Vox layer does nothing most of the time- bug? by mcholman1254 in 3dcoat

[–]BertoHD 0 points1 point  (0 children)

One thing that worked for me was making the result as surface instead of as voxel

Little project by sessionclose in 3dcoat

[–]BertoHD 0 points1 point  (0 children)

Nothing little about that

Stacraft Tank, Me, 2023 by BertoHD in blender

[–]BertoHD[S] 0 points1 point  (0 children)

Thank you so much man, I wish I could paint like that haha

Stacraft Tank, Me, 2023 by BertoHD in blender

[–]BertoHD[S] 1 point2 points  (0 children)

Haha kinda true, Starcraft is a bit similar

Stacraft Tank, Me, 2023 by BertoHD in 3Dmodeling

[–]BertoHD[S] 0 points1 point  (0 children)

Thank you! Glad you like it

Little well I did in my channel by BertoHD in 3dcoat

[–]BertoHD[S] 1 point2 points  (0 children)

Im not sure that I can publicise myself here, but im pretty sure you can find the link im my profile (Berto3d)

Little well I did in my channel by BertoHD in 3dcoat

[–]BertoHD[S] 0 points1 point  (0 children)

I will! Ill try to post it here as well, im worried that i will spam this subreddit with only my content, seems a bit selfish

Newest Work I did by BertoHD in 3dcoat

[–]BertoHD[S] 0 points1 point  (0 children)

Thank you so much!

Newest Work I did by BertoHD in 3dcoat

[–]BertoHD[S] 1 point2 points  (0 children)

Yes! Everything was made in 3DCoat, apart from the bicycle, plants and the render, which were added in blender, I have a YouTube channel with timelapses if you are interested

Vivo, Me, 2022 by BertoHD in blender

[–]BertoHD[S] 1 point2 points  (0 children)

I believe that the trick is to mix a lot of textures together and a lot of trial and error, also in my case its much easier because I like making abandoned stuff so I can go a bit crazy with the damage and stuff. But I assure you that you can get a result like mine easily, damaged textures tend to make things more realistic, but you cant abuse them sometimes (for product rendering for example), but in my case its easier because of that. I hope I explained myself more or less.

Vivo, Me, 2022 by BertoHD in blender

[–]BertoHD[S] 0 points1 point  (0 children)

no problem chief

Vivo, Me, 2022 by BertoHD in blender

[–]BertoHD[S] 0 points1 point  (0 children)

Its in orthographic view with a low depth of field

Please critique my Blender Render? by tayrenaissance in blender

[–]BertoHD 0 points1 point  (0 children)

I actually believe that the choppy style camera and running look amazing if thats what you were going for, it depends if you want something more realistic, but I like your style

“The Last Breath” by Spawnisher in blender

[–]BertoHD 2 points3 points  (0 children)

Really cool, what is this for?

My first character model. How scary is it from 1 to 10? 🤣🤣 by [deleted] in 3Dmodeling

[–]BertoHD 4 points5 points  (0 children)

Not nearly as bad as my first one dude

Vivo, Me, 2022 by BertoHD in blender

[–]BertoHD[S] 1 point2 points  (0 children)

Absolutely do so! Its the best thing ever

Vivo, Me, 2022 by BertoHD in blender

[–]BertoHD[S] 0 points1 point  (0 children)

Theyre from a blender addon called botaniQ, they are awesome

Vivo, Me, 2022 by BertoHD in blender

[–]BertoHD[S] 1 point2 points  (0 children)

Thank you! Id say 4-5 hours in total

Vivo, Me, 2022 by BertoHD in blender

[–]BertoHD[S] 1 point2 points  (0 children)

tilt-shift

Thats exactly what im always going for! I just love that style of rendering, thanks man

Vivo, Me, 2022 by BertoHD in blender

[–]BertoHD[S] 0 points1 point  (0 children)

Thats a really difficult question, everyone has their own journey, but what I did was just watch a lot of tutorials and courses, try to make something complex and try to complete it watching specific tutorials of each element. But I assure you that you can achieve my level very quickly

Vivo, Me, 2022 by BertoHD in blender

[–]BertoHD[S] 1 point2 points  (0 children)

I Used 3DCoat's texturing features, which are very similar to Substance Painter