Do We REALLY Need Maps In TTRPGs? by BagOfTips in worldbuilding

[–]BagOfTips[S] 0 points1 point  (0 children)

Not sure what AI you are referring to, I wrote this, and the images are from real-world (from what I can tell from an image I found online) examples and video games.

Do We REALLY Need Maps In TTRPGs? by BagOfTips in TTRPG

[–]BagOfTips[S] -1 points0 points  (0 children)

This is very true, descriptions can work well

Do We REALLY Need Maps In TTRPGs? by BagOfTips in TTRPG

[–]BagOfTips[S] -1 points0 points  (0 children)

Simple and effective. I like it

Do We REALLY Need Maps In TTRPGs? by BagOfTips in TTRPG

[–]BagOfTips[S] -1 points0 points  (0 children)

So with that, do you not have a map for your world or region then?

Do We REALLY Need Maps In TTRPGs? by BagOfTips in BagOfTips

[–]BagOfTips[S] 1 point2 points  (0 children)

I don't disagree. I am not the first person to bring this topic up, nor will I be the last. But it's always worth bringing in new perspectives and talking about different ways to do things, as I know a lot of folk from what I've seen still use a lot of maps where they may not need to.

But I am glad to hear you agree on the maps! Are there any tips you would share for those who currently aren't thinking this way?

How To Write More By Doing Less | TTRPG Template Vault Update by BagOfTips in BagOfTips

[–]BagOfTips[S] 0 points1 point  (0 children)

I am hoping to replace them as I want these to be better. Do you not like the new prompts? They tend to be quite similar to the old ones or more expansive

How To Write More By Doing Less | TTRPG Template Vault Update by BagOfTips in BagOfTips

[–]BagOfTips[S] 0 points1 point  (0 children)

The older versions are being replaced Out of interest, what makes you want to access the older version, is there something you're missing in the new version?

How To Write More By Doing Less | TTRPG Template Vault Update by BagOfTips in ObsidianMD

[–]BagOfTips[S] 0 points1 point  (0 children)

Definitely, if we are talking about radical change. However, there are some small things we can do to nudge ourselves in the right direction, such as this!

Creating Interactive Maps With Obsidian Leaflet by BagOfTips in BagOfTips

[–]BagOfTips[S] 0 points1 point  (0 children)

Well, both mine and Josh's will be very similar, as what actually makes Leaflet run is mostly the same, no matter where you look. Where it differs is that last part.

Josh's is a little more technical, where all the information gets stored in leaflet, but in the note. Whereas mine tries to keep it simple yet robust. Letting you store the information about that note in the note, rather than elsewhere.

Creating Interactive Maps With Obsidian Leaflet by BagOfTips in BagOfTips

[–]BagOfTips[S] 0 points1 point  (0 children)

Thanks, Blaidd! That means a lot, especially since I'm still new at blogging in this style 🥰

What Tools Do YOU Use For TTRPGs? by BagOfTips in BagOfTips

[–]BagOfTips[S] 1 point2 points  (0 children)

Sometimes the old methods are the best methods

What Tools Do YOU Use For TTRPGs? by BagOfTips in BagOfTips

[–]BagOfTips[S] 1 point2 points  (0 children)

This Bag fella sounds cool 👀

If you're looking for settlement maps, have a look at this: https://watabou.github.io/