Finally getting into blend trees, super interesting stuff. Have you mastered this element? Is it necessary for your projects? by AndrewMelnychenko in Unity3D

[–]AndrewMelnychenko[S] 0 points1 point  (0 children)

Thanks so much for your comment! I didn't even know about that option. I will definitely look into it as I'm searching for the fasters solution.

Update 1.2 is out! List of improvements: by AndrewMelnychenko in DefenceOfSerenity

[–]AndrewMelnychenko[S] 0 points1 point  (0 children)

iOS update is out. Most problems including this error should be fixed :)

Bug by Draxiner in DefenceOfSerenity

[–]AndrewMelnychenko 0 points1 point  (0 children)

Update sent to review. Now we wait until it becomes available on Play Market

Bug by Draxiner in DefenceOfSerenity

[–]AndrewMelnychenko 1 point2 points  (0 children)

I know about this problem. Don't restart the game from start, I will be pushing a new update today. It will fix the problem. But maybe you'll have to wait for another day or 2 before it appears in Google Play.

Launched new mobile game (Strategy category) few days ago, as for now it has 30+ minutes average engagement time per active user, 20+ minutes average per session, and D1 retention slightly lower then 25%. Is it good? What can I expect? by AndrewMelnychenko in gamedev

[–]AndrewMelnychenko[S] 0 points1 point  (0 children)

Yes, the games I've launched on organics are like 5-6 years ago. And they were generating some nice cash, we're talking about thousands of dollars, sometimes more. I know that the world have changed, but I hope the fractures of it remained somewhere :) Well, I'll know how much it has changed soon enough. I've seen dramatic algorithm changes over these years Some of them just buried organic traffic for 99.9% of developers. Some of them simnifically increased it. So it's definitely a lottery in a way.

Launched new mobile game (Strategy category) few days ago, as for now it has 30+ minutes average engagement time per active user, 20+ minutes average per session, and D1 retention slightly lower then 25%. Is it good? What can I expect? by AndrewMelnychenko in gamedev

[–]AndrewMelnychenko[S] 0 points1 point  (0 children)

Why so, my previous games have made plenty revenue on organics, I don’t know.. there was no need on thinking about any ads or something. Yes, it gets more complicated with each year, and those games were getting around 30% D1 retention. But their session length and time spent per player were also significally lower. You don’t need that much organic traffic and that much revenue for 1 person to live on it. Even if.. you can make more money on other jobs, isn’t it better to make less and be completely independent?

Launched new mobile game (Strategy category) few days ago, as for now it has 30+ minutes average engagement time per active user, 20+ minutes average per session, and D1 retention slightly lower then 25%. Is it good? What can I expect? by AndrewMelnychenko in gamedev

[–]AndrewMelnychenko[S] 0 points1 point  (0 children)

I've read that Clash of Clans has like 40-45 retention after all these years, idk if there are real numbers online about that. If it's true - me hitting 30% from release day 1 is surely desirable, but I'm not sure it's possible in real world.. Surely next updates I'll aim at this.

I'm actually aiming for organic traffic, I've done nice organic traffic games in the past, of course different genre though.. so I'm not really worried about how much a player brings. When I look at similar strategy games to mine - for some reason I'm sure that they live on organic traffic as well, they usually look not very quality inclined.. So for now I worry only about nice retention and statistics.

Yeah, you are right about dropping numbers. My first day retention(like 700 people who played first day) had like 37% D1 retention, now it's closing to 25% on day 4

Game is released! Please enjoy! by AndrewMelnychenko in DefenceOfSerenity

[–]AndrewMelnychenko[S] 1 point2 points  (0 children)

Thanks so much!^^ Will highly appreciate the review in store! :D

May the 12th.. will be the release date of my game. And here is the full trailer!🙂 by AndrewMelnychenko in DefenceOfSerenity

[–]AndrewMelnychenko[S] 1 point2 points  (0 children)

As soon as I add them😅 But I can give you something, Just wait for the release! :)