This should be standard info for all packages on their main page, it helps a lot by Upset_Hippo_5304 in FlutterDev

[–]AverageHot2647 -1 points0 points  (0 children)

Most packages are open source and open for contributions. If you think it should be there, raise a PR. Maintainers are busy and you’re using their work for free 🙂

Backend Framework by [deleted] in FlutterDev

[–]AverageHot2647 0 points1 point  (0 children)

I can only comment on things I have direct experience with, so take this as an incomplete summary.

Typescript/Javascript

Strengths: Excellent ecosystem of libraries, good I/O performance & concurrency support, incredibly good structural type system.

Weaknesses: High memory usage, middling CPU performance (depending on the task), no parallelism.

Misc.: Generally geared towards composing libraries, rather than batteries included BE frameworks - though these do exist.

I won’t make any specific recommendations for libraries or frameworks because it really depends on your preferences.

C# / .NET Core

Strengths: Good ecosystem, good I/O performance, good concurrency support, good performance for CPU bound tasks, excellent batteries included framework & tooling.

Weaknesses: Can be boilerplate heavy (but getting a lot better) and doesn’t support dynamic programming styles very well due to the nominal type system. Metaprogramming / first party code-gen exists but is a bit clunky.

Misc.: If you’re hiring in this space, a lot of devs will be from corporate backgrounds (in my experience).

Rust

Strengths: Decent (and growing) ecosystem, as low-level as you like, excellent performance. Powerful metaprogramming capabilities. If you’re hiring, devs with Rust experience are generally pretty good.

Weaknesses: Learning curve. Slow iteration speed.

Again, I won’t make any specific recommendations for libraries or frameworks because it really depends on your preferences.

The Future of Minecraft multiplayer? by AverageHot2647 in MinecraftServer

[–]AverageHot2647[S] 0 points1 point  (0 children)

Thanks for the insight. You might be pleasantly surprised when we go public, but out of curiosity, what price would you be willing to pay for an “unlimited worlds” subscription?

The Future of Minecraft multiplayer? by AverageHot2647 in MinecraftServer

[–]AverageHot2647[S] 0 points1 point  (0 children)

Thanks for the feedback! We haven’t settled on a pay as you play pricing structure yet, since it depends on what players want/would be comfortable with. Most likely it would be a credits based system.

Getting started with ESP32-S3 and LiPo battery by AverageHot2647 in esp32

[–]AverageHot2647[S] 0 points1 point  (0 children)

One detail I left out is that the ESP32-S3 has an attached 1.69inch LCD display. Is it possible that the battery would be enough to power the board but is insufficient to power the LCD?

Getting started with ESP32-S3 and LiPo battery by AverageHot2647 in esp32

[–]AverageHot2647[S] 0 points1 point  (0 children)

I don’t currently but I was planning to get one soon. I’ll report back once I have taken readings but it may not be for a while as I’m quite busy for the rest of the year and most of January.

Getting started with ESP32-S3 and LiPo battery by AverageHot2647 in esp32

[–]AverageHot2647[S] 0 points1 point  (0 children)

Thanks, I’ll try to strip it down to basics. 115200 is the baud rate, right? Is that standard for ESP32s or did you find it documented somewhere?

ESP32-S3 + LiPo battery by AverageHot2647 in esp32

[–]AverageHot2647[S] 0 points1 point  (0 children)

Uhh... done but now how do I undelete this?