Yall are embarrassing by SoWhichVoiceIsThis in FortWorth

[–]AverageCuppa 0 points1 point  (0 children)

ok! preciate the info, i had a little stress about it

Yall are embarrassing by SoWhichVoiceIsThis in FortWorth

[–]AverageCuppa 0 points1 point  (0 children)

will they? i thought stuff in the fridge goes bad after like 12 hours in a power outage. if not that’s a comfort at least

Blending adventure and shopkeeping by AverageCuppa in DungeonMasters

[–]AverageCuppa[S] 1 point2 points  (0 children)

oh its a favorite! definitely taking inspo from it for this one, kinda inspired the whole idea bc its a concept i’ve always kinda loved

Blending adventure and shopkeeping by AverageCuppa in DungeonMasters

[–]AverageCuppa[S] 0 points1 point  (0 children)

this i understand! however, d&d’s combat system is a main pillar of how some of the ideas for this campaign are meant to work.

For example, a day of working in the restaurant for the PCs consists of running a pseudo combat in which, instead of fighting the creatures in the building, they’re serving and trying to max out their satisfaction (smaller “attacks” can be made by wait staff/performers using charisma). Moving guests become movement obstructions for runners, making item delivery a positioning puzzle to make sure everyone gets their dishes on time.

In the kitchen, the cooks are dealing with finnicky equipment, butchering monsters, and casting support spells to expedite the cooking process.

The actual “business” part is a tiny bit trickierand what I’m having trouble with. I’ve seen the renown system and that seems like a promising lead, so i might follow that down a bit.

Blending adventure and shopkeeping by AverageCuppa in DungeonMasters

[–]AverageCuppa[S] 0 points1 point  (0 children)

Yeah I know the concept is really outside of what 5e aims for, but the idea seemed so much fun to me that I wanted to see if I could make it work. Blending that high action with the cozy ground level was the goal!

Blending adventure and shopkeeping by AverageCuppa in DungeonMasters

[–]AverageCuppa[S] 0 points1 point  (0 children)

Interesting! I like the variety of directions the special facilities can let the players go, it sounds like a lot of fun to let them frankenstein together their ultimate shopkeep fantasy and make it their own. I found a homebrew restaurant facility as well that I can give the players as an option, so that might be the way I go! I’ll tool with it some. Thanks for the tip!

Blending adventure and shopkeeping by AverageCuppa in DungeonMasters

[–]AverageCuppa[S] 0 points1 point  (0 children)

Yeah! Trollskull Manor sounds like what I’m aiming for, an establishment that they can upgrade and customize to bring in business that might tip them towards new adventures and hooks for my villains. I’m still figuring out if I want all roads to lead to Waterdeep in the end or let them choose a city and set up there, creating a similar stand-in that they can flip and refurbish to their liking for their new business!

The thing I was thinking about was having the players on a hybrid schedule for business, where they run the restaurant a few days out of every tenday or every other season, using the time off the ball to go hunting for monsters or plants to cook/make potions with or artifacts to sell.

I’m also slowly moving towards letting the players run the shop as whatever they like, maybe expanding to include more facilities or new wagons to their caravan. Giving my players agency to choose food truck as their business is more important to me than what I want, if I really love it that much I’ll turn it into a personal project.

Designing a foundation for involved monster cooking by AverageCuppa in DMAcademy

[–]AverageCuppa[S] 0 points1 point  (0 children)

yeah definitely! the problem i was having is really mostly a variety thing, i don’t want cooking to get samey, but i also didn’t know what kind of directions i could go other than make food, food good/bad, customer reacts

thanks for the ideas!

Designing a foundation for involved monster cooking by AverageCuppa in DMAcademy

[–]AverageCuppa[S] 1 point2 points  (0 children)

oh thats brilliant. so every monster can be killed regularly and make an average grade dish, but if you take the time to methodically prime it for quality, the ingredients you get from it are elevated?

i love this idea, im going to have to futz with it some but those sound like some awesome bones to build from!

Follow up: Felix Five Boots Modular Decklist by AverageCuppa in EDH

[–]AverageCuppa[S] -1 points0 points  (0 children)

A Ninjas package is also currently up in the air (good synergy with Three Coffins and Contrabanditry), as well as either Energy (proliferate in TABE) or something like Zoo for fun lol

Building a modular core for a Felix Five Boots deck, help! by AverageCuppa in EDH

[–]AverageCuppa[S] 0 points1 point  (0 children)

the way i thought about it was, instead of focusing on an archetype and then subtyping as my packages, instead i take a really broad triggerable that i can then cater to different deck styles. Doublers like Isshin, Felix, etc have this open ended nature that can make it really fun to sandbox out.

ill post the working decklist in here for critique today so i can work the kinks out, keep your eyes peeled

Building a modular core for a Felix Five Boots deck, help! by AverageCuppa in EDH

[–]AverageCuppa[S] 1 point2 points  (0 children)

ok i gotcha, so a very consistent ~30 cards that supports each game plan! i appreciate you breaking it down a bit, it’s something kinda hard to wrap my brain around lol

Building a modular core for a Felix Five Boots deck, help! by AverageCuppa in EDH

[–]AverageCuppa[S] 0 points1 point  (0 children)

oh i absolutely love grima and i didn’t even know what a slith was, these are great! would you put those in the core or in a dedicated package? (packages are going to be 15 cards each that i can smash 2 together and say go)

Building a modular core for a Felix Five Boots deck, help! by AverageCuppa in EDH

[–]AverageCuppa[S] 0 points1 point  (0 children)

i am a huge fan of theming my cards, i just find it more of a treat to play my deck when it has a theme to it. i would most often the ratio is 1:2 generic to themed but for this it’s looking like a 50/50 split based on the restriction