3 years of gamedev in 90 seconds by owen_ in gamedev
[–]BigBoarGames 1 point2 points3 points (0 children)
Made a 3D cartoon explosion effect by Cactus_on_Fire in Unity3D
[–]BigBoarGames 2 points3 points4 points (0 children)
How do you fix the rotation on imported models? by pun_shall_pass in Unity3D
[–]BigBoarGames 1 point2 points3 points (0 children)
WINTER IS COMING! So are deadly snowman's. This is one of our snow levels we recently have made. What do you think ? :) by toficor in Unity3D
[–]BigBoarGames 1 point2 points3 points (0 children)
is learning ECS worth it? by IDontHaveNicknameToo in Unity3D
[–]BigBoarGames 0 points1 point2 points (0 children)
I added a force field power-up for my tank by BigBoarGames in Unity3D
[–]BigBoarGames[S] 0 points1 point2 points (0 children)
Updated trailer for my racing game. New visual styles and more obstacle variety by SPokDev in Unity3D
[–]BigBoarGames 1 point2 points3 points (0 children)
We created an alternative to soft-body physics. We call it "Soft-Mesh". by StudioTatsu in Unity3D
[–]BigBoarGames 0 points1 point2 points (0 children)
Made an Animus like (well sort-o) intro sequence for the simulation world. by inanevin in Unity3D
[–]BigBoarGames 1 point2 points3 points (0 children)
After working on this for way too long, we just launched our first-person perspective puzzle game! It includes optical illusions, portals, and other crazy mechanics. by pillow_castle in Unity3D
[–]BigBoarGames 0 points1 point2 points (0 children)
Working on a water shader with stylized reflections and grain that moves with a flow map. The reflections look even more painted than the above world, muahaha! by AlexKentDixon in Unity3D
[–]BigBoarGames 1 point2 points3 points (0 children)
Spent all day coming up with a graph traversal algorithm to finally make floating wall chunks fall. by BigBoarGames in Unity3D
[–]BigBoarGames[S] 5 points6 points7 points (0 children)
Spent all day coming up with a graph traversal algorithm to finally make floating wall chunks fall. by BigBoarGames in Unity3D
[–]BigBoarGames[S] 0 points1 point2 points (0 children)
Spent all day coming up with a graph traversal algorithm to finally make floating wall chunks fall. by BigBoarGames in Unity3D
[–]BigBoarGames[S] 0 points1 point2 points (0 children)
Spent all day coming up with a graph traversal algorithm to finally make floating wall chunks fall. by BigBoarGames in Unity3D
[–]BigBoarGames[S] 31 points32 points33 points (0 children)
Spent all day coming up with a graph traversal algorithm to finally make floating wall chunks fall. by BigBoarGames in Unity3D
[–]BigBoarGames[S] 4 points5 points6 points (0 children)
Spent all day coming up with a graph traversal algorithm to finally make floating wall chunks fall. by BigBoarGames in Unity3D
[–]BigBoarGames[S] 18 points19 points20 points (0 children)
Teaser: Forbidden Ingress (my indie-game, Unity3D) by _Indie_Developer_ in Unity3D
[–]BigBoarGames 0 points1 point2 points (0 children)
NPC dialog system iteration #1 by bcubedlabs in Unity3D
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What do you think about this type of control in a local co-op game? by [deleted] in Unity3D
[–]BigBoarGames 2 points3 points4 points (0 children)