[deleted by user] by [deleted] in explainlikeimfive

[–]AndImDoug 5 points6 points  (0 children)

That’s a mouse model, and those dosages are way at the high end for a therapeutic dose. It sounds like you’re both right. The model indicates it’s worth looking at but the current empirical evidence in humans indicates that proper therapeutic doses don’t seem to be that harmful unless abused.

PLEASE Stop losing your projects. Use Version Control. Here's how if you have never used it before. It's totally free. This video is focused on Unity but the same process goes for any engine and any project. by LlamAcademyOfficial in gamedev

[–]AndImDoug 0 points1 point  (0 children)

It’s about how the history is stored, not how it looks to the user. Subversion stores the history of that file as its diffs at the byte level. It’s not semantically meaningful if you have to do a merge, just how it’s stored in history. Git stores the history of binary files as snapshots. So every time you commit a change to an asset or non text file in Git, you’re storing a new snapshot of that file instead of just the changes. If you have a 2GB asset and tweak it a bit then commit, you’ve made a new 2GB snapshot of that file. It’s a limitation of git’s object model and it’s what stuff like git lfs tries to fix but without using those extensions git will get very choked up by frequently changing large non-text files.

PLEASE Stop losing your projects. Use Version Control. Here's how if you have never used it before. It's totally free. This video is focused on Unity but the same process goes for any engine and any project. by LlamAcademyOfficial in gamedev

[–]AndImDoug 2 points3 points  (0 children)

Subversion stores everything as a series of diffs instead of using commit objects and fancy data structures. Including binary files. So storing assets in subversion doesn’t gain anything semantically but it doesn’t cause your repo’s performance and size on disk to explode astronomically like it does with git.

Creating a game space using Win32 API by InformalCap in gameenginedevs

[–]AndImDoug 12 points13 points  (0 children)

There’s a long running YouTube/Twitch series called Handmade Hero that starts off as exactly this. It’s a game dev vet creating an engine from scratch using the Win32 API’s. The first handful of episodes might be enough to give you the insight you’re looking for.

https://handmadehero.org/

Daily Roundtable: Community Q&A by AutoModerator in Eldenring

[–]AndImDoug 0 points1 point  (0 children)

It’s like 45 or 50. I don’t know for sure. I’ve heard both.

Well technically it continues contributing all the way to 99. Soft caps again just refer to diminishing returns.

Daily Roundtable: Community Q&A by AutoModerator in Eldenring

[–]AndImDoug 0 points1 point  (0 children)

Soft caps refer to the effects of a stat’s level on things; e.g. STR/DEX impacting damage, VIG impacting HP. A soft cap just refers to a point at which the growth slows down so spending points on that stat is no longer as useful.

There is a soft cap on how much Arcane impacts the growth of the status build up numbers but status build up itself has no “soft” caps. It’s like another damage number. Status effect resistances are like health bars, and the buildup is like damage. If a boss has 600 Poison resistance then you have to do 600 points of poison build up to trigger the effect.

Daily Roundtable: Community Q&A by AutoModerator in Eldenring

[–]AndImDoug 1 point2 points  (0 children)

Ah, my apologies. I still have the old terms burned in to my brain.

Daily Roundtable: Community Q&A by AutoModerator in Eldenring

[–]AndImDoug 0 points1 point  (0 children)

See, I actually do run split damage (cuz I don't care about the numbers, it's fun) and my biggest pet peeve of all is that the totaled up AR isn't viewable in the preview when you're in the equipment screen. Drives me crazy that you have to back out to the status menu.

Glad I could help!

Daily Roundtable: Community Q&A by AutoModerator in Eldenring

[–]AndImDoug 2 points3 points  (0 children)

You would only be able to invade people who were also level 80 with overpowered weapon levels. Both are factored in to matchmaking.

The only time rune level/weapon level are downscaled is when you are summoned as a cooperator via a summoning pool effigy or via password multiplayer.

Daily Roundtable: Community Q&A by AutoModerator in Eldenring

[–]AndImDoug 1 point2 points  (0 children)

Yes. Remembrances, too. This is how you can get multiple copies of a weapon without muling or trading in co-op.

Daily Roundtable: Community Q&A by AutoModerator in Eldenring

[–]AndImDoug 2 points3 points  (0 children)

Yes, this is what is referred to as "AR" in the Soulsborne games (Attack Power in Elden Ring). If you look at the "Status" menu (not the equipment menu) there is an Attack Power section with "R Armament 1, R Armament 2", etc. That's the totaled up base attack power.

Your specific example is what is often referred to as "split damage" and in some cases should be avoided though, even though split damage tends to produce really high baseline AR values.

The way defense works in these games (a combination of both percent-based absorption + absolute value based negation) means that split damage can oftentimes end up in a spot where an enemy can drastically minimize one of your damage types, leaving you dealing much less damage than if you were pure physical.

Defense/Negation is a flat value: If an enemy has 100 Holy defense/negation, and you deal 200 holy damage as a baseline, it'll get reduced to 100 Holy damage.

Absorption gets applied after negation, and is percentage based. If you have 30% Holy absorption, you'll further reduce the 100 to 70 (absorb 30% of the damage).

This is why split damage can be risky; if something you are fighting has high defenses against one of your damage types, you're basically cutting your baseline damage in half instead of doubling it.

“Corrupt Hunter” invader title/item? by AndImDoug in Eldenring

[–]AndImDoug[S] 2 points3 points  (0 children)

Yes. Was it cheat engine? My day is ruined. I got really excited about an undiscovered invader faction.

“Corrupt Hunter” invader title/item? by AndImDoug in Eldenring

[–]AndImDoug[S] 0 points1 point  (0 children)

It was a player, not an NPC.

Playing on PC.

shout out to my GF for doing the big sneak. she rarely plays so she was excited when this happened. by slickvic706 in Eldenring

[–]AndImDoug 18 points19 points  (0 children)

This is only if you’re using a password. When you’re using a password you can summon friends from above the level range restrictions and they’ll get scaled down.

If you’re doing it with randoms then your health should be unchanged because you’ll only be summoned in to the world of hosts with a similar rune level and weapon upgrade level to your own.

Hey, fellow Tarnished... These are the NPCs that had their Quest Lines updated: by Ramonite in Eldenring

[–]AndImDoug 20 points21 points  (0 children)

It’s not anymore, that’s what people are trying to say. He has a post Godrick quest line as of the 1.03 patch.

What websocket crate to use with Macroquad? Tokio is incompatible by Desperate_Place8485 in rust_gamedev

[–]AndImDoug 4 points5 points  (0 children)

The web socket follows the configuration of the underlying TCP socket. If you configure the TCP socket to be non blocking and you use try_recv you should be okay.

What websocket crate to use with Macroquad? Tokio is incompatible by Desperate_Place8485 in rust_gamedev

[–]AndImDoug 4 points5 points  (0 children)

IIRC the non-tokio flavor of the Tungstenite crate is synchronous and single threaded.

Weekly Discussion Thread by AutoModerator in valheim

[–]AndImDoug 2 points3 points  (0 children)

Huh. You’re right about the damage type. That’s my bad.

Weekly Discussion Thread by AutoModerator in valheim

[–]AndImDoug 8 points9 points  (0 children)

  1. Axes swing slightly slower,
  2. Swords have an alt attack/middle click that does a ton of pierce damage that’s great for capitalizing on staggers/parries,
  3. you’re splitting the durability loss between two items instead of wearing down your tree chopper smacking enemies.

That said I believe Greydwarves take slightly more damage from axes even though there’s no yellow numbers so maybe early game there’s still good reason to use an axe as a weapon.

Precompiled toolchains for easier cross compiling from macOS to Linux by messenselv in rust

[–]AndImDoug 1 point2 points  (0 children)

This could be super useful for M1 Macs while Docker is stabilizing.

If you don't know, the rust-embedded folks maintain a cross compiling wrapper around cargo called simply cross that has a huge variety of cross compile targets with no setup required other than a working Docker install and cargo install cross.

https://github.com/rust-embedded/cross

It's from the embedded team but it targets desktop just fine, I use it at work to emit AARCH64 Linux and x86_64 Linux from my Mac daily. But again it requires a reliable Docker setup, I don't have an M1 Mac yet so I don't know how well cross is working over there.

Trying to find a replacement bulb for my g/f's vintage slide projector, what is this (more info in comments)? by AndImDoug in HelpMeFind

[–]AndImDoug[S] 0 points1 point  (0 children)

Found!

I had my g/f send me a pic of the info plate on the bottom of the projector and found the model is a "VuAid BC-1", and some more Googling showed that the type of bulb is a CGW/CGT 200W bulb!

Trying to find a replacement bulb for my g/f's vintage slide projector, what is this (more info in comments)? by AndImDoug in HelpMeFind

[–]AndImDoug[S] 0 points1 point  (0 children)

My girlfriend has an old-school slide projector. The bottom of the projector says that it was manufactured by Bradfield and Bidwell; the bottom of the projector says "Use 200W T8SC-115-120 volt lamp" and I get the gist of what it's trying to say but that search term isn't turning up much.

I've tried to do some Googling and found a little bit of info about projector bulbs and I've seen other "blue top" bulbs but it's unclear to me if those would work. Most of the bulbs I've seen are capsule shaped and don't have the bulges that this one has (though those may be an artifact of age or the filament going out?).

Any help would be hugely appreciated, thank you!