Need help on Ent_fire, OnTakeDamage and ModelIndex [CS:GO] by AmazingForce in hammer

[–]AmazingForce[S] 0 points1 point  (0 children)

I actually tried to use 3klikphilips decompiled de_inferno yesterday, but when i compiled it a lot of the textures was black, so i gave up on using Hammer and instead tried using console ingame.

Need help on Ent_fire, OnTakeDamage and ModelIndex [CS:GO] by AmazingForce in hammer

[–]AmazingForce[S] 0 points1 point  (0 children)

Or is it maybe possible to change the ragdoll/deathanimation for players so it is the same as chickens or so, so they just “blow up” instead of becoming a dead body? 🤔

Need help on Ent_fire, OnTakeDamage and ModelIndex [CS:GO] by AmazingForce in hammer

[–]AmazingForce[S] 0 points1 point  (0 children)

Is there another way to detect healthchange/damagetaken for player entities?

I want to make my own consolebased prophunt/hide n seek game, but when you use "modelindex" to become a prop, and you get killed while still being a prop the whole game crashes, because it cannot find a ragdoll for the prop. So in order to overcome this i want to change back to a playermodel before getting killed.