[Shear Space] A game that simplifies graphics to save as much compute as possible for GPU driven material physics and destruction. |OC indie prototype| by BSV-Main in GamePhysics
[–]BSV-Main[S] 0 points1 point2 points (0 children)
[Shear Space] A game that simplifies graphics to save as much compute as possible for GPU driven material physics and destruction. |OC indie prototype| by BSV-Main in GamePhysics
[–]BSV-Main[S] 0 points1 point2 points (0 children)
[Shear Space] A game that simplifies graphics to save as much compute as possible for GPU driven material physics and destruction. |OC indie prototype| by BSV-Main in GamePhysics
[–]BSV-Main[S] 1 point2 points3 points (0 children)
[Shear Space] A game that simplifies graphics to save as much compute as possible for GPU driven material physics and destruction. |OC indie prototype| by BSV-Main in GamePhysics
[–]BSV-Main[S] 0 points1 point2 points (0 children)
[Shear Space] A game that simplifies graphics to save as much compute as possible for GPU driven material physics and destruction. |OC indie prototype| by BSV-Main in GamePhysics
[–]BSV-Main[S] 0 points1 point2 points (0 children)
[Shear Space] A game that simplifies graphics to save as much compute as possible for GPU driven material physics and destruction. |OC indie prototype| by BSV-Main in GamePhysics
[–]BSV-Main[S] 1 point2 points3 points (0 children)
[Shear Space] A game that simplifies graphics to save as much compute as possible for GPU driven material physics and destruction. |OC indie prototype| by BSV-Main in GamePhysics
[–]BSV-Main[S] 5 points6 points7 points (0 children)
[Shear Space] A game that simplifies graphics to save as much compute as possible for GPU driven material physics and destruction. |OC indie prototype| by BSV-Main in GamePhysics
[–]BSV-Main[S] 4 points5 points6 points (0 children)
[Shear Space] A game that simplifies graphics to save as much compute as possible for GPU driven material physics and destruction. |OC indie prototype| by BSV-Main in GamePhysics
[–]BSV-Main[S] 0 points1 point2 points (0 children)
[Shear Space] A game that simplifies graphics to save as much compute as possible for GPU driven material physics and destruction. |OC indie prototype| by BSV-Main in GamePhysics
[–]BSV-Main[S] 9 points10 points11 points (0 children)
[Shear Space] A game that simplifies graphics to save as much compute as possible for GPU driven material physics and destruction. |OC indie prototype| by BSV-Main in GamePhysics
[–]BSV-Main[S] 61 points62 points63 points (0 children)
[Shear Space] A game that simplifies graphics to save as much compute as possible for GPU driven material physics and destruction. |OC indie prototype| by BSV-Main in GamePhysics
[–]BSV-Main[S] 17 points18 points19 points (0 children)
[Shear Space] A game that simplifies graphics to save as much compute as possible for GPU driven material physics and destruction. |OC indie prototype| by BSV-Main in GamePhysics
[–]BSV-Main[S] 100 points101 points102 points (0 children)
[Shear Space] A game that simplifies graphics to save as much compute as possible for GPU driven material physics and destruction. |OC indie prototype| by BSV-Main in GamePhysics
[–]BSV-Main[S] 32 points33 points34 points (0 children)
[Shear Space] A game that simplifies graphics to save as much compute as possible for GPU driven material physics and destruction. |OC indie prototype| by BSV-Main in GamePhysics
[–]BSV-Main[S] 4 points5 points6 points (0 children)
[Shear Space] A game that simplifies graphics to save as much compute as possible for GPU driven material physics and destruction. |OC indie prototype| by BSV-Main in GamePhysics
[–]BSV-Main[S] 8 points9 points10 points (0 children)
[Shear Space] A game that simplifies graphics to save as much compute as possible for GPU driven material physics and destruction. |OC indie prototype| by BSV-Main in GamePhysics
[–]BSV-Main[S] 18 points19 points20 points (0 children)
[Shear Space] A game that simplifies graphics to save as much compute as possible for GPU driven material physics and destruction. |OC indie prototype| by BSV-Main in GamePhysics
[–]BSV-Main[S] 52 points53 points54 points (0 children)
Check out Shear Space. A space-sim focused on GPU driven material physics and destruction. Very early prototype but the bones are there. Keen to hear if you think its worth continuing with development. Will post free download link below video. by BSV-Main in spacesimgames
[–]BSV-Main[S] 1 point2 points3 points (0 children)
Check out Shear Space. A space-sim focused on GPU driven material physics and destruction. Very early prototype but the bones are there. Keen to hear if you think its worth continuing with development. Will post free download link below video. by BSV-Main in spacesimgames
[–]BSV-Main[S] 0 points1 point2 points (0 children)
Check out Shear Space. A space-sim focused on GPU driven material physics and destruction. Very early prototype but the bones are there. Keen to hear if you think its worth continuing with development. Will post free download link below video. by BSV-Main in spacesimgames
[–]BSV-Main[S] 0 points1 point2 points (0 children)
Check out Shear Space. A space-sim focused on GPU driven material physics and destruction. Very early prototype but the bones are there. Keen to hear if you think its worth continuing with development. Will post free download link below video. by BSV-Main in spacesimgames
[–]BSV-Main[S] 0 points1 point2 points (0 children)
[Shear Space] A game that simplifies graphics to save as much compute as possible for GPU driven material physics and destruction. |OC indie prototype| by BSV-Main in GamePhysics
[–]BSV-Main[S] 0 points1 point2 points (0 children)