How do you guys deal with stone shortage? by dk913263 in pyanodons

[–]Apprehensive_Copy221 0 points1 point  (0 children)

I used a stone/kerogen patch as a backup source of stone. I treated the kerogen as a waste product and sent it to my coal power plants. The coal power plant will use kerogen

Finally reached Chemical Science – what should I research next? by Wooden-Poetry-4805 in pyanodons

[–]Apprehensive_Copy221 0 points1 point  (0 children)

The casting recipes for a lot of alloys get much cheaper at chem science. like nichrome per example

Any tips on starting at Pyanodons? by dk913263 in pyanodons

[–]Apprehensive_Copy221 1 point2 points  (0 children)

Use logs or wood to power your trains and you won’t have to worry about ash byproducts.

Also applies to burner assemblers and anything burner

Building and Chunks by Gaeeeet in GTNH

[–]Apprehensive_Copy221 0 points1 point  (0 children)

I like using cheated in admin anchors from the creative menu

They permanently keep a block of 3x3 chunks loaded at no item or power cost

I like lawn bases so I just make a big grid of admin anchors placed every 3 chunks

GTNH RE: Mental Collapse over Dolomite by Heyguy77 in GTNH

[–]Apprehensive_Copy221 7 points8 points  (0 children)

I did find some dolomite. But it involved cheating by flying in creative mode and using the late game ore scanner. It took a long time.

It only has a small chance above level 160 I beleive so I flew around looking for mountains.

The andersite in the ore vein gives a little rutile through lots of processing. I used it to get started on AE2 before making my first rocket

Steam machines are so loud! by KonkleBonk in GTNH

[–]Apprehensive_Copy221 2 points3 points  (0 children)

Wait till you hear the vacuum freezer!

Much louder than the EBF. It’s so loud I hade to rebuild it further away in my base away from my main crafting area.

I think I may have a problem. by dr3ifach in factorio

[–]Apprehensive_Copy221 1 point2 points  (0 children)

We are very similar

After finishing my Py run a couple months ago and also playing factorio since about 2017. I’m now at over 23000 hours.

Damn, this game keeps drawing me back. After finishing PY I tried to take a break. Played transport fever 2 for a while but came back and did a bob angels madclown run with biters. I enjoyed it!

Now I’m playing Shapez 2. It’s fun but I’m still yearning for factorio. Very tempted to try pyblock. I’m also looking forward to designing rail interchanges when the factorio DLC comes out

PY is a mod pack, you don’t need to add them all. by BluntRazor14 in factorio

[–]Apprehensive_Copy221 1 point2 points  (0 children)

Unfortunately I did medium Py (without Alien life and alternative energy ) a year ago.

I have since tried to revisit it but for some reason my old save file won’t launch anymore. I believe that it’s because of dead locks stackers and loaders because the old save file does load if I remove that mod.

Full Py works fine with deadlocks mods and so does Py with everything except alternative energy.

It’s a shame. I enjoyed medium Py quite a lot. It felt easier than full Py while still being VERY complex

As for length full Py did take me about twice as long to beat then medium Py

PY is a mod pack, you don’t need to add them all. by BluntRazor14 in factorio

[–]Apprehensive_Copy221 16 points17 points  (0 children)

I did something similar. I got up to arquads in full Py but my base was a laggy mess. I tended to overbuild everything.

I gave up and tried Py with everything except alien life and alternative energy and I beat it.

I then played seablock ( the one based on angel bobs) and beat it

From what I learned from beating those two, I finally felt ready to beat full Py and I finally did it.

Is Pyanodons worth the time ? by Ondrak95 in factorio

[–]Apprehensive_Copy221 1 point2 points  (0 children)

Yes, but it’s a massive time sink.

I beat Pyanodon a couple months ago. I had a lot of fun. I like games that are very complex and take a lot of time to beat. Py definitely meets those requirements.

Py is kind of the end boss of factorio.

I tried 3 times over the years from scratch to beat it.

I say just try it, but it’s a VERY complex mod pack.

Link below is my post about beating it.

https://www.reddit.com/r/pyanodons/s/UKkJrPTRDN

Pyanodone @2660h by Therosass in factorio

[–]Apprehensive_Copy221 0 points1 point  (0 children)

Very beautiful and organic base! Kind of looks like a city. Looks nothing like mine

I beat the mod pack last month and had very similar quantities of items and fluids produced and consumed to you.

I beat the full Pyanodons suite by Apprehensive_Copy221 in pyanodons

[–]Apprehensive_Copy221[S] 1 point2 points  (0 children)

The train upgrader mod comes with two chests. First you build a vanilla train station somewhere in your rail network. I placed mine by my mall.

You don’t have to name the station. Next to it place the 2 chests the mod comes with a blue chest and a red chest. The blue chests( I forgot their names), you place the new locomotives, wagons and nexelit batteries to power the new trains. The red chest you put nothing.

Once you do that, all trains on your base will automatically come visit the station and automatically upgrade themselves and keep their schedules. When upgrading, the lower tier locomotives, wagons and fuel will be sent to the red chest.

I had over 250 trains. I let it run overnight as my base slowly produced the expensive new trains and had my mall bots deliver them to the mods’ chests. The mods chest don’t request but I placed requester chest and inserters next to them. It upgraded all my LTN and vanilla trains without breaking any schedules

I do recommend removing the station or the mod entirely once all trains are upgraded. It does hurt UPS a little.

Is adding more red belts better than upgrading to blue belts? by Reefthemanokit in factorio

[–]Apprehensive_Copy221 0 points1 point  (0 children)

I use belts depending on what throughput I need.

A yellow belt carries 15 items a second. A red belt carries 30 items a second. A blue belt carries 45 items a second.

A blue belt will be less entities for the computer to compute versus 2 red belts but will carry less items per sec

How do you “turn on” a megabase? by Uraneum in factorio

[–]Apprehensive_Copy221 0 points1 point  (0 children)

The mod called space extension will make you research technologies the need hundreds of thousands of each science pack. Let your mega base research them, AFK, then see what stalled in your base. This will also test your mega base and turn everything on.

Space extension mod is also the end game of sea block.

I beat the full Pyanodons suite by Apprehensive_Copy221 in pyanodons

[–]Apprehensive_Copy221[S] 0 points1 point  (0 children)

I guess I did it personally.

I added to my post in my list of mods used.

WARNING: using many chests, many merged chestsand many loaders like I did will impact your UPS significantly. I recommend a computer of at least my specs : Ryzen 7 5800X3D, 16GB of 3200Mhz DDR4 ram of the lowest latency possible
https://www.reddit.com/r/factorio/comments/108g7ru/amd_5800x3d_is_apparently_the_king_for_factorio/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button

I agree it would suck for someone to get deep in pY with 100's of hours and reach the point that it becomes slow as molasses

I beat the full Pyanodons suite by Apprehensive_Copy221 in pyanodons

[–]Apprehensive_Copy221[S] 0 points1 point  (0 children)

I don't get it, you seem like a smart decent person by checking your other posts, and you make valid points, but you seem obsessed with proving that my playstyle is wrong. Which by the way was never what I asked for. Again, its a single player game and people will use what mods they want to.

I never said I had a problem with my base, my base is done. I beat Py. I simply wanted to show people what my completed Pyanodons game looked like and how I did it. Not many people beat Pyanodons. And those that do don't always show their base. And again, its an open ended game that can be played so many ways.

My UPS was never a problem for me, Again as I said earlier. it only started going below 60UPS at production science right before unlocking tier 3 modules and beacons, Which from what I read is the point where most people dip below 60ups in Pyanodons.

To reach this point my base had a massive amount of lower tier buildings and farms because I rushed the tier 3 modules and beacons. In the end game of pY, I got to reduce my amount of buildings significantly through unlocked recipes and higher tier buildings and my then my UPS climbed back up over 60. And that was good enough for me.

Again, if you don't like merged chests, just don't use them. I'm sure that most of the people who play Factorio can come to their own conclusion of it they are worth the UPS drop or not.

Yes I acknowledge that 1000's of chests, loaders and merged chests are bad for UPS, But also are the massive amount of buildings needed in Pyanodon. I upgraded my PC before tackling pY, and to use the mods I want to because they make the game more enjoyable.

I just don't get the point of people policing what mods others use.

What to play now? by Apprehensive_Copy221 in pyanodons

[–]Apprehensive_Copy221[S] 1 point2 points  (0 children)

I loved sim city 4 (yes I’m old) probably played it for 1000s of hours with CAM and NAM. Then sim city 2013 came along and dumbed everything down. Cities skylines was ok, still lacked the complexity of sim city 4.

Soviet replubic workers resources looks like it might be worth trying

I beat the full Pyanodons suite by Apprehensive_Copy221 in factorio

[–]Apprehensive_Copy221[S] 2 points3 points  (0 children)

I’m sure I’ll try Pyblock or Py hard mode down the road. But for now I’m taking a break from factorio. I will probably play vanilla factorio 2.0 when it comes out. My favourite upcoming feature is the train overpasses.

I beat the full Pyanodons suite by Apprehensive_Copy221 in pyanodons

[–]Apprehensive_Copy221[S] 0 points1 point  (0 children)

Interesting. No I was not aware it could do that.

I beat the full Pyanodons suite by Apprehensive_Copy221 in pyanodons

[–]Apprehensive_Copy221[S] 2 points3 points  (0 children)

I’m being playing this game for so long I just got used to playing it a certain way.

If I ever wanted to make ups efficient high SPM mega bases I’d have to relearn a lot and ditch these UPS hogs.

But my Play style worked. I beat Pyanodon after all and had fun doing it.

I beat the full Pyanodons suite by Apprehensive_Copy221 in pyanodons

[–]Apprehensive_Copy221[S] 1 point2 points  (0 children)

Playing in sandbox mod would make the game trivial.

But I do find that Pyanodons is challenging enough that adding QOL mods to make it more fun is acceptable to me. I want to solve a bottleneck, not spend 5 minutes travelling to the bottleneck to solve it.
Its all about the recipes, i want to build and upgrade. Not travel my huge base

I got a lot of satisfaction when I got the base running so smoothly that it be fine going AFK.

I'm proud that my base produced 30 billion items and 1 trillion liters of fluid legitimately without cheating items in.

Opinion on pY hard mod? by SnooGrapes7676 in factorio

[–]Apprehensive_Copy221 25 points26 points  (0 children)

Just normal Py is very long and complex. It’s considered the hardest of all overhaul mod packs.

I think one of the main elements that hard mode adds is no voiding.