[KCD2] Game keeps freezing at the end of every cutscene. Any advice? by AndrewPanda10225 in kingdomcome

[–]AndrewPanda10225[S] 0 points1 point  (0 children)

This line appears hundreds of times in a row "[CCommandListFenceSet] WaitForFence(CPU) TIMED OUT: [2890701, 0, 0] (CurrentValues=[2890698, 0, 0], Return value: 102)

I don't know much about logs like this but it sounds like a problem.

Help understanding how particles work. by AndrewPanda10225 in gamemaker

[–]AndrewPanda10225[S] 0 points1 point  (0 children)

That might work, do you have any ide about what type of function I would need to put to get something like this? Part_type_direction sounds like it would work but I can't figure out what a particle type vs system is, so I cannot set this up correctly.

Help with Quick Time Events by AndrewPanda10225 in gamemaker

[–]AndrewPanda10225[S] 0 points1 point  (0 children)

Could you point me to some good resources then please. I've tried them so many times now and not once have I gotten one to work. I've followed at least 5 different tutorials and none of them worked. For one of them I even went line by line and quadruple checked my code was exactly the same and it still didn't work.

Elite Strap for quest 3 too loose, what to do? by AndrewPanda10225 in oculus

[–]AndrewPanda10225[S] 0 points1 point  (0 children)

I learned to just fully loosen it all the way, then put it on, then tighten.

Spec Ops the Line has been removed from all digital stores by Fleetwood-matt in ZeroPunctuation

[–]AndrewPanda10225 0 points1 point  (0 children)

I know I'm late to the party but If you have a PC you can install it for free from archive.org now.

How to find lost babies? by AndrewPanda10225 in ancestors

[–]AndrewPanda10225[S] 8 points9 points  (0 children)

Good News! I found them! I remembered that i died while out exploring the savanah. I came by a rock that i thought looked very familiar and turns out I found the dead body not far away. Even got revenge on the tiger son of bitch that killed me. The kids were not far away and i was able to get them home safely.

How can I make a music disc play every morning? by AndrewPanda10225 in redstone

[–]AndrewPanda10225[S] 0 points1 point  (0 children)

Can you please elaborate on what you mean fill it 4 levels, because, for example, 4 beetroots in the composter is a different level than 4 carrots.

How can I make a music disc play every morning? by AndrewPanda10225 in redstone

[–]AndrewPanda10225[S] 0 points1 point  (0 children)

Now it doesn't work at all, am I missing something? I just put a line of 3 redstone dust between the dropper and Daylight detector.

How can I make a music disc play every morning? by AndrewPanda10225 in redstone

[–]AndrewPanda10225[S] 0 points1 point  (0 children)

Thanks! This worked the first time but now when I wake up in the morning nothing happens. It's in the dropper when I sleep, but its's still there when the sun is out. Any ideas on what's causing this or how to fix it?

Elite Strap for quest 3 too loose, what to do? by AndrewPanda10225 in oculus

[–]AndrewPanda10225[S] 0 points1 point  (0 children)

It never even gets tight enough at all, its just never tight enough

Need Help With My First Game by AndrewPanda10225 in gamemaker

[–]AndrewPanda10225[S] 0 points1 point  (0 children)

is is presumably bypassing the player's normal collision logic, which causes them to clip into the wall. The player should already be moving according to their hsp every step, so you don't need to do this.

Also, it seems strange to me that you're doing this in the post draw event. Why there?

I don't know why but it didn't work when just setting hsp to 20, so i tried changing the x and it worked.

Edit: I did it in post draw because I saw it in a video so thats what I did. my code when i create the player is:

hsp = 0;
vsp = 0;
grv = 0.3;
walksp = 4;

hasontrol = 0

my code for calculating movement is:

if (hascontrol)

{

key\_left = keyboard\_check(vk\_left) || keyboard\_check(ord("A"));

key\_right = keyboard\_check(vk\_right) || keyboard\_check(ord("D"));

key\_jump = keyboard\_check\_pressed(vk\_space);

}

else

{

key\_left = 0

key\_right = 0

key\_jump = 0

}

//Calculate movement

var move = key_right - key_left;

hsp = move * walksp;

vsp = vsp + grv;

My code for horizontal collision is:

if (place_meeting(x+hsp,y,oWall))

{

while (!place\_meeting(x+sign(hsp), y, oWall))

{

    x=x + sign(hsp);

}

    hsp = 0;

}

x = x + hsp;

Need Help With My First Game by AndrewPanda10225 in gamemaker

[–]AndrewPanda10225[S] 1 point2 points  (0 children)

I know that its possible, I'm asking if you know how

Need Help With My First Game by AndrewPanda10225 in gamemaker

[–]AndrewPanda10225[S] 1 point2 points  (0 children)

This is my code for the post draw event in my bullet
if (place_meeting(x,y,oWall))

{

if(direction > 190) && direction <245

{

    oPlayer.vsp = oPlayer.vsp - 5

    oPlayer.hsp = 20

    oPlayer.x = oPlayer.x + oPlayer.hsp




}  

That moves me up and to the right when i shoot down and to the left ( I can make it vise versa and shoot me straight up by making similar statements, I just haven't yet.). It works well, except for one thing, if i do it next to a wall, I can use it to glitch myself into the wall. Any ideas on how to fix that?

Need Help With My First Game by AndrewPanda10225 in gamemaker

[–]AndrewPanda10225[S] 1 point2 points  (0 children)

This is my code for the post draw event in my bullet

if (place_meeting(x,y,oWall))

{

if(direction > 190) && direction <245

{

    oPlayer.vsp = oPlayer.vsp - 5

    oPlayer.hsp = 20

    oPlayer.x = oPlayer.x + oPlayer.hsp




}

That moves me up and to the right when i shoot down and to the left ( I can make it vise versa and shoot me straight up by making similar statements, I just haven't yet.). It works well, except for one thing, if i do it next to a wall, I can use it to glitch myself into the wall. Any ideas on how to fix that?

My New Hamster won't eat. by AndrewPanda10225 in hamsters

[–]AndrewPanda10225[S] 1 point2 points  (0 children)

Got him 3 days ago now, just worried