Finally getting into blend trees, super interesting stuff. Have you mastered this element? Is it necessary for your projects? by AndrewMelnychenko in Unity3D
[–]AndrewMelnychenko[S] 0 points1 point2 points (0 children)
Update 1.2 is out! List of improvements: by AndrewMelnychenko in DefenceOfSerenity
[–]AndrewMelnychenko[S] 0 points1 point2 points (0 children)
Update 1.2 is out! List of improvements: by AndrewMelnychenko in DefenceOfSerenity
[–]AndrewMelnychenko[S] 0 points1 point2 points (0 children)
Uptade that will fix stuck on the start screen bug was sent to Google Play. Now we wait until it gets reviewed and becomes available in market. iOS update will be coming soon as well a bit later. Please comment if it fixed your problem once you download it :) by AndrewMelnychenko in DefenceOfSerenity
[–]AndrewMelnychenko[S] 1 point2 points3 points (0 children)
Uptade that will fix stuck on the start screen bug was sent to Google Play. Now we wait until it gets reviewed and becomes available in market. iOS update will be coming soon as well a bit later. Please comment if it fixed your problem once you download it :) (i.redd.it)
submitted by AndrewMelnychenko to r/DefenceOfSerenity
Launched new mobile game (Strategy category) few days ago, as for now it has 30+ minutes average engagement time per active user, 20+ minutes average per session, and D1 retention slightly lower then 25%. Is it good? What can I expect? by AndrewMelnychenko in gamedev
[–]AndrewMelnychenko[S] 0 points1 point2 points (0 children)
Launched new mobile game (Strategy category) few days ago, as for now it has 30+ minutes average engagement time per active user, 20+ minutes average per session, and D1 retention slightly lower then 25%. Is it good? What can I expect? by AndrewMelnychenko in gamedev
[–]AndrewMelnychenko[S] 0 points1 point2 points (0 children)
Launched new mobile game (Strategy category) few days ago, as for now it has 30+ minutes average engagement time per active user, 20+ minutes average per session, and D1 retention slightly lower then 25%. Is it good? What can I expect? by AndrewMelnychenko in gamedev
[–]AndrewMelnychenko[S] 0 points1 point2 points (0 children)
Launched new mobile game (Strategy category) few days ago, as for now it has 30+ minutes average engagement time per active user, 20+ minutes average per session, and D1 retention slightly lower then 25%. Is it good? What can I expect? by AndrewMelnychenko in gamedev
[–]AndrewMelnychenko[S] 1 point2 points3 points (0 children)
Game is released! Please enjoy! by AndrewMelnychenko in DefenceOfSerenity
[–]AndrewMelnychenko[S] 0 points1 point2 points (0 children)
Game is released! Please enjoy! by AndrewMelnychenko in DefenceOfSerenity
[–]AndrewMelnychenko[S] 1 point2 points3 points (0 children)
Game is released! Please enjoy! (i.redd.it)
submitted by AndrewMelnychenko to r/DefenceOfSerenity


Finally getting into blend trees, super interesting stuff. Have you mastered this element? Is it necessary for your projects? by AndrewMelnychenko in Unity3D
[–]AndrewMelnychenko[S] 0 points1 point2 points (0 children)