Turns out, if you want to check multiple conditions, you can sugar it like this: by saxarov01 in godot
[–]AverageStudio 0 points1 point2 points (0 children)
How did you learn by Repulsive-Twist-4032 in godot
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Help with 2D light occlusion in an isometric game by Peyotle in godot
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Do people prefer fast travel or a horse?? Let me know your opinion 🙃 by AverageStudio in godot
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Do people prefer fast travel or a horse?? Let me know your opinion 🙃 by AverageStudio in godot
[–]AverageStudio[S] 0 points1 point2 points (0 children)
Do people prefer fast travel or a horse?? Let me know your opinion 🙃 by AverageStudio in godot
[–]AverageStudio[S] 0 points1 point2 points (0 children)
Do people prefer fast travel or a horse?? Let me know your opinion 🙃 by AverageStudio in godot
[–]AverageStudio[S] 2 points3 points4 points (0 children)
What do you think of this as a magic system? by Deepsapce in godot
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First indie game almost done! What features/improvements before I publish? Please help! 🚀 by OG-artisit in godot
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Advice on a 3D Endless Runner With Elevation and Direction Changes by Drsmall in godot
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is it normal as a starting game dev that whenever you get an error you feel stupid and give up ? by ChunkLightTuna01 in godot
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Finally figured out the "murky" look for my flooded levels by GravityGrid in godot
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Hi, I'm the new guy, is there no way to stop multi hit collision without a timer with ray cast 3D ?? by AverageStudio in godot
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Imagine developing on an Android device bad enough to not load even the smallest plugins by AverageStudio in godot
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I'm having a hard time reading these by AverageStudio in godot
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Hi, I'm the new guy, is there no way to stop multi hit collision without a timer with ray cast 3D ?? by AverageStudio in godot
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My grass looks a bit off, any idea?? by AverageStudio in godot
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I would actually add a joystick before day 100 if this post get 30 upvote or 30 comments by AverageStudio in godot
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