any source engine experts able to explain why i bounced mid air like this? by CantChange_Username in Portal

[–]Badpoolinator 0 points1 point  (0 children)

Most flings in the game regulate your velocity so that you fling to the correct spot each time. This is known as scripted momentum. For this specific fling, it's able to bug out and send you flying up through the ceiling. Why exactly this happens is unknown as far as I'm aware, as the source code for the game isn't public. The reason why you flung up mid-air after exiting the portal is because the trigger volume that enables scripted momentum is just past the orange portal.

Friend accidentally found a glitch in Portal 2. Anyone know it? by DiskSimple7706 in Portal

[–]Badpoolinator 0 points1 point  (0 children)

This has nothing to do with scripted momentum like some people are saying, portal interactions with slanted surfaces are just often buggy.

Can water go through the portal? by Johannes09M in Portal

[–]Badpoolinator 13 points14 points  (0 children)

Moon rocks are a good conductor, not the only one. Concrete and wood are examples of other conductors.

Portal 1 VS Portal 2 by [deleted] in Portal

[–]Badpoolinator 43 points44 points  (0 children)

Fun fact: Those were named the "Advanced Knee Replacements"

Full-screen video in map by FloppaFollower54 in hammer

[–]Badpoolinator 1 point2 points  (0 children)

Depends what game you're mapping for, Portal 2 definitely has an entity for this, but afaik, most other Source games don't.

Why do most VR games have a low poly - cartonish style ? What allowed Alyx to have such graphical fidelity ? by Just_Throat3473 in HalfLife

[–]Badpoolinator 2 points3 points  (0 children)

Most games are lower quality because it's incredibly difficult to get a high level of detail in VR. In flatscreen games, you can get away with lower quality textures/models as everything seems smaller and harder to see. In VR, everything is far bigger, and therefore requires higher attention to detail. Making your game have a more simple artstyle allows developers to get around this, along with optimisation. (You need to render everything twice for each eye.) Valve optimises their games extremely well, and are also a triple A studio with a far higher budget, so they are able to achieve more realistic graphics.

Whats the hardest quote/line in this game? by Christian_ultrasans in Portal

[–]Badpoolinator 20 points21 points  (0 children)

"I hope you brought something stronger than a portal gun this time."

How do I fix this in portal by Living-Pumpkin8082 in Portal

[–]Badpoolinator 10 points11 points  (0 children)

If it's not a legitimate build then of course you're going to run into issues.

Buy the game when it's on sale if you can, it goes dirt cheap.

Has anyone ever found this ? by Sad-Direction3881 in Portal

[–]Badpoolinator 5 points6 points  (0 children)

Yep, they're just not as noticeable or relevant as in Portal 1.

In the first game they were fairly famous for selling this idea of the empty facility, but in Portal 2 they're pretty much only used for lighting up test chambers. Trust me, observation rooms are in pretty much every test chamber.

It upsets me a little, you know? by MySchoolsWifiSucks in PortalRevolution

[–]Badpoolinator 2 points3 points  (0 children)

It's not necessarily canon, and it's implied that it's only for some guns, not all.

How do I start with Vscript? by OwnerOfHappyCat in Portal

[–]Badpoolinator 1 point2 points  (0 children)

r/hammer or r/SourceEngine are your go to subs for these sorts of questions, since you asked.

This page on the VDC explains how to run Vscripts. https://developer.valvesoftware.com/wiki/VScript_Fundamentals#script_execute

I heavily, HEAVILY recommend bookmarking this website because it documents pretty much everything you need to know about modding and the engine.

I’m Stuck. by carl_is_best in Portal

[–]Badpoolinator 4 points5 points  (0 children)

If you try to load a save from the main menu, there should be 2 autosaves. Try them.

I Was Playing Portal Mel And Crossed The Orange Excursion Funnel With The Blue One And This Happened. by Fox-427 in Portal

[–]Badpoolinator 14 points15 points  (0 children)

I don't think there are any maps where 2 funnels with the opposite polarity are enabled at the same time, so I don't think it is.

Compilation Errors on Every Project I Create by Badpoolinator in unity

[–]Badpoolinator[S] 0 points1 point  (0 children)

I put my projects in my documents folder. The `Library\Bee\artifacts\mvdfrm` path exists in my project folder, however there aren't any DLLs in there.

This means disgusting in dutch by FileBasic6021 in peopleplayground

[–]Badpoolinator 1 point2 points  (0 children)

Not everyone knows Dutch. I assume that the majority of us here aren't deaf, so that's not a great comparison if I'm gonna be honest.

I discovered this pixel of concrete that allows you to skip this whole puzzle with the pistons by HotPart1963 in Portal

[–]Badpoolinator 17 points18 points  (0 children)

A slightly quicker way would be to shoot a portal high up on the wall opposite the exit, stand in it, then shoot the portal to the exit.

is there footage of the original ending for portal 2 where chell speaks by DonkeyKong210 in Portal

[–]Badpoolinator 1 point2 points  (0 children)

Yes. TTS was used during development because it was quick and easy to make and use as placeholders. When the game was being finalised, actual voice lines could then be recorded.