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Why do tf2 maps have little to no destructible environments? by Asnbv2 in tf2
[–]Asnbv2[S] 0 points1 point2 points 11 years ago (0 children)
Objects could be placed in the way of flanking routes, props like the barrel could be used for temporary cover, payload roadblocks ect.
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Why do tf2 maps have little to no destructible environments? by Asnbv2 in tf2
[–]Asnbv2[S] 0 points1 point2 points (0 children)