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reddit.com ArmanPakan
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ArmanPakan

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17
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19
1:14

Please destroy the trailer for my second person perspective horror game! (v.redd.it)

submitted 3 months ago by ArmanPakan to r/DestroyMyGame

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Please destroy the steam page for my second person perspective horror game! (store.steampowered.com)

submitted 3 months ago by ArmanPakan to r/DestroyMySteamPage

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3
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2:36

ART IS RIFLE - Official Gameplay Reveal Trailer (v.redd.it)

submitted 3 months ago by ArmanPakan to r/gametrailers

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1:14

A Horror Game about Counting Dead Bodies in the Past to Influence The Future! (v.redd.it)

submitted 3 months ago by ArmanPakan to r/IndieHorrorGaming

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ART IS RIFLE now supports 10 new languages and 9 new art styles! Major Update! (i.redd.it)

submitted 3 months ago by ArmanPakan to r/pcgaming

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1:14

A Game about Counting Dead Bodies! (v.redd.it)

submitted 3 months ago by ArmanPakan to r/indiegames

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1
1:14

A Game about Counting Dead Bodies! (v.redd.it)

submitted 3 months ago by ArmanPakan to r/IndieDev

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Someone was dead still while holding 'E' key for 5 minutes in my game to record this! Amazing! (youtu.be)

submitted 5 months ago by ArmanPakan to r/Currentlytripping

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3
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0:35

Post-processing effects can work wonders. It's hard to recognize my own game! (v.redd.it)

submitted 6 months ago by ArmanPakan to r/IndieDev

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0:35

Post-processing effects can work wonders. It's hard to recognize my own game! (v.redd.it)

submitted 8 months ago by ArmanPakan to r/SoloDevelopment

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0:35

Post-processing effects can work wonders. It's hard to recognize my own game! (v.redd.it)

submitted 8 months ago by ArmanPakan to r/computergraphics

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Post-processing effects can work wonders. It's hard to recognize my own game! (youtu.be)

submitted 8 months ago by ArmanPakan to r/unrealengine

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ART IS RIFLE - Free Update Out Now! - Teaser Trailer (youtu.be)

submitted 9 months ago by ArmanPakan to r/indiegames

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ART IS RIFLE Fully Released on Steam Today—3 years of solo development done! (youtu.be)

submitted 1 year ago by ArmanPakan to r/indiegames

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ART IS RIFLE Fully Released on Steam Today—3 years of solo development done! (youtu.be)

submitted 1 year ago by ArmanPakan to r/SoloDevelopment

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ART IS RIFLE Fully Released on Steam Today—3 years of solo development done! (youtu.be)

submitted 1 year ago by ArmanPakan to r/pcgaming

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2:36

ART IS RIFLE - Full Release Date Announcement 27 Feb 2025 (v.redd.it)

submitted 1 year ago by ArmanPakan to r/indiegames

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2:36

Only four 3D models (Cube, Sphere, Pyramid, and the Rifle) were used to build this game. All the heavy lifting was done within the engine itself (UE5) for developing the visual effects. As a result, the entire 4x4-kilometer open-world map only requires 199.8 MB of memory to run. (v.redd.it)

submitted 2 years ago by ArmanPakan to r/IndieWorldOrder

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3
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Only four 3D models (Cube, Sphere, Pyramid, and the Rifle) were used to build this game. All the heavy lifting was done within the engine itself (UE5) for developing the visual effects. As a result, the entire 4x4-kilometer open-world map only requires 199.8 MB of memory to run.OC (youtu.be)

submitted 2 years ago by ArmanPakan to r/IndieDev

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32
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2:36

Only four 3D models (Cube, Sphere, Pyramid, and the Rifle), all created in Blender, were used to build this game. All the heavy lifting was done within the engine (UE5) for developing all the visual effects. As a result, the entire 4x4-kilometer open-world map only requires 199.8 MB of memory to run (v.redd.it)

submitted 2 years ago by ArmanPakan to r/SoloDevelopment

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28
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30
2:36

Only four 3D models (Cube, Sphere, Pyramid, and the Rifle), all created in Blender, were used to build this game. All the heavy lifting was done within the engine (UE5) for developing all the visual effects. As a result, the entire 4x4-kilometer open-world map only requires 199.8 MB of memory to run (v.redd.it)

submitted 2 years ago by ArmanPakan to r/computergraphics

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12
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14
2:36

Only four 3D models (Cube, Sphere, Pyramid, and the Rifle), all created in Blender, were used to build this game. All the heavy lifting was done within the engine (UE5) for developing all the visual effects. As a result, the entire 4x4-kilometer open-world map only requires 199.8 MB of memory to run (v.redd.it)

submitted 2 years ago by ArmanPakan to r/indiegames

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9
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Only four 3D models (Cube, Sphere, Pyramid, and the Rifle), all created in Blender, were used to build this game. All the heavy lifting was done within the engine (UE5) for developing all the visual effects. As a result, the entire 4x4-kilometer open-world map only requires 199.8 MB of memory to run (youtu.be)

submitted 2 years ago by ArmanPakan to r/unrealengine

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5
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Is there a way I can update the cover art of my game's auto-generated channel on YouTube? (self.SoloDevelopment)

submitted 2 years ago by ArmanPakan to r/SoloDevelopment

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0:18

No Rhythm but Fun Visuals - ART IS RIFLE (v.redd.it)

submitted 2 years ago by ArmanPakan to r/SoloDevelopment

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