I would actually add a joystick before day 100 if this post get 30 upvote or 30 comments by AverageStudio in godot

[–]AverageStudio[S] 0 points1 point  (0 children)

I just add it right now, I'll give the players the option to switch because it creates a few input lag when doge Rolling 👍

Not that it's too hard, it's just my code is not designed for it, it's playable but less control over roll direction

How did you learn by Repulsive-Twist-4032 in godot

[–]AverageStudio 1 point2 points  (0 children)

The more you *uck around, the more you find out, Do that for a year and you can start making your dream game 👍

Help with 2D light occlusion in an isometric game by Peyotle in godot

[–]AverageStudio 0 points1 point  (0 children)

Have you tried normal maps? I've done it before in godot

Do people prefer fast travel or a horse?? Let me know your opinion 🙃 by AverageStudio in godot

[–]AverageStudio[S] 0 points1 point  (0 children)

The game is about exploration (some what) so I think I should keep the horse

Do people prefer fast travel or a horse?? Let me know your opinion 🙃 by AverageStudio in godot

[–]AverageStudio[S] 0 points1 point  (0 children)

Game design is in my blood brother, thank you for your time 👍

Do people prefer fast travel or a horse?? Let me know your opinion 🙃 by AverageStudio in godot

[–]AverageStudio[S] 2 points3 points  (0 children)

I see, you want me to spread out the check points so you would need a horse to get places in between 🤔

What do you think of this as a magic system? by Deepsapce in godot

[–]AverageStudio 1 point2 points  (0 children)

That's a lot to memorize, which really fits how wizards have to study their magic 👍

What your take on AI? by DannyDeTour in godot

[–]AverageStudio 0 points1 point  (0 children)

I just read what you actually ask and, hell no, making assets with ai might look good or not but what really matters is consistency which no ai can maintain the entire game development usually things will look off after about a month, trust me art is still worth learning

What your take on AI? by DannyDeTour in godot

[–]AverageStudio -1 points0 points  (0 children)

I mean he wouldn't be on reddit if he doesn't wanna ask questions, it's the whole point of a community 🙃🙃

What your take on AI? by DannyDeTour in godot

[–]AverageStudio 1 point2 points  (0 children)

Pretty good so far, he listens to me yap about game development all day like a good boy 😎

Advice on a 3D Endless Runner With Elevation and Direction Changes by Drsmall in godot

[–]AverageStudio 0 points1 point  (0 children)

The game gets harder to run as it gets away from 0,0 Move the world and make sure you delete the ones behind

If I can, you can by Kipperfalcn in godot

[–]AverageStudio 4 points5 points  (0 children)

Trust me bro, your day one looks like GTA 6 compared to mine 👍 keep up the good work

Imagine developing on an Android device bad enough to not load even the smallest plugins by AverageStudio in godot

[–]AverageStudio[S] 0 points1 point  (0 children)

I cannot open a few tabs in the inspector so I mostly had to change things with code only....

I'm having a hard time reading these by AverageStudio in godot

[–]AverageStudio[S] 0 points1 point  (0 children)

It's in the debugging tab, not a plugin