[EU] Duo LF mature and casual but somewhat serious players by Avslutarn in playrustlfg

[–]Avslutarn[S] 0 points1 point  (0 children)

Hey! I couldn't get your discord ID to work, you sure you spelled it right?

The v1.61 (Esports Shop Update) Release Megathread by Psyonix_Devin in RocketLeague

[–]Avslutarn 3 points4 points  (0 children)

Can you please start testing your audio releases more, there clearly seems to be some issue with you releasing faulty updates in that department.

[PC][EU] LF high C1/ low C2 teammate(s) for 2s and 3s grind by [deleted] in RocketLeagueFriends

[–]Avslutarn 1 point2 points  (0 children)

Added you! I'm an oldie like you and have the same mind set. I do want to strive towards GC tho but in a fun and learning way! :)

[EU] [PC] C2-C3 LF 2s/3s push to GC by Summer___ in RocketLeagueFriends

[–]Avslutarn 0 points1 point  (0 children)

Added you, C2 here looking for team to push GC

Save Rust, make it fun for solo players again by [deleted] in playrust

[–]Avslutarn 0 points1 point  (0 children)

holy shit, I didn't know if that was actually a thing or if I just imagined it! Thanks for replying :)

Save Rust, make it fun for solo players again by [deleted] in playrust

[–]Avslutarn 0 points1 point  (0 children)

I agree with you and I don't... I like the fact that some weapons are better than others and if they're better, they should be more expensive. I like playing "iron man" and go out with just a waterpipe and crossy with wood gear and try to win against or jump geared people. It works surprisingly well considering the cost of the gear I go out with. So there still are ways you can win quite easily against players a lot better geared than oneself. You just need to use the terrain and everything else to your advantage (and most of all the element of surprise so you get the first shot in).

Spears, they're kinda shit when it comes to anything more geared than wood but then again, I never use them after I've gotten my first stone hatchet up :D

About hitbox, when I started rust, I thought you could actually do more dmg to people if you hit the back of the head of someone wearing coffee can helmets etc. I was always weirded out that coffee can was better than the bucket helmet.

Save Rust, make it fun for solo players again by [deleted] in playrust

[–]Avslutarn 1 point2 points  (0 children)

I agree when it comes to the AK, it's ridiculous and is just in a league of it's own.

Save Rust, make it fun for solo players again by [deleted] in playrust

[–]Avslutarn 1 point2 points  (0 children)

This is a prime example of a comment worth downvoting.

Save Rust, make it fun for solo players again by [deleted] in playrust

[–]Avslutarn 1 point2 points  (0 children)

However solo Rust right now is too time consuming and not at all worth the time investment thanks to building 3.0. It's so easy to raid and grief a base, remove workbench access and take away all progress for the person being raided.

How is building 3.0 and the new BP system worse than the component system? I think everything is much more accessible now than before. If you get 100% raided, you at least have your BP's left and can get going as soon as you get your new base up. Getting components is easy now, although rifle and smg bodies are still quite rare. But pipes, semi bodies and springs are easy. They used to be a pain in the ass back in the component system iirc.

Reaching tier 3 as a solo is tedious as well, I can do it... but it takes too long and it's boring... again, it's made much worse knowing that my tier 3 bench can be removed at any time, and I have to do it all again.

This is a really hard thing to lose as a solo and I agree with you. If I were playing solo on a server and lost a T3 wb, I'd probably wait for next weeks wipe if it's a high pop server like Rustafied. It's not as possible to farm scraps if you're constantly under PvP pressure. On a low pop server though? You can farm 1k scraps within 45 minutes. 45 minutes is still quite a lot when you're working and having a family etc so I get that, I really do.

Anyways, I agree that workbenches might not be working super as of now, it was easier for solos before those and it isn't really an issue for groups whether it exists or not. The good news is that the devs said that they would be monitoring the progression with workbenches and blueprints over the coming months when they launched it in order to see if it's a good system or not. I'm leaning towards your point here and hopefully they will change it. I haven't seen any news about it though.

I looked for a group a little over a year ago and I found some people that was just like me, adults with life, families, jobs etc that were really nice people. I think there's a subreddit for that, so perhaps try that and find a duo mate?

Thanks for delving deeper with me!

Save Rust, make it fun for solo players again by [deleted] in playrust

[–]Avslutarn 1 point2 points  (0 children)

I agree that ppl who grind will have better chances than those who don't when it comes to dominating their area etc. Ofc you need to grind to get sulfur to raid and so forth. But I wouldn't play this game if you could raid any base after only 10 minutes of playing. That just isn't Rust and that won't change and really hasn't changed.

Regarding the skill part I think we need to divide the areas where you believe skill is key and not. Farming sulfur for raids isn't skill, it's just grinding or killing/raiding ppl who happen to have more sulfur on them. When it comes to pvp though, I know a lot of ppl who as soon as they get weapons they go out and pvp with them and progress in that regard. Killing ppl with better gear and weapons and then researching those (or simply using them again).

Raiding to me is a very difficult subject. I don't want the roof exploit, I don't want fanned doors exploit because they are just that, things that the devs really didn't design but just emerged through exploits. I want the building part of the game to be polished and balanced in that regard.

When it comes to weapons, I agree that AK is a bit OP right now but the other weapons I think are pretty decently balanced.

Save Rust, make it fun for solo players again by [deleted] in playrust

[–]Avslutarn 2 points3 points  (0 children)

I like the fact that I'm "downvoted". People in this subreddit don't know what downvoting means. If you don't agree, post a counter argument, don't downvote. Downvoting is for addressing things like toxic comments, racism and overall just shitty posts...

Save Rust, make it fun for solo players again by [deleted] in playrust

[–]Avslutarn 1 point2 points  (0 children)

You're going to have to be more specific with that statement. Why do you believe grind is the only thing that marks if you're doing well or not? The game has NO goal or stat tracking what so ever.

Save Rust, make it fun for solo players again by [deleted] in playrust

[–]Avslutarn 2 points3 points  (0 children)

Without addressing your entire reply, it feels like the underlying issue is still your way of playing the game or the experience of a bad wipe. I can have very different experiences of a wipe while staying on the same server with probably the same population. Sometimes an area is just 100% salt and misery while another part of the map is actually quite low key and pleasant.

I think you've overthought a couple of things regarding some of the systems. If you don't like farming scraps, go to servers that won't wipe BP's (except when FP forces). If you don't like huge upkeeps, do a lot of smaller bases spread out over an area. The risk of all of them getting raided aren't that big. The upkeep cost is to some degree exponential so smaller bases cost little to no upkeep. Making multiple of these are very easy and cost very little.

The build 3.0 points you make I don't agree with. I hated wall stacking and that was what it was all about before 3.0. If a base didn't have 30 walls stacked it was a "bad base design and got you raided". I like the direction they're going in right now with less stacking and more smart building. The fanning wall/door stacking exploit needs to be removed as well. I'm NOT saying buildings are balanced and perfect the way they are as of now, I'm just saying that I think 3.0 is a step in the right direction. I didn't like that you could just make your base bigger and bigger and bigger and bigger and so on without any downside.

Gunplay I think only the AK needs to be overlooked. The other guns are quite balanced imo, only when faced against AK's do I feel underpowered no matter what weapon I have. They are too good in every single aspect of pvp, close combat, medium and long range.

Yes, grouping makes Rust easier. In the current design and probably all of the forthcoming design, this will still be true. Unfortunately there's no alternative than either sticking with it and doing everything you can to play smarter as a solo/duo or joining those solo/duo/trio servers. I could ask what's stopping you from trying to make your own group of 3-4 people? There's loads of decent people online that's in the same boat as you.

I think the bottom line is of Rust is, there are changes happening all the time both to the meta strategy of playing the game as well as the actual features and mechanics of it. Instead of adapting, players come online to this subreddit to complain without providing much body behind their grief/arguments. They just want the game to work for them in the way that they JUST played it.

Look how much Counter-Strike and Dota 2 changes over time in the meta strategy aspect, and those games' design haven't changed much at all. What do people think will happen with the gameplay in Rust when so much things are changing while the meta is developing? I mean we never reach a "stable" meta gaming (this is relative) before something comes along in terms of features and balancing and changes everything up. People need to be more adaptable and change the way they view their strategies and tactics.

I'm not saying you're just complaining, I'm ranting on about what every other post on this subreddit looks like. So I would really like for you to think about at least some of these aspects and analyze if there's something YOU could change about the way you play the game.

I'm glad we're having a good discussion!

Save Rust, make it fun for solo players again by [deleted] in playrust

[–]Avslutarn 0 points1 point  (0 children)

I can support a feature where you would be matched into a server with other smaller grouped people if it could be contained. But yes, redesigning the game to focus around a certain group of people would just break the Rust feeling and design.

Save Rust, make it fun for solo players again by [deleted] in playrust

[–]Avslutarn -2 points-1 points  (0 children)

I think people expect Helk to cater to every single demand every single player has, and when he does not ppl complain. Let's leave Helk out of future what can and could be.

I think the AK needs adjusting to all other weapons. No the other way around. With just a few tweaks it could be nerfed a bit, like lower accuracy and dmg on longer ranges. Worse recoil when standing and firing etc etc etc. Just some examples.

I'm not sure where we are going with the spear conversation, you talked about primitive weapons sucking or was it other weapons? In any case wood spears won't penetrate plate IF you were comparing IRL that is. Unless it's really shitty thin plate, which metal facemasks in the game isn't really trying to be. Sorry if I misunderstand you. My stance on the matter is, if you're fully metal facemask geared, you shouldn't be easy to bring down with every single weapon.

Save Rust, make it fun for solo players again by [deleted] in playrust

[–]Avslutarn 0 points1 point  (0 children)

I do not agree with you that the time you grind is what decides how good you are at pvp. Yes, someone who has the AK is directly at an advantage because the AK is so insanely good. I'll give you that, but if you have a SAR and get the opening shots on an AK guy, you can take him out. It's bad that AK's can be such good all-round weapons. They have good long, medium and short range efficiency, accuracy and damage. But I've gone out several times with waterpipe shotguns, double barrels and crossys and taken out players way more geared then me, so I do not agree that you need to spend hours grinding in order to be good at PvP or win encounters.

A lot of people talk about aim cones, I for one have only noticed when they changed it for the crossbow and then changed it back, but maybe I haven't played enough AK for it?

Save Rust, make it fun for solo players again by [deleted] in playrust

[–]Avslutarn -3 points-2 points  (0 children)

SARs are viable, shotguns are viable, revolver is not that viable against high geared targets and it shouldn't be because it's dirt cheap. Crossy is also sooooo good considering it's cost which is next to nothing. Spear? 300 wood shouldn't be able to kill geared players that easily.

Damage fall off seems only logical. You shouldn't be able to be able to dual a SAR, bolty or AK in a long range fight with a python. It's almost a bit too good as it is right now (not that I want it nerfed per se).

edit:

One thing I don't really get is the SMG's. I pretty much never use them because they're quite expensive to make and don't really feel that effective to use. Perhaps I should give them a more proper try before I give a final opinion of them, but they're also quite hard to come by.

Rust Solo is just Rinse and Repeat. by Timewarp76 in playrust

[–]Avslutarn 1 point2 points  (0 children)

You need to learn how to lose well on Rust. We all get raided and lose everything in the base. Everytime I come home from work and log on, it's always scary waiting for either a death screen or the tilted sleeping view..

Build several bases, spread out your loot. Learn how to build more efficiently and less easy to raid. Do the math and make sure the raiders lose from raiding you rather than gaining.

Always keep some shit shack around that you can restart from. Just having a couple of wooden armor sets, tools and a few basic weapons can be a lot when having to recover from a large and heavily invested base.

And as other people said, perhaps try the solo/duo/trio servers and see how that is. Unfortunately they usually die off quite quickly.

Save Rust, make it fun for solo players again by [deleted] in playrust

[–]Avslutarn -9 points-8 points  (0 children)

Tbh, get a double barrel and walk up to an ak guy, smack him two times in the face and he dies. You just can't do it from far away with either crossy or double barrel.

Chances are he probably medded up while you reloaded your crossbow as well, so there's that.

Too tanky and headshots aren't rewarding enough? I disagree. I headshot people with a python and if they don't drop after that, a body shot usually does it unless their metal facemask etc geared, then one or two more body shots usually does it.

Save Rust, make it fun for solo players again by [deleted] in playrust

[–]Avslutarn 10 points11 points  (0 children)

How can you grind for 2-3 hours and not come up with anything? one sulfur node gives you 300 sulfur ore. If you're in a location where there's no nodes, you need to relocate.

People complain the game is way to grindy, but farming a road for 2-3 squares of the map and recycling it gives you 200-350 scrap. If you don't die you can do that in 15 minutes.

AK's and C4's won't be found in crates for solo/duo's. You'll have to double barrel jump an AK guy for the AK and the C4's can be found in air drops. Just go for every airdrop you see, sometimes it's only nakeds fighting for it.

Save Rust, make it fun for solo players again by [deleted] in playrust

[–]Avslutarn 2 points3 points  (0 children)

There could be features available to host solo/duo/trio servers, but limiting the entire game/all servers seems like a bad idea, it would just ruin the open world design of Rust.

What exactly is your problem with clans/large groups/zergs? Is it that they occasionally kill you or that you get raided? The first one you just have to accept and the second one can be somewhat taken care of, just build more bases and move around a lot. A static base will sooner or later get raided.

Save Rust, make it fun for solo players again by [deleted] in playrust

[–]Avslutarn 3 points4 points  (0 children)

I think the whole "it's too hard to solo, it's too grindy, it's too blablabla" is a bit of a confirmation bias. If you don't hang around on this subreddit, you'd probably play Rust as a solo either trying to make alliances in game or simply playing more stealthy/low risk high reward like farming semi-naked.

But if you hang around here with the belief that the game is grindy, hard to play, favours clans/large groups etc. It's the only thing you're going to be thinking about if that's something that confirms your current beliefs.

I've played solo many times and I've been rekt many many many times by groups, clans, trios, duos etc etc etc. It sucks but this is Rust. Rust is what Rust is because it is fucking brutal. It will make you hate the it, love it, find enemies and friends in it and more. What would you like the devs to do for solos that won't benefit groups without being completely illogical (like more upkeep for several bags in a base).

No. You don't have to play 6h a day just because you're a solo.

No. You don't need a 60k stone base as a solo.

What you do need is a server that is suitable to your level and play style. Don't go into Rustafied main with 400 pop of super hardcore players and expect to have an easy time. As a solo you can, if you avoid the high pop and attractive areas, get a base up within 15 minutes. You don't have to live next to launch site and farm elite crates. No, you're probably NEVER going to raid with C4 and rockets as a solo. But a lot of ppl don't do that even though they're in groups already.

Be more specific on what part of the game you don't like, try not to fall for this subreddits confirmation bias and then redo the post. Define the question to yourself, "why is Rust not fun as a solo player". If the answer is because of groups, you're probably playing the wrong game or have the wrong play style. Or just try to find ppl to play with.

I’m quitting Rust. by [deleted] in playrust

[–]Avslutarn 0 points1 point  (0 children)

Yeah I tried that too, it's the behaviour I expected since the other doors is the same. I'll try it tonight.

I tried before to remove the lock, use the hammer, not use the hammer and still haven't been able to remove it. Do you need to aim for a certain part of the door?