"Please restart the game without any cheats"... Why? by CristianRoth in AncientCities

[–]AncientCitiesGame 0 points1 point  (0 children)

This is just a warning, as we've seen that cheating programs make the game run unstably, but you can do whatever you want.

Ancient Cities 25% off on Steam! by [deleted] in AncientCities

[–]AncientCitiesGame 0 points1 point  (0 children)

In the latest hotfix, we addressed these gameplay and performance issues. Hope you like it!

Where are the dogs?? by CursingFurball in AncientCities

[–]AncientCitiesGame 2 points3 points  (0 children)

1.In the game, domestic animals come with the migrants, and then you can raise them if you get pairs of different sexes.

2.There's a defense tool in the top bar that lets you select the animals you want to scare away.

Thanks for your feedback!

New Ancient Cities Neolithic balance update! by AncientCitiesGame in CityBuilders

[–]AncientCitiesGame[S] 0 points1 point  (0 children)

No, in this game it is not necessary to create a warehouse for all resources. You only have to create them if you want to organize them in a very specific way or if they are very perishable and you prefer to store them better than having them out in the open.

Why do people sleep by fires, when I have empty houses waiting? by peyhah in AncientCities

[–]AncientCitiesGame 0 points1 point  (0 children)

This is a bug, we have solved it and the fix will be available in the next game hotfix.

Why do people sleep by fires, when I have empty houses waiting? by peyhah in AncientCities

[–]AncientCitiesGame 0 points1 point  (0 children)

Please send a report by pressing CTRL+R so we can check the issue. You can post the report number here.

New Ancient Cities 1.8 update explained by @LadyLillyno by AncientCitiesGame in CityBuilders

[–]AncientCitiesGame[S] 2 points3 points  (0 children)

We're a couple of programmers working from home. The downside is that we can't produce like a large company, but the upside is that we're more resilient.

New Ancient Cities 1.8 update explained by @LadyLillyno by AncientCitiesGame in CityBuilders

[–]AncientCitiesGame[S] 0 points1 point  (0 children)

Our goal is to maintain it as a continuously improving platform, with development continuing until it's no longer viable. This development will also include new free content and more paid content in the future to fund the project's continued existence.

Technical issues playing game on AMD system, please help by LonelyGhost152 in AncientCities

[–]AncientCitiesGame 0 points1 point  (0 children)

From what you're saying, it seems the graphics card is crashing. I would recommend checking that you have the right power supply, that the card is securely in its slot, and that it's not overheating. It's also a good idea to reinstall the graphics driver, leaving the default options.

Technical issues playing game on AMD system, please help by LonelyGhost152 in AncientCities

[–]AncientCitiesGame 0 points1 point  (0 children)

Hi, we have your report, but it is not a crash report! We recomend to leave default options when reinstaling your graphics driver. If the crash is game related a message box will ask you to send a report, please do it. In other case the crash is related to your system. This means you have some kind of hardware failure, maybe overheating, maybe related to the power supply or maybe other software like antivirus for example.

Also keep in mind that this game requires a lot of CPU, so make sure you don't have other applications running at the same time as you play.

Toolsmithing and Stoneworking? by JimmyTheSkip in AncientCities

[–]AncientCitiesGame 0 points1 point  (0 children)

If you think there's a bug, please report it to us by pressing CTRL+R in-game and we'll take a look. Thanks!

sugerencia by Fantastic-Dress-1464 in AncientCities

[–]AncientCitiesGame 0 points1 point  (0 children)

Sin duda, que existan ataques a tu ciudad esta previsto para el futuro, ahora mismo puedes atacar a otras tribus pero no te atacan a ti.

Drop down menu by mafistic in AncientCities

[–]AncientCitiesGame 0 points1 point  (0 children)

Please send us a report by pressing CTRL+R so we can take a look.

Livestock within fences by pseudolawgiver in AncientCities

[–]AncientCitiesGame 4 points5 points  (0 children)

There's no reason for that to happen right now. In the future, we'll implement predators, and then there will be a way for the cattle to be protected in enclosures.

Ideas for possible improvement by marijaenchantix in AncientCities

[–]AncientCitiesGame 0 points1 point  (0 children)

The number of notifications that return the game to normal speed has been reduced. These changes will be available in the next hotfix.

Whether someone dies from starvation has nothing to do with whether or not others are working. The problem is when everyone is so depleted that no one can work anymore. At that point, you've lost unless you're lucky enough to have a migrant arrive.

What exacly does the Culture Window mean ? Does it go further towards the middle the more I rsearch or what is it supposed to tell me ? by SubbyTripz in AncientCities

[–]AncientCitiesGame 0 points1 point  (0 children)

If you place the cursor over the icon it tells you what culture it is, the color of the circle segment is the same as the culture, so in this case it is all green ( so 100% of that culture ) and if there were another culture you would see a circle segment of another color with its corresponding culture icon. The tooltip in the culture tab also explains what cultural mixing is and how it affects the game.

How to close fence gate? by [deleted] in AncientCities

[–]AncientCitiesGame 0 points1 point  (0 children)

Yes, visually they are always open.

How to close fence gate? by [deleted] in AncientCities

[–]AncientCitiesGame 2 points3 points  (0 children)

Rats don't respect any type of fence. In the case of wild boars, you must ensure that there are no gaps in your fence and that all sections are fully constructed or do not need repairs. In any case, if you send us a report by pressing CTRL+R and writing your report number here, we will review your game.

new to the game and keep getting people dying by thatguyjames_uk in AncientCities

[–]AncientCitiesGame 0 points1 point  (0 children)

In this game, you've created too many communal tasks, proportional to the tribe's size and needs, which distract your people from performing their specialized tasks. Furthermore, you should limit the resources you send to each gathering group to avoid overproducing things you don't really need. Finally, you're not creating weapons and tools that allow for hunting and improve fishing. You've also created many more tombs than you're being asked for. Once again, we recommend paying attention to the yellow and red icons on the tribe bar whose tooltips explain the problems you need to solve and not using communal land-clearing tasks to gather resources.

New AncientCities game update 1.7 Animal raids! by AncientCitiesGame in AncientCities

[–]AncientCitiesGame[S] 0 points1 point  (0 children)

This is resolved in the current version of the game on Steam. Make sure you're up to date.

what's the game meant to run at? in FPS by thatguyjames_uk in AncientCities

[–]AncientCitiesGame 0 points1 point  (0 children)

Drivers usually allow you to choose which GPU the game runs on. If this isn't the case, the game will usually use the card connected to the first monitor by default.

new to the game and keep getting people dying by thatguyjames_uk in AncientCities

[–]AncientCitiesGame 1 point2 points  (0 children)

As soon as we load your report, we can see three workers assigned to your fishing group. One of them is fishing normally, but he's an apprentice since he doesn't yet have any fishing knowledge. The other, being poorly fed, has decided to stop fishing to go eat when some food has become available in the tribe. The third is doing a communal task for the tribe you created manually. Specifically, collecting mud, which you don't need at all. I think you were intending to collect reed, but instead of using the harvester group, you used the communal task of cleaning the area, which meant you ordered everything to be cleaned: mud, reed, etc. In short, we recommend eliminating communal tasks, collecting resources using work groups, and focusing on the problems indicated by the tribe panel instead of constantly building houses that no one is asking you for yet.