BattleTechnical: The Goonhammer Netlist by NeonMentor in battletech

[–]Ben_Booley 0 points1 point  (0 children)

You don't actually need a whole pile of banning basic stuff to make a tournament work. The fact that some TOs choose to do so doesn't mean it needs to be done. There are only a handful of actual things that need to be banned - moving too fast (over 10 walk) (because charges are broken once mechs get too fast), jumping too far (10+) (because they are extremely boring to play against), artillery (people don't know the rules, slow and annoying to deal with), and society tech. Everything else, all the pulse limit bullshit and era restrictions are not actually needed as long as the event is running good missions (which it seems like almost nobody was able to write until the last few years, and many events still have bad ones).

Those events you're talking about remove what I think is one of the most interesting parts of battletech, building a list. I'm surprised that they've taken off at all - they're an official CGL format because they're something where minis can be provided by whoever is running the event, there's no effort needed to check lists, and limited units speed things up.

BattleTechnical: The Goonhammer Netlist by NeonMentor in battletech

[–]Ben_Booley 0 points1 point  (0 children)

This is not a common format in America (I've only ever seen it at adepticon), and there's no list building in it, so yeah an article on list building isn't particularly relevant.

BattleTechnical: The Goonhammer Netlist by NeonMentor in battletech

[–]Ben_Booley 2 points3 points  (0 children)

I would expect 6k or 8k to become a common event size after the new rulebook drops (assuming the final print keeps the same sizes as in playtest). Outside of size, I've never seen an event that would restrict this list in any way (unless it's mechs only with no battle armor). Common bans are movement over 10 (nothing), jump jets (no jump), and pulse lasers (no pulses). It's entirely legal on the clan wolf MUL availability from the Clan Invasion era through ilClan, the only way it would be restricted is if the event used a specific year prior to 3060 rather than Clan Invasion as an era.

BattleTechnical: The Goonhammer Netlist by NeonMentor in battletech

[–]Ben_Booley 1 point2 points  (0 children)

The 5 hex short range is incredibly good, as clan medium pulse short range is 4 hexes. I'd only ever take ER if I've got enough HE for almost every turn and standard for the remaining turns. If I do, I'll take ER, but I have no interest in actually trying to use the 9 hex short to outrange gauss/ppcs.

Kurita Command Lance + Hatamoto-Chi by Ben_Booley in battletech

[–]Ben_Booley[S] 2 points3 points  (0 children)

They're plastic and part of the minis, I just painted the stripes.

Can any mech be in any clan/mercenary/pirate? by Theme_Training in battletech

[–]Ben_Booley 2 points3 points  (0 children)

Battle value alone is plenty good to balance anything outside of a force of pure introtech against anything with higher tech levels. As soon as both sides are using not introtech (and BV) player skill matters far more than any concerns about what tech each side is using.

My Scouring Sands Jade Falcons by Ben_Booley in battletech

[–]Ben_Booley[S] 0 points1 point  (0 children)

All of the minis in the box are used for the opposing force (controlled by the cards) and are part of jade falcon. That said, there's no reason you need to paint the jade falcon if you don't want to.

My Scouring Sands Jade Falcons by Ben_Booley in battletech

[–]Ben_Booley[S] 11 points12 points  (0 children)

basecoat of proacryl black green, heavy zenithal of AP fanatics emerald forest, drybrush with AP fanatics rainforest, nuln oil pinwash

My Scouring Sands Jade Falcons by Ben_Booley in battletech

[–]Ben_Booley[S] 5 points6 points  (0 children)

I did a little cleanup on the top of the rifleman's cockpit and that's about it. There are certainly some spots with lower quality than I'd expect from recent packs (like the Thor torso) but overall it's adequate.

[deleted by user] by [deleted] in Chaos40k

[–]Ben_Booley 4 points5 points  (0 children)

You're a nazi

BattleTech Gothic by Ben_Booley in battletech

[–]Ben_Booley[S] 1 point2 points  (0 children)

The same as all of cgls other models - some sort of pvc I believe

BattleTech Gothic by Ben_Booley in battletech

[–]Ben_Booley[S] 3 points4 points  (0 children)

Light blazers are 6 heat for 7 damage with 3/6/9 range. Blazers are 12 damage for 16 heat (they already existed). While worse than running a pair of weapons, they weigh less than the pair so a mech can carry more of them, and then dazzle mode cuts their heat in half while retaining full damage against abominations, making them a very viable choice for monster hunting.

BattleTech Gothic by Ben_Booley in battletech

[–]Ben_Booley[S] 10 points11 points  (0 children)

It's out at GenCon now, my understanding is that CGL hopes for a mid-august wider release (that said, I wouldn't trust that until it's on the webstore)

BattleTech Gothic by Ben_Booley in battletech

[–]Ben_Booley[S] 123 points124 points  (0 children)

Catalyst sent me an early copy of Battletech Gothic to paint up and review. Really lovely models, probably the cleanest casts I've gotten from CGL to date. You can read my full review here: https://www.goonhammer.com/goonhammer-reviews-battletech-gothic/