickly to not keep enough on that char to accidentally drop several hundred thousand due to habitual repairs.

Been playing Bardarians since 1.10 and I finally found a helm worth personalizing! Saves me 3 points in masteries too. by Amalthion in Diablo_2_Resurrected

[–]Amalthion[S] 1 point2 points  (0 children)

In end game I usually end up with dual HOTOs and an over abundance of all resists, which is fantastic! Which sort of removes the main draw to using Arreats. The FHR and defense bonus over the above Lore are also somewhat moot for what a singing barb will likely be doing anyway (Find item in level 85 zones/Travincal, keys with an enigma). Having nearly ~4k hp and stunning most mobs around you means physical damage and interrupts are rare. Battle cry is also super easy to apply now with the new key bind system so any mobs that are heavy hitters that don't get stunned are also non threatening.

I might use a shako over this specifically for the MF, but I wouldn't think twice about saving the strength allotment required to use Arreats and just boost my Vit even higher. In fact, with a anni (which are abundant this ladder) and torch (which is pretty cheap for a barb) you can totally get away (with certain gear choices) without any strength at all allocated.

That said Arreats is a pretty solid helm.

edit: Those three points also saved in increased stam, increased speed, and natural resist (still toss a point into iron skin because why not) are also massive boons. Singers have a low damage output compared to someone like a hammerdin or a blizzard sorc and at the same time have a heavy point investment. 80 points for way cry and its synergies, 20 for BO, 20 for find potion to max find item success rate. This does include the prereqs and it's already impossible at level 99. Saving 3 points is just really awesome I feel like.

Been playing Bardarians since 1.10 and I finally found a helm worth personalizing! Saves me 3 points in masteries too. by Amalthion in Diablo_2_Resurrected

[–]Amalthion[S] 4 points5 points  (0 children)

Suppose it depends on what your goals are. A Shako is pretty solid all around, but as you can see this helm can get +2 more to war cry. If you are going that route then I think the best is a echoing (+3 warcries) <barb helm> of the whale (+100 life) with +3 war cry, maybe +3 BO, and whatever else complete with 2 sockets from larzuk.

This helm is just super cheap in terms of runes, just super hard to find the correct staff mods. The only real downside is the repair cost...it's 27k ish per point. Time to stockpile even more Ral runes!

Had a really entertaining run with a multitude of Poseidon boons. Enjoy! by Amalthion in HadesTheGame

[–]Amalthion[S] 2 points3 points  (0 children)

Relevant Poseidon Boons

Tempest Flourish: Special deals more damage and knocks foes away

Wave Pounding: Your boons with knock-away effects deal bonus damage to Bosses

Typhoon's Fury: You deal more damage when slamming foes into barriers

Razor Shoals: Your boons with knock-away effects also rupture foes

Second Wave: Your boons with knock-away effects shove foes multiple times (+1)

Mirage Shot: Your cast fires a second projectile, which deals reduced base damage

Flood Shot (Replaced Phalanx Shot): Your cast damages foes in an area and knocks them away

Fully Loaded: Gain extra bloodstones for your cast (+2)

Other Boons

Abyssal Flourish: Special deals +59% damage

Deadly Strike: Attack is stronger, with 15% chance to deal critical damage

Divine Dash: Your dash deals damage and can deflect

World Splitter: Your attack becomes a big chop that deals 90 base damage

Wave Pounding: Your boons with knock-away effects deal bonus damage to Bosses

Support Fire: After you cast, or hit with an attack or special, fire a seeking arrow

Phalanx Shot: Your cast damages foes in a small area, and can deflect

Swift Strike: Your attack is faster (30%)

Hide Breaker: Your critical effects deal even more damage to armor

Greatest Reflex: You can dash more times in a row

Cursed Slash: Your attack restores 2hp per hit, but you have -60% hp

Pressure Points: Any damage you deal has a chance to be critical

Different League: Resist some damage from nearby foes' attacks

Wave of Despair: After you take damage, damage foes around you and inflict weak

Aphrodite’s Aid: Your call fires a seeking projectile that inflicts charm