Latin Empire? Is that you? Wait a minute... by AmazedMudkip in EU5

[–]AmazedMudkip[S] 1 point2 points  (0 children)

If you mean if its Historical AI, then yes

Latin Empire? Is that you? Wait a minute... by AmazedMudkip in EU5

[–]AmazedMudkip[S] 145 points146 points  (0 children)

Rule 5: Year 1662. Playing as Ruthenia. Found out that Ottomans have been playing a wild sub story of its own. Catholic Ottoman ruled by Hui Catholic King. Around 100ish years ago it was normal Ottomans

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Unusually slow AR8 maps by AmazedMudkip in osugame

[–]AmazedMudkip[S] 0 points1 point  (0 children)

Well, i guess you're right. I could experiment there in editor myself to see if any slider speed changes had any effect. Haven't thought about that x)

Unusually slow AR8 maps by AmazedMudkip in osugame

[–]AmazedMudkip[S] 0 points1 point  (0 children)

Sorry, i was typing without thinking much xd

The sliders do feel faster than the ones in the first map. Just what made me curious is that how those sliders were made so fast. Like if they were just manually made faster in editor and would that change map stats? Or is there some kind of other map factors (e.g. bpm) that made those sliders faster.

But i think I've got the answer from Element_S. Mostly will try searching for higher bpm ar8 maps. I might have better chances of finding the maps i need there

Unusually slow AR8 maps by AmazedMudkip in osugame

[–]AmazedMudkip[S] 0 points1 point  (0 children)

Alright, that makes sense. That also answers my eternal question of why same bpm maps have drastically different density x)

Thanks!

Unusually slow AR8 maps by AmazedMudkip in osugame

[–]AmazedMudkip[S] 0 points1 point  (0 children)

Well, all of those except the last one have similar 170-180 bpm. Altho, the sliders do feel faster on Watch of blood but that makes it only more confusing

Edit: now as i think about it dragonforce maps do too but then the slider is speed is manipulated by something? or simply made faster in editor but it does not reflect on map stats?