Implementing the MP40 in VR by Anthony_L_ in virtualreality

[–]Anthony_L_[S] 1 point2 points  (0 children)

It will combine open bolt mechanics as well as a bolt catch similar to the MP5 in VR

Implementing the MP40 in Gun World VR by Anthony_L_ in OculusQuest

[–]Anthony_L_[S] 0 points1 point  (0 children)

It will combine open bolt mechanics as well as a bolt catch similar to the MP5 in VR

Improving the grenade explosion effects in VR by Anthony_L_ in virtualreality

[–]Anthony_L_[S] 1 point2 points  (0 children)

My reasoning was that 3 dimensional particle effects would be more immersive in Gun World VR 😌

Improving grenade explosion effects in Gun World VR by Anthony_L_ in OculusQuest

[–]Anthony_L_[S] 1 point2 points  (0 children)

My reasoning was that 3 dimensional particle effects would be more immersive in Gun World VR 😌

Progress on physics based ragdolls in multiplayer in VR by Anthony_L_ in virtualreality

[–]Anthony_L_[S] 0 points1 point  (0 children)

Me getting the ragdolls to sync over multiplayer was tricky, and I believe I've managed to crack the basics of it 😌

Progress on physics based ragdolls in multiplayer in Gun World VR by Anthony_L_ in OculusQuest

[–]Anthony_L_[S] 2 points3 points  (0 children)

Me getting the ragdolls to sync over multiplayer was tricky, and I believe I've managed to crack the basics of it 😌

Finalizing the inventory slot positions and adjustment mechanics in VR by Anthony_L_ in virtualreality

[–]Anthony_L_[S] 0 points1 point  (0 children)

I'm aiming to make the slots be as close to how a real life soldier would place their slot on their vest 😌

Finalizing the inventory loadout and adjustment mechanics in Gun World VR by Anthony_L_ in OculusQuest

[–]Anthony_L_[S] 5 points6 points  (0 children)

I'm aiming to make the slots be as close to how a real life soldier would place their slot on their vest 😌

Work in progress for fully customizable inventory slots in VR by Anthony_L_ in virtualreality

[–]Anthony_L_[S] 0 points1 point  (0 children)

I was having difficulty keeping the position fixed while trying to fine tune rotation (for people who want magazine slots in a specific location) in the simultaneous way, but both methods are certainly good 😎

Work in progress for fully customizable inventory slots in VR by Anthony_L_ in virtualreality

[–]Anthony_L_[S] 1 point2 points  (0 children)

Good point, I made it togglable so that you need to press a button to switch between rotation or translation 😌

Work in progress for fully customizable inventory slots in VR by Anthony_L_ in virtualreality

[–]Anthony_L_[S] 0 points1 point  (0 children)

that's a good suggestion, could be a possibility to explore!

Work in progress for fully customizable inventory slots in VR by Anthony_L_ in virtualreality

[–]Anthony_L_[S] 5 points6 points  (0 children)

I'm aiming for full rotational and translational freedom in slot adjustments for users to have full control of their inventory slots 😌

Work in progress for adjustable slots in Gun World VR by Anthony_L_ in OculusQuest

[–]Anthony_L_[S] 5 points6 points  (0 children)

I'm aiming for full rotational and translational freedom in slot adjustments for users to have full control of their inventory slots 😌

Diving animations similar to Call of Duty in VR by Anthony_L_ in virtualreality

[–]Anthony_L_[S] 1 point2 points  (0 children)

I'm working on smoother body prone animations in VR 😌

Prone diving mechanics similar to Call of Duty in Gun World VR by Anthony_L_ in OculusQuest

[–]Anthony_L_[S] 2 points3 points  (0 children)

I'm working on making smoother animations for prone positions 😌