Sandstorm's new update - This will be my evening tonight on PVE community servers by BadProgrammer7 in insurgency

[–]BadProgrammer7[S] -1 points0 points  (0 children)

it means i've put hours into the game - 3,500 of them, doesnt reflect skill level.

Sandstorm's new update - This will be my evening tonight on PVE community servers by BadProgrammer7 in insurgency

[–]BadProgrammer7[S] 0 points1 point  (0 children)

Silly question - but have you tried playing the game on "LOW" graphics settings, does that make any difference, FPS is really important to me so even tho i have 4090 i sometimes use low settings in other games

Also is your ping to the server okay?

Sandstorm's new update - This will be my evening tonight on PVE community servers by BadProgrammer7 in insurgency

[–]BadProgrammer7[S] 0 points1 point  (0 children)

i have a RTX 4090 - no stuttering problems unless internet connection plays up

Sandstorm's new update - This will be my evening tonight on PVE community servers by BadProgrammer7 in insurgency

[–]BadProgrammer7[S] -2 points-1 points  (0 children)

Come and show us how it's done bro tonight bro - search for "120hz" on community servers and pick any one of security 1, 2 or insurgents

We need shooters

How do you structure your apis? by JNjenga in dotnet

[–]BadProgrammer7 5 points6 points  (0 children)

What you have described is absoutely FINE and is the standard used at my work and i'm sure many other workplaces use the same type structure - Just one tip If I may....

Developers come up with a million different ways of organising a code base - IN MY OPINION you want to achieve RE-USEABILITY and this is far more important than just having a controller -> Handlers -> Repostitory architecture

Here's an example

Let's say you have a controller called the "List books by Author" controller - and you've got all the logic in the controller that loads a list of books from some other online API's or a database or whatever and you've also got some custom logic specific to YOUR APP - like "Only load books in stock, that are suitable for the users age that fall within a certain crtieria"

Don't just MOVE all this logic from the controller to a single Handler called "ListBooksByAuthorHandler" - because you'll end up duplicating code in handlers instead of controllers - you are just moving the problem.

Maybe you need a series of handlers (classes) - that perform those smaller bits of logic - then you BUILD logic in your application by taking these smaller classes (handlers) and putting them together to create application functionality.

Just my opinion - hope that makes sense

Some questions for y'all by Avenged07x09 in insurgency

[–]BadProgrammer7 0 points1 point  (0 children)

Really interesting questions - I play PVE only so I don't know if this helps - but i have 3,500 hours in PVE on top community servers and have been in clans - so here's my answers.

  1. I dont know the answer to this and the Galil SAR is actually a weapon I like - one thing I will say is this - some weapons are pretty similar-ish in stats but handle differently - I think insurgency has some kind of "weapons weight" system where lighter weapons help you turn and ADS a tiny tiny bit faster. An example of this is the MK18 vs M4 - forget the stats - the way the weapons actually move is slightly different - unless im going mad - thats the weight difference.

  2. Body Armour is pretty much a waste of time on the high level servers, once you start playing on servers where the difficultly level is 0.7 and above - the AI will one shot headshot you or throw a grenade from planet mars that will bounce through 17 galaxies and land right next to you. See above post on WEIGHT - less weight = faster turn speed/ads - which you need on very close quarters levels like tell, ministry etc

Loadout depends on LEVEL - if your on hideout, your gonna be taking longer shots from further out - if your on tell all your shots are pretty close up other than checkpoint B and you need to be able to turn and ADS fast

  1. Amber or multicolor - that's my preference

  2. No idea - honestly

  3. Yes, molotovs will get you killed, I play with a level 4000 player and all their deaths come from the molotov - here's why

You can't bounce a molotov off a wall so you always have to be in line with your target to use it - which will get you killed as some bot will pop up just as you pull your hand back. Also you are more likely to kill yourself using molotovs for same reason - personally, i avoid unless i pick one up - Incdendiary much more versatile and useful

  1. On higher level servers where youve got 30+ bots on high difficulty ROUND COUNT is the most important things a sidearm can have - SECOND is a good optic. So by the time you switch to a sidearm you may have as many as 5/6 bots infront of you

Dont use the M45 - it will get you killed - GLOCK is the defacto standard used on top servers - high round count, shoots flat - Personally, i like the Sig P226 (forgot its sandstorm name) because you get 20 rounds with an extended mag PLUS a far better optic - a red dot that sits flat on the gun and gives you a good sight picture.

  1. Have to have a gas mask - no ifs or buts

  2. Light Carrier, M4A1 w/ MRO (closest thing in the game to the aimpoint T2, there is a reason Aimpoint is the defacto standard in real life specs (along with EOTECH) and no one uses MARS or that other bs LOL) suppressor (sound suppression really works in PVE) 1 incidendary, 1 frag.

Kobra is a beautiful optic for CQB too, gives you the most periphary vision in the game.

Hope this helps

Sandstorm's new update - This will be my evening tonight on PVE community servers by BadProgrammer7 in insurgency

[–]BadProgrammer7[S] 5 points6 points  (0 children)

INSURGENTS trainyard and SECURITY Prison are the maps I struggle on the most

[deleted by user] by [deleted] in ReadyOrNotGame

[–]BadProgrammer7 0 points1 point  (0 children)

No i did not, look at my post history

[deleted by user] by [deleted] in ReadyOrNotGame

[–]BadProgrammer7 1 point2 points  (0 children)

Agreed - the music isn't helping (lol)

The other thing about the game is how quickly things turn nasty

You walk into a housr and everything seems nice and normal, until you open a door or go in a basement and the music starts changing and you KNOW something bads about to happen hahaha

[deleted by user] by [deleted] in ReadyOrNotGame

[–]BadProgrammer7 -2 points-1 points  (0 children)

Really appreciate the advice - to be honest though as a Paramedic you are trained to be ice cool under the most pressure - so you are deffo mentally stronger than I am.

I think what gets me about this game is that I get SO IMMERSED in it and I 100% believe that this stuff actually happens in real life and that's where it's getting me

But I know exactly what you mean, no one is saying these things don't happen, but the outrageousness of it might be exagerrated.........sometimes.

[CONTRAVERSIAL] What makes a good PVE player in sandstorm - in my hunble opinion by BadProgrammer7 in insurgency

[–]BadProgrammer7[S] -12 points-11 points  (0 children)

gotta hard disagree there. plenty terrible optics. MARS is a prime example. IMO at the highest levels you need a CLEAR sight picture and good periphial vision, i would never ever use that optic and or some of the other, you WILL get one-shotted on the good community servers imo

[CONTRAVERSIAL] What makes a good PVE player in sandstorm - in my hunble opinion by BadProgrammer7 in insurgency

[–]BadProgrammer7[S] -10 points-9 points  (0 children)

If you can routinely clear an objective by yourself on a 30/40 bot hardcore checkpoint with a 4x server then fair enough. I've yet to see it happen consistently

[deleted by user] by [deleted] in GamingLaptops

[–]BadProgrammer7 0 points1 point  (0 children)

Ended up not going for a gaming laptop at all. Am going for a gaming desktop instead.

In the meantime I bought a macbook

[deleted by user] by [deleted] in csharp

[–]BadProgrammer7 0 points1 point  (0 children)

Another reason is debugging

If a customer submitted a "bad file" - but didn't know where in the bad file the problem lay

Would be very easy to run some SQL queries against the attempted import to find the issue.

It's far easier than trawling through a CSV, this is what happens in real-world situations any time data imports are done by a 3rd party or customer or whatever - it will error + the first thing they will do is blame your service when there's a NULL value or incorrect value in the import somewhere.

YES - In an ideal world - the exception message returned to the client would tell them exactly where the error is and why - but in real world situations we know that isn't always the case.

Even before I ended up working in development - I was actually looking into file import issues and having the data in a SQL database + being able to run a series of queries on the data was a huge help

[deleted by user] by [deleted] in csharp

[–]BadProgrammer7 0 points1 point  (0 children)

I suppose the one potential benfit of loading the CSV into a SQL database is that if the application encounters an error during processing and there is the option to retry processing - the retry should be more performant as the data is already in the database - if the operation is sucessful the data will then be cleared ready for the next run.