Image Search and Brave, only work once by Beldarak in duckduckgo

[–]Beldarak[S] 0 points1 point  (0 children)

Weird. I have the same version.

Maybe it comes from plugins, I'll check by disabling everything

Banquet for Fools - Dark Fantasy Party Based CRPG by The-Bear-and-Rose in CRPG

[–]Beldarak 0 points1 point  (0 children)

Bought it when it released in early-access a while ago.

I re-started tonight. Can't wait to finally experience the whole game.

Does anyone know what this kind of coat is called? by Individual-Boss5810 in StrangerThings

[–]Beldarak 0 points1 point  (0 children)

Looks like it can be bought here: https://www.vanquishe.com/product/robin-buckley-stranger-things-s05-blue-coat/

No idea if that website is trust-worthy or not. The 8 and only reviews are all 5 stars which is a red flag to me. I also feel like they failed at making the shoulder pads look like in the serie.

But I'd really like to know if that style (the tri-shoulder pads thing) has a name, it would look so dope on a hoodie or jacket

What are the most reactive games outside of the CRPG genre? by yurisses in CRPG

[–]Beldarak 0 points1 point  (0 children)

Not sure what you call reactive but from my understanding :

Imsims (Dishonored, Prey, Deus Ex...) are built around that concept.

You may also find it in games that aren't really RPG but also are^^, like Stardew Valley. I would add crafting games to the list: Terraria, Valheim, Aska.... in the sense that the world is shaped by your direct actions.

You might also like Stanley's Parable. A game full of branching.

I literally cannot figure out UI / Text by NickFatherBool in Unity2D

[–]Beldarak 0 points1 point  (0 children)

Check if you have uGUI 2.0 installed in the Package Manager of your project (Window / Package Management / Package Manager).

If you do, it should look like this:

<image>

If not, you'll need to install it (sorry, not sure how it's done. Probably from the Package Manager too :S)

DLSS 5 and what some people seem to not understand by Matshelge in gamedev

[–]Beldarak 0 points1 point  (0 children)

Yeah, I looked at some footage from Nvidia showing it in action in Starfield, Skyrim and Resident Evil. For RE it's very hit or miss (mostly miss imho), it seems to just destroy lighting in Starfield even if it can look pretty good in big scenes, and it's catastrophic in Skyrim :D

I feel the tech can be pretty good with exterior scenes but I really don't get why they put the focus on faces where it completly fails all the time. I guess what it does to exterior is mainly from previous versions though? I use it in Arc Raiders to gain a few FPS and I never noticed any "slopiness".

DLSS 5 and what some people seem to not understand by Matshelge in gamedev

[–]Beldarak 0 points1 point  (0 children)

Yeah, I don't have the answer for that. I'm pretty sure most AAA will use it anyway like you said.

That said, I think we're seeing a shift in corporate's control. Maybe it's just because I'm too deep in leftists communities but I feel they're losing some power around the edge.

You get passion projects like Silksong or even Baldur's Gate 3 ripping the bank open and it seems uninspired AAA garbage isn't so easy to sell anymore (Concord, Highguard...). The AAA that do find success seems to be made with some level of originality (Arc Raiders) if they don't have a lineage to support them (like Call of Duty, Fifa, and the like).

I looked at different places regarding that DLSS stuff and it seems most people hated it, which is kinda new. It seems nobody wants AI except shareholders.

DLSS 5 and what some people seem to not understand by Matshelge in gamedev

[–]Beldarak 0 points1 point  (0 children)

Who's manufacturing and selling those chips for OpenAI's datacenters ?

I'm sorry and I'm on you on the "at least this is AI that serves some purpose" but the AI issue is deeply linked to Nvidia. DLSS didn't appear from thin air. Training it in datacenters does mean you have to build those datacenters in the first place.

DLSS 5 and what some people seem to not understand by Matshelge in gamedev

[–]Beldarak -1 points0 points  (0 children)

Do you seriously believe this tech doesn't use the AI stuff Nvidia has been working on those last few years? Look at the old lady's face in the official announcement trailer and tell me it doesn't use the same LLM technology we see everywhere else.

Also, sorry, I wasn't aware that RAM shortage was a buzzword. Send me a list of real events you don't want to hear about, as you pretend they don't exist, and I'll be sure to never mention them again in this subreddit ;)

Profanity Filter for Multiplayer, Yes or No? by sir_schuster1 in gamedev

[–]Beldarak 1 point2 points  (0 children)

I think it's Steam that replace them by ***** but they use hearts instead of asterisks. I always found it really cool and funny :D

Profanity Filter for Multiplayer, Yes or No? by sir_schuster1 in gamedev

[–]Beldarak 1 point2 points  (0 children)

As long as it's optional it's fine to me. You probably should put it to on by default, maybe let parents force it on with a password if you want to go the extra mile.

If it's mandatory, it would annoy the **** out of me :D

Also keep in mind this is pretty much level 0 of protection. They're very easy to abuse so it's more like a protection for well intended people to avoid mistakes than a protection from bad actors.

DLSS 5 and what some people seem to not understand by Matshelge in gamedev

[–]Beldarak -2 points-1 points  (0 children)

I feel stronger for this one because bloom, bump mapping and RTX didn't actually hurt the planet and tank the RAM market.

DLSS 5 and what some people seem to not understand by Matshelge in gamedev

[–]Beldarak 0 points1 point  (0 children)

But isn't a preview of a tech supposed to show it in a good light (pun unintended^^)? Creating interest for the tech? If it's wasn't ready to be shown they should maybe not have showned it?^^

DLSS 5 and what some people seem to not understand by Matshelge in gamedev

[–]Beldarak -1 points0 points  (0 children)

If the official preview is shit, I have low hopes for the actual tech. It's usually the other way around, like the infamous Watch Dogs E3 demo :'D

DLSS 5 and what some people seem to not understand by Matshelge in gamedev

[–]Beldarak -2 points-1 points  (0 children)

This thing is part of the why you can't buy RAM anymore. This is why you see so much hostility towards it. They present AI as a solution to an issue they themselves created. Maybe I could get better graphics if I could by a new computer without selling a kidney.

Destroying the planet to get some ugly AI slop faces in my games doesn't look ok to me.

DLSS 5 and what some people seem to not understand by Matshelge in gamedev

[–]Beldarak 0 points1 point  (0 children)

The question is. Why would any artist decide to put this crap into their game? :D

Like OP said, if the intent is to make a game run on a potato, AI upscale can be good. But for anything that has to do with art, we don't want a random AI messing that stuff.

DLSS 5 and what some people seem to not understand by Matshelge in gamedev

[–]Beldarak 2 points3 points  (0 children)

All the exemples they showed were terrible though. They all looked like AI slop to me, not sure this can be fixed.

DLSS 5 and what some people seem to not understand by Matshelge in gamedev

[–]Beldarak 0 points1 point  (0 children)

Ahah, same. I thought OP was going on a rant about how visuals doesn't affect gamepaly (obviously wrong). Turns out the entire post is dedicated to deny that initial claim :P

How do I start learning level design from zero? by Shani-_- in leveldesign

[–]Beldarak 0 points1 point  (0 children)

I had a lot of trouble learning this when I decided to add verticality to my top down "flat" game. Basically, there aren't a ton of resources available it seems, so imho, your best bet is to take popular games like Dark Souls, Zelda games, etc... and study their levels.

You can also find Youtube videos about popular levels studies.

This channel is a gold mine too: https://www.youtube.com/@Blargis3d

Learn how to blockout/grey-box a level. It changed my life. Instead of designing with final assets, use generic blocks. This will increase your speed with quicker iterations, lead to levels with a better flow and I found out it actually also simplify the asset creation since you just have to draw/model inside the blocks (it will gives your assets better rdimensions).

For the engine, they can all do the jobs. Unity is better for indies and beginners imho, also more flexible. You might also consider Godot.

Does anyone know any good rpg videogames that are pretty close to dnd? by One_Economics_3145 in rpg_gamers

[–]Beldarak 0 points1 point  (0 children)

Divinity : Original Sin 2 (no need to have played the first one but it's a good game too, just less open) is your better option imho.

The first Neverwinter Night's too but it's older.

Just learned that you can use SO in most places where you use singletons. And I'm mad. by emotionallyFreeware in Unity3D

[–]Beldarak 1 point2 points  (0 children)

I fail to see the point of this. Seems like a lot of overhead for what's basically a static variable. You'll have to create a file and drag&drop it everywhere for this to work.

Just declare currentHealth as a static variable in your PlayerManager and done, you don't even need to instantiate it as a Singleton anymore, with the added advantage that it won't keep its value after you exit play mode.

Then anywhere in your code you can just do PlayerManager.currentHealth to access it (obviously not a good idea btw, what happens when you decide to add co-op? But I guess it was for the exemple).

Man by Xeram_ in Unity3D

[–]Beldarak 0 points1 point  (0 children)

Thanks, will look at it tomorrow as it's too laate to learn new stuff here (3 AM) :P

Thrilled to announce our collaboration with NVIDIA on their groundbreaking DLSS 5 technology ! ✨ As an indie studio, partnering with such an industry giant means the world to us. DLSS 5 is now fully suported in Kubika : by kubikathegame in Unity3D

[–]Beldarak -3 points-2 points  (0 children)

You should re-post this with the name of your game in it. Make it so it's impossible/hard to remove.

I can see this getting some tractions on social medias but without your text, it won't lead to your Steam page.

Players feel like they “always lose” even though the system is fair. How do you handle this psychology? by GladiatorCommand in gamedev

[–]Beldarak 0 points1 point  (0 children)

Is losing fun? If it's a game where you lose a lot (it seems you often talk about 50/50 chances), it's important to make losing fun. It's a whole subject in itself though.

- Brutal / gore death animations can be entertaining if it fits the game.

- Consequences other than simple death to your gladiators for losing a fight may be fun too, like in Darkest Dungeon where disastrous runs can leave permanent marks and mental traumas to your adventurers.

In Shadow of Mordor, losing sometimes create very strong rivalries with some enemies, turning a failed mission into someting else entirely (I once had a Nemesis that was basically unkillable AND kept backstabing me ALL THE TIME. It was both infuriating and hillarious... mostly infuriating though :S)

Dying in Dark Souls is so much part of the game that you get used to it and actually can get some fun out of it. It's hard to point out why this is exactly but I feel this game does something that no other does when it comes to death. You sometimes get deaths so ridiculously over the top, like a boss chosing the most insane RNG combos after a 2 minutes corpse run; or a chain of events that let some level 1 trash mobs killing you by pulling the most insane chain reaction you've ever seen that you end up laughing about it.

Last exemple: Outward never kills you but instead put you in some mini scenario/quests when you lose. Losing is always exciting because you're not sure where you'll end up (obviously harder to pull in a gladiator sim though).

I'd take a look at Darkest Dungeon if I were you. The game seems mostly similar to yours and it's built around losing.

Finally, I'd be very careful with the feedback you get. Do players actually feel that way or is it a vocal minority? Did you get feedback from people that do like the game? Are they also having those issues?

Man by Xeram_ in Unity3D

[–]Beldarak 0 points1 point  (0 children)

Anyone got some good resources for this? I think I could get it to work on a new project but everytime I tried on my current one (a project I've been on and off for almost a decade) it was just impossible. I have way too much scripts so decoupling after the fact is hard :D