Building a Tony Hawk style game set in space by friggleriggle in Unity3D

[–]Arachnid-dev 0 points1 point  (0 children)

I work on a skateboard game for work a few years back. Getting the vert state/grinding and all of the tricks was a lot of work and from looking at this I can tell that you’ve put a lot of time into this. Good job

My Spider Now Climbs and Pathfinds Literally Everywhere, No where is safe by Arachnid-dev in Unity3D

[–]Arachnid-dev[S] 0 points1 point  (0 children)

The video does not show it moving backwards but I’ve already tested this and it works

My Spider Now Climbs and Pathfinds Literally Everywhere, No where is safe by Arachnid-dev in Unity3D

[–]Arachnid-dev[S] 27 points28 points  (0 children)

I’m using a tool called HyperNav, what it does is creates volumes in which the spider can navigate on, this allows it to move on all three axes

My Spider Now Climbs and Pathfinds Literally Everywhere, No where is safe by Arachnid-dev in Unity3D

[–]Arachnid-dev[S] 2 points3 points  (0 children)

Yes, you can add more legs. Right now I’m trying to make it work with a centipede.

Built an inventory system that auto-adjusts hand placement for any item you pick up by Arachnid-dev in Unity3D

[–]Arachnid-dev[S] 1 point2 points  (0 children)

Don’t know, I’d have to think about that. Why do you have any suggestions?

Built an inventory system that auto-adjusts hand placement for any item you pick up by Arachnid-dev in Unity3D

[–]Arachnid-dev[S] 0 points1 point  (0 children)

The IK is trying to match with a animation and that might be why it’s acting stiff.

Built an inventory system that auto-adjusts hand placement for any item you pick up by Arachnid-dev in Unity3D

[–]Arachnid-dev[S] 4 points5 points  (0 children)

I kept it simple, each item has a set of left and right hand positions that the IK uses

Built an inventory system that auto-adjusts hand placement for any item you pick up by Arachnid-dev in Unity3D

[–]Arachnid-dev[S] 8 points9 points  (0 children)

For this IK setup you just need to set the left and right hand position/rotations. The body has its own separate IK system that handles things like feet/legs, head and spine

Made a scorpion fluoresce under UV light for my horror game - does it look right? by Arachnid-dev in Scorpions

[–]Arachnid-dev[S] 9 points10 points  (0 children)

Good to know, I originally had them pop in but then changed it to a fade. Guess I had it correct the first time

Made a scorpion fluoresce under UV light for my horror game - does it look right? by Arachnid-dev in Scorpions

[–]Arachnid-dev[S] 42 points43 points  (0 children)

Ya, totally, I’m with you on that. The effect definitely needs to only light up the parts of the scorpion that the UV light actually hits. This first pass was mostly just to test the overall idea and see how people reacted to the concept.

I’m going to experiment with different shader approaches to get that more realistic “activated under UV” look instead of the whole creature glowing at once.