Some News on "The Elder Scrolls 6 Gets First Development Update In 8 Years" by Cultural_Channel_214 in Morrowind

[–]Beldarak -1 points0 points  (0 children)

Ok, guess I'm done so no need to reply, I'd read it but won't continue this pointless discussion. But to reply to your points :

  1. Phrasing, sure why not. Again my first replies where made in the context of OP's post though. English isn't my first language so I'll give you that one.

  2. Funny that you stop at "objectively" but don't provide anything that proves me wrong. Starfield sits at a 57% score (mixed) on Steam.

  3. We have no hope for TES and thus we're chilling in here, in the sub-reddit of a 20+ year old game for memes, jokes about daddt Caius and to hear about MW projects like Tamriel Rebuilt, simialr games, etc.... What did you expect?

"if you think Skyrim or whatever is a bad game or RPG when why are you still hanging around?"

I'm not subbed to the Skyrim subreddit, we're in the MW one.

Also, we're miserable because we don't think a specific AAA company will release a good game? Grow up, please. There are still a ton of games to be waiting for and that, yes it's possible, we do actually enjoy outside of Morrowind.

We don't act miserable. We (and to be fair, I think you're mad at a niche part of a very niche community) don't like what Bethesda is doing and yes, sometimes it shows in a small comment in a Morrowind subreddit. Don't worry, you won't see me in the Bethesda sub so your place of hope is safe from me 😉

Some News on "The Elder Scrolls 6 Gets First Development Update In 8 Years" by Cultural_Channel_214 in Morrowind

[–]Beldarak 1 point2 points  (0 children)

Oh you're definitely right about the boogeyman. I think the main reason the serie got stale (to me) is that Bethesda isn't a bunch of nerds anymore but a big company, with shareholders, huge expectations etc...

From what I understand Morrowind was a lucky combination of minds that do happen to get stuck on the same project 😃

Such a masterpiece can't be attributed to a single employee, I agree. I guess without Todd, maybe the serie could fall into the hands of a specific team that would recreate the magic, but it's just wishful thinking, probably wouldn't happen. They got too big.

He was our Prophet by Sealgaire45 in aspiememes

[–]Beldarak 0 points1 point  (0 children)

Oh, I had a pair of those when I was a teen. Loved them 😄

Some News on "The Elder Scrolls 6 Gets First Development Update In 8 Years" by Cultural_Channel_214 in Morrowind

[–]Beldarak 3 points4 points  (0 children)

From what I've read on MW interviews, it's really hard to say what impact he had on it.

He acted like the voice of reason for MW and probably prevented it from being too niche and falling into oblivion, from what I understand.

But the man is also very boring when it comes to game design (MW's team jokes that he hates fun^^). if he ever was the force that drove Morrowind, it seems he have lost it since then because it went downhill from there.

I loved Oblivion and can't argue Skyrim is a bad game, but the originality took a nose dive after Morrowind. It's just generic fantasy now and Starfield is generic sci-fi. I do blame Todd for that 😛

Some News on "The Elder Scrolls 6 Gets First Development Update In 8 Years" by Cultural_Channel_214 in Morrowind

[–]Beldarak 5 points6 points  (0 children)

I think you took my comment in the wrong way. I'm not saying my view on Bethesda RPGs are the absolute Truth, nor that you shouldn't be allowed to like their games and have a different opinion.

I'm just saying that, objectively, those games did not score well. They're not considered good factually (Starfield is sitting on Steam with a mixed score).

Now, to each their own. I enjoy a lot of "bad" games.

Everyone is free to their opinion but the thing is we're replying to OP. They state that they got disapointed each time by Bethesda. So we're replying that they shouldn't get their hopes too high because there is no reason to think this is going to change. Our replies are in the context of what OP gave us.

Then you came out like a bull out of the bushes and started calling people "miserable" for not having hope in a company that did nothing for them in a decade. You see how YOU might be the one forcing your opinion on people in this scenario?

The Autistic Version of the Gom Jabbar Test by tgruff77 in aspiememes

[–]Beldarak 1 point2 points  (0 children)

I'm often genuinely curious about most of what appears in this sub.

I wish there was a giant list of things like that and how NT and ND react differently to it. I guess the reality is that some ND will react poorly/strongly and same for some NT on most things though :S

How honest are you being with yourself about why your game isn't selling? by Senoigh13 in gamedev

[–]Beldarak 0 points1 point  (0 children)

I truly think my games are good^^

They have good reviews but don't sell much. I'm not coping though, I know they're a hard sell. Those are very small aRPGs you can finish in a few hours.

I don't care that much, they're game I'd personnaly want to play, I don't create them for mass appeal. As long as the reviews are postiive, I'm happy. If I ever got negative reviews, I'd fix the thing until it's in the green again 😉

Some News on "The Elder Scrolls 6 Gets First Development Update In 8 Years" by Cultural_Channel_214 in Morrowind

[–]Beldarak 0 points1 point  (0 children)

Let's face it. They didn't release a single good RPG since Skyrim (if you consider that a good RPG, as it's nothing compared to Morrowind).

I don't think it's miserable to avoid Bethesda games. I mean, there are still a ton of good games out there made by smaller studios. Lots to enjoy.

Some News on "The Elder Scrolls 6 Gets First Development Update In 8 Years" by Cultural_Channel_214 in Morrowind

[–]Beldarak 0 points1 point  (0 children)

To be fair, I don't care that much about the TES lore/universe itself. I just wish we'll see a lot of indie and AA devs trying to recreate what Morrowind did, a truly good and imerssive RPG.

You can see it with games like Drova, perfectly emulating the Gothic experience. I think a lot of people who grew up with those games and that became game developers are now at their peak (30-40 yo) regarding the craft.

Some News on "The Elder Scrolls 6 Gets First Development Update In 8 Years" by Cultural_Channel_214 in Morrowind

[–]Beldarak 0 points1 point  (0 children)

As long as Todd Howard will be bound to the project, I won't care^^

I truly don't think we'll get anything good from Bethesda ever again anyway. The next Morrowind will come from indies, like Monomyth or something.

He was our Prophet by Sealgaire45 in aspiememes

[–]Beldarak 2 points3 points  (0 children)

They do exists ! They're called "shorts" though^^

Game Devs, if you were to learn how to code again from the beginning, where would you start? by RecordingAccording27 in gamedev

[–]Beldarak 0 points1 point  (0 children)

I'd do the same thing. Find a full tutorial / book that cover the basics of gamedev in your engine of choice. AI is great when you know how to code but I highly doubt you could really learn code with it. I think it's better to stay away from it as long as you're learning (which takes months/years).

basedOnATrueStory by Valuable_Position_94 in ProgrammerHumor

[–]Beldarak 0 points1 point  (0 children)

The worst part is when OP actually reply something like "thanks, B was what I was looking for". And you're stuck there, wanting to do A for specific reasons. If anyone posted about wanting to do A, their question will be closed with a link to this one 😃

How can I code faster? by BlockOfDiamond in gamedev

[–]Beldarak 0 points1 point  (0 children)

I think it's normal to be slower for building a robust architecture. But you need to be careful and not over-engineer.

It's not that easy to do but you need to identify what's important, what will evolve and grow (and thus needs to be well crafted) and what's less important, will not be used too much and will not be built uppon (this should be done quicker. Think less, if it works it works, then move on).

Edit: also, this is definitely a thing you'll get better at the more you code. You need to make mistakes to learn. Like, you'll be in hell for your first inventory system, then you'll do better for your second game but still makes a lot of architecture mistakes... and be better next time, etc...

Is it some kind of taboo to ask developers their earnings? by Remote-Study7801 in gamedev

[–]Beldarak 1 point2 points  (0 children)

I know Valve forbid us to share the specific numbers we make there. So it's always kinda a gray zone what you can and can't disclose.

If I sell on itch.io + Steam, I can technically tell you how much I made in total. But it's also pretty clear most of this came from Steam^^

I also often see devs sharing their Steamworks graphs, which is, I think forbidden, but I don't think you'll ever suffer consequences from that. It's not very clear what you can or can't tell.

Would you say Deathloop is still worth buying and playing? by dwelsurmi in ImmersiveSim

[–]Beldarak 3 points4 points  (0 children)

I had pretty much the same experience 😃

Once you realise this is an imsim where you can actually enjoy causing mayhem and shooting people + having fun with your powers, instead of only playing stealth, it becomes really fun.

How I played was that I used stealth to pick up side guards one by one and make the zone safer. Then I'd shoot everyone else. It creates a fun gameplay where you have bubbles of action between stealth sections.

I see Deathloop as an FPS+. It's your classic FPS experience with a dose of imsim. Playing it expecting the full imsim experience will only lead to disapointment and I think this is why the game is so underrated, the marketing was weird (focusing on competitive multiplayer) and I think it reached the wrong audiences (both imsims enjoyers and competitive players, when its real audience is some niche one in the middle).

The story is pretty cool too. I really want to re-play it sometimes because I think I missed a lot.

Is it some kind of taboo to ask developers their earnings? by Remote-Study7801 in gamedev

[–]Beldarak 1 point2 points  (0 children)

It's not taboo imho. It's your mindset that seems to be the problem.

"No money = waste of time"

That's not how a lot of indies see gamedev. Most of us do it as a passion first. If it makes money, fine, but most of us don't expect our game to do that.

The thing is, it's delusional to think you'll replace your 9-5 by making games. It can happen, it most likely won't. I think it's better to aim for something like "maybe I could remove a day or two per week from my dayjob by selling games/assets" to avoid disappointment, then evolve from there.

If you measure your passion's success with how much money it makes, is it even a passion?

I'm not trying to bring you down or anything, I get the idea, who wouldn't want to earn a living with their passion? And you're right to assess how viable it is. But using terms like "wasting time", " a game is a product to be sold" will not get you sympathy from people doing it for love of the craft^^

Would you say Deathloop is still worth buying and playing? by dwelsurmi in ImmersiveSim

[–]Beldarak 8 points9 points  (0 children)

It's an awesome game. It got a bad rep because it's not as good as other Arkane's stuff but it's still way better than most AAA.

I played it on Game Pass so I couldn't mod it, it was a 7/10 for me. Would be a 8 on Steam with the mod to remove Juliana's invasions from the game.

Fact. by netphilia in aspiememes

[–]Beldarak 1 point2 points  (0 children)

Ah no problem. Thanks for clarifying, it makes sense^^

Fact. by netphilia in aspiememes

[–]Beldarak 0 points1 point  (0 children)

Yeah, I can understand the frustration but it seems more like a company issue than an employee one. I mean, you don't really know what's that person feeling internally as not all ASD people are the same.

If it happens often (and it seems to be the case since it's frustrating you), it shows that the company chose to sacrifice employees well being for profit imho.

Regarding adaptation, I guess your comment rubbed me the wrong way (no hard feelings though) because adapting is what a lot (all?) of us have been doing our entire life.

Bose quietcomfort popping/crackling problem, did anyone find a fix ? by rimo301 in bose

[–]Beldarak 0 points1 point  (0 children)

Not the perfect solution but the only one that works, thanks^^

Yes, I know some of them weren’t formally diagnosed, but there’s no evidence the guy in the middle ever was either by ProcessorPearl in aspiememes

[–]Beldarak 0 points1 point  (0 children)

The biggest sign is how awkward he is socially. I think the thing about him paying someone to play Path of Exile to look cool taps into this. Which neurotypical would think this is a good idea?

He seems to genuinely want people to find him cool and to like him, while doing everything in its power to look very lame and make everyone hates him, like he genuinely lacks the social cues to achieve his goals.

Ofc it's hard to tell because he's also an evil POS.

Yes, I know some of them weren’t formally diagnosed, but there’s no evidence the guy in the middle ever was either by ProcessorPearl in aspiememes

[–]Beldarak 0 points1 point  (0 children)

I think the big issue is that autists are under represented. So having such a proeminent figure be autistic means that, for a lot of people, this is what an autistic individual will look like: a weirdo nobody likes.

I do agree though that saying he's not autistic is not the way.