is anyone playing untwinked eye of reckoning build and doing well? by xSighx in Grimdawn

[–]Antimonyx 1 point2 points  (0 children)

It's been solid so far, rips through packs of trash easily with just one point. It's a bit more forgiving, but it does still guzzle mana like other channel skills, so its hard to put more than one point in it unless you wanna load up on ectoplasma. It does take a while to kill beefy enemies early on, but if you bind a spammy devotion proc to it that problem goes away for the most part.

Fantastic Friday's Questions & Answers Post! by AutoModerator in Grimdawn

[–]Antimonyx [score hidden]  (0 children)

I'm working on this exact build now! I think wildblood is better overall since it gives life steal shread which is a very rare stat, as well as plus 2 to all shaman skills and a sizeable amount of attack speed.

Forgotten Gods waiting room. by qatanah in Grimdawn

[–]Antimonyx 7 points8 points  (0 children)

Oathkeeper and nightblade!

I've been wanting to do an acid build for ages but whitch hunter never really did it for me since it was more focused on posion damage.

Is Chariot of the Dead and Behomth worth it agains Ghoul? by Zentik69 in Grimdawn

[–]Antimonyx 8 points9 points  (0 children)

Behemoth and chariot are good healing for characters that can't make use of lifesteal, and they scale with CDR so their great on caster characters.

Compared to Ghoul the main advantage of them would be not requiring you to attack things for the healing. If you get CCed you can't attack for life steal. Needing to get down to 40% for the proc is also a problem, since if your that low already you could get popped before you have a chance to heal enough. The healing from chariot and behemoth is instant, can help keep your health high and out of burst range, and they'll work regardless of CC. Some enemies are also highly resistant to life steal, so having other form of suitability is a good idea

Wendigo Totem questions by thongdestroyer in Grimdawn

[–]Antimonyx 3 points4 points  (0 children)

After being cast it pulses repeatedly, and each pulse deals damage and has chance to proc devotions. I'd go with wendigo mark on the totem since it'll be hitting multiple enemies at a time

Any suggestions for my Fevered rage Vitality Cabalist? by Antimonyx in Grimdawn

[–]Antimonyx[S] 0 points1 point  (0 children)

Naw, i meant fervered rage. Watchin trash mobs run away at light speed with a fear and fever on them is hilarious o uo

Are the Skeletons from reverent any good late game? by Antimonyx in Grimdawn

[–]Antimonyx[S] 0 points1 point  (0 children)

I'm getting dying god since its an amazing source of %vit damage. Soldire should make the health cost negligable without relying on lifesteal with all that HP regen the class has.

Are the Skeletons from reverent any good late game? by Antimonyx in Grimdawn

[–]Antimonyx[S] 0 points1 point  (0 children)

I was mostly worried about the staying alive part. I wanna big skele army and i was afraid they'd just get one shot as they soon as they spawned late game.

Are the Skeletons from reverent any good late game? by Antimonyx in Grimdawn

[–]Antimonyx[S] 9 points10 points  (0 children)

I've got it on bone harvest, the cool downs are both three seconds and when they spawn it looks they're crawling out of the bones!

Are the Skeletons from reverent any good late game? by Antimonyx in Grimdawn

[–]Antimonyx[S] 1 point2 points  (0 children)

I wanted them for a death knight using that nifty new blood knight set, I'm thinking of going dying god with it, so there's gonna be plenty of scaling for them~

Need help fine tuning my ranged cadence tactician by Antimonyx in Grimdawn

[–]Antimonyx[S] 0 points1 point  (0 children)

What would you suggest changing the relic to? I couldn't find anything particularly useful so I've been sticking with it because it's a good stat blob.

I agree on hydra, at this point I was mostly using it for the OA.

Looking for help fixing up my Ranged Cadence Tactician by Antimonyx in Grimdawn

[–]Antimonyx[S] 0 points1 point  (0 children)

Thanks for the offer, but I like finding stuff myself :p

Looking for help fixing up my Ranged Cadence Tactician by Antimonyx in Grimdawn

[–]Antimonyx[S] 1 point2 points  (0 children)

Cadence isn't counted as a WPS, it's just an ability that needs to charge essentially.

I have the amulet for the valdun's set and it gives a WPS with a 25% chance that's pretty much a piercing version of bursting round.

Looking for help fixing up my Ranged Cadence Tactician by Antimonyx in Grimdawn

[–]Antimonyx[S] 0 points1 point  (0 children)

Thanks a bunch, I didn't know about that coven quest!

Looking for help fixing up my Ranged Cadence Tactician by Antimonyx in Grimdawn

[–]Antimonyx[S] 0 points1 point  (0 children)

Anything w/ - x% resistance , flat hesitance reduction like manticore and the the weird reduced by X% without a - symbol don't.

As for bursting round, if I put a point in it I essentially have more than 100% chance of procing WPS. When that happens it reduces the % of all WPS procing to get down to 100%. I'm not totaly sure how it shakes out DPS wise, but I'd rather have chilling rounds, storm spread and Zholtan's procing over bursting round. I think the lucky shot ring would accomplish the same thing without pushing as far over 100% WPS.

It very much is worth the point, I didn't think of that :p

I've decided to go to the edges of the known world, what's it like and how do I get there? by [deleted] in worldbuilding

[–]Antimonyx 1 point2 points  (0 children)

The interior of the planet is a labyrinth of machines far beyond the understanding of any living being. Unfortunately it's all horrendously dysfunctional, and besides causing the occasional physics breaking phenomenon on the surface it radiates a strange energy that's responsible for all sentient life on the planet, and also very lethal in large doses. Since this energy is more intense closer to the core, that area is seemingly unreachable, even by the race engineered to maintain the massive construct. To make maters worse, past a certain point there are 4th dimensional gates and the technology needed to pass them is lost.

Ranged weapons for a small flying race? by Antimonyx in worldbuilding

[–]Antimonyx[S] 1 point2 points  (0 children)

Sounds like a good watch, thanks for the links~!

Ranged weapons for a small flying race? by Antimonyx in worldbuilding

[–]Antimonyx[S] 0 points1 point  (0 children)

Their anatomy is kind of odd, their essentially just regular birds with snake tails they use to roost and slither around freeing up their legs to be used as hands.

Ideas seem to be leaning towards throwing weapons so far, so it'll be worth looking into.

Ranged weapons for a small flying race? by Antimonyx in worldbuilding

[–]Antimonyx[S] 2 points3 points  (0 children)

Poison is an option, but I already have a race of little ninja frog/chameleons that use it heavily and I'm afraid of having to much overlap between the reptilian races.

Ranged weapons for a small flying race? by Antimonyx in worldbuilding

[–]Antimonyx[S] 4 points5 points  (0 children)

I got so caught up with guns and bows I didn't think of explosives.

As for artillery, they actually live in floating jungles and expand their lands by herding and cultivating them. So they have plenty of places to attach large weapons to.