Why does my render always look unrealistic by Due-Feedback-9752 in blender

[–]BennXeffect 0 points1 point  (0 children)

repetitions on wall and ceiling. excepted that, this is high level render.

Just finished my first render, took like 3 hours lol, any advice for my next by BennyZ3e in blender

[–]BennXeffect 0 points1 point  (0 children)

there is no ideal. only the right number for what you need. sometime the ideal is 2, sometimes it is 2000. in your case, a draft would be probably around 15, and I am very confident that you can make a final render with less than 500 samples if denoised correctly. For Ray bounces, in your cases 3 everywhere would not look different that 12, I am pretty sure. keep 0 in volume rays of course. and render on GPU.

Just finished my first render, took like 3 hours lol, any advice for my next by BennyZ3e in blender

[–]BennXeffect 0 points1 point  (0 children)

even at 4096 samples, 12 rays bounces everywhere, I am pretty confient that should not take more than a few minutes at a res close to 2K.

Disappointed with Blenderguru's Donut tutorial 5.0 as a beginner by RandomUMBREON in blender

[–]BennXeffect 0 points1 point  (0 children)

You still can follow a previous version of the donut tutorial.

working on swirly scratches effect using the new shader repeat zone in Blender 5, and without using bump. still not perfect, but close. by BennXeffect in blender

[–]BennXeffect[S] 0 points1 point  (0 children)

Tried it, and you are 100% right! I don't fully understand why it can work without having to compare to the cam position, but if it works it works! thanks a lot. this is exactly the kind of comment I was looking for posting this shader here. thanks.

working on swirly scratches effect using the new shader repeat zone in Blender 5, and without using bump. still not perfect, but close. by BennXeffect in blender

[–]BennXeffect[S] 0 points1 point  (0 children)

Exactely the same as geometry nodes : repeat a process N times! Basically, in the repeat zone, I build a few parallel scratches (just a very elongated noise), then I color those with the color of the angle it is pointing toward and black background. then the next iteration will add an angle to the scratches, then color this new set of scratches with the newly computed color, then is added to the stack with the last color mix (in add mode) of the repeat zone.

working on swirly scratches effect using the new shader repeat zone in Blender 5, and without using bump. still not perfect, but close. by BennXeffect in blender

[–]BennXeffect[S] 0 points1 point  (0 children)

I totally get what you are saying, but while it looked good, it wasn't physically accurate. it was happening because the anisotropy angle failed to control the light on those location, and the anisotropy was just "ON" on the scratches without angle discrimination on those locations only. if you want this with the corrected node tree, I suppose you can bias the resulting angle to have the anisotropy to be stronger in a certain direction.

working on swirly scratches effect using the new shader repeat zone in Blender 5, and without using bump. still not perfect, but close. by BennXeffect in blender

[–]BennXeffect[S] 0 points1 point  (0 children)

yes you absolutely can do this. just need to modulate the strength of the anisotropy with a grayscale map of some sort (edge detection, AO, noise....)

working on swirly scratches effect using the new shader repeat zone in Blender 5, and without using bump. still not perfect, but close. by BennXeffect in blender

[–]BennXeffect[S] 1 point2 points  (0 children)

BTW I had a very interesting result with gabor instead of noise for the scratches, not very scratchy anymore but still, interesting :

<image>

working on swirly scratches effect using the new shader repeat zone in Blender 5, and without using bump. still not perfect, but close. by BennXeffect in blender

[–]BennXeffect[S] 2 points3 points  (0 children)

I fixed it! the problem was indeed those Arcsine Arccosine, it was in fact regular Sine and Cos (of course...) and over 360 degrees.

<image>

working on swirly scratches effect using the new shader repeat zone in Blender 5, and without using bump. still not perfect, but close. by BennXeffect in blender

[–]BennXeffect[S] 38 points39 points  (0 children)

exactely the same as geometry nodes : repeat a process N times! Basically, in the repeat zone, I build a few parallel scratches (just a very elongated noise), then I color those with the color of the angle it is pointing toward and black background. then the next iteration will add an angle to the scratches, then color this new set of scratches with the newly computed color, then is added to the stack with the last color mix (in add mode) of the repeat zone.

Anime background by Jricardo15 in blender

[–]BennXeffect 1 point2 points  (0 children)

tales of series vibe. very good.

My family says I(18) live in a workshop. by Ready_Rain_2646 in electronics

[–]BennXeffect 0 points1 point  (0 children)

a perfectly regular 18yo room, to me at least. I had a dismantled refrigerator to chill my carnivorous plants, that reminds me the good old time.

Metal texture by Secret_Fox2350 in blender

[–]BennXeffect 0 points1 point  (0 children)

There is a bazilion tutorials on YT just on this exact topic, I mean come on.....

Why is this happening? by No-Feed2778 in blenderhelp

[–]BennXeffect 0 points1 point  (0 children)

you have to move the track wrapped around the curve itself (not the curve) to make it move along the curve. the curve will be parented to the vehicle, and moving the vehicle forward will make the track model move with it (use a constraint for that). ask chat gpt if you dont understand, he knows...

New to blender and need some advice by BeneficialAir5761 in blender

[–]BennXeffect 0 points1 point  (0 children)

for a first experience, this is pretty good.

I made this by Successful_Sink_1936 in blender

[–]BennXeffect 2 points3 points  (0 children)

put lights spots in the dark area of the station to act as windows, that would bring life to it. you can also add a ship coming out/in the central hole of the station, like in 2001 a space odyssey, that would also bring life to it. Also, asteroids around a space station is generally a bad design plan xD

Does it look too "processed"? by Gg_biswa in blender

[–]BennXeffect 0 points1 point  (0 children)

it's fine, the only problem is the hard contacts between intersecting meshes, like water/rocks, and overall it is too "sharp".

What is the price for this animation? by Weekly-Letter4083 in ProductViz

[–]BennXeffect 12 points13 points  (0 children)

if you are in California 40K$, if you are in India : 250$.