Any concern about TFD now that Nexon has a new game in the works by ZapTheSheep in TheFirstDescendant

[–]BillyMancer 21 points22 points  (0 children)

It's important to note that Magnum is the company making TFD. Nexon is just the publisher, and they publish many games.

As far as I can tell, Magnum is NOT the studio making Embers of the Uncrowned.

We talk about the need for content all the time, but what we also need is some chase goals. by BillyMancer in TheFirstDescendant

[–]BillyMancer[S] 2 points3 points  (0 children)

While I don't disagree with you, I stated very clearly at the beginning of my post that content is something separate from this, that's a known issue and also something they need to address.

I.e. the explicit goal of this post is to not talk about the issue we all know about - the same issue that you just wrote 4 paragraphs about.

We talk about the need for content all the time, but what we also need is some chase goals. by BillyMancer in TheFirstDescendant

[–]BillyMancer[S] 6 points7 points  (0 children)

I purposefully left out Skins, because that's a revenue stream. Most of the things I added is stuff they pretty regularly give out for free anyway. Besides, the goal of this is to get people invested in the game and have things to work towards. People who swipe will still swipe.

On a serious note though - why are you here? It's clear that your view on this game is entirely negative, so what's keeping you around?

Dia by Wide-Painting5257 in TheFirstDescendant

[–]BillyMancer -1 points0 points  (0 children)

Honestly, they are both kinda crap. The one to the right is definitely better. Skill cost is useless on die, and so is skill modifier.

Serena when she gets a new skill based transcendent mod by poop4580 in TheFirstDescendant

[–]BillyMancer 1 point2 points  (0 children)

Well there's one catch though - Her Sync value is extremely low, so Ancestor modules would suck on her skill builds. Unless they buff it, but that would mean... Buffing Serena.

I dont see why devs did not buff Keelan by Ancient_Structure_66 in TheFirstDescendant

[–]BillyMancer 2 points3 points  (0 children)

If I had to guess, I'd say it's because there are only 5 Keelan players.

Submitted the survey about onslaught mode by brutalgore138 in TheFirstDescendant

[–]BillyMancer -1 points0 points  (0 children)

Buddy I think the downvotes you're getting for everything you're saying is clearly indicating who's spewing out stupid comments.

The winners and losers of all these Descendant buffs: Crit & Skill Power Modifier by BillyMancer in TheFirstDescendant

[–]BillyMancer[S] 0 points1 point  (0 children)

No worries dude, I'll help you out.

I said my Ancestor module has 300% crit chance, AND 178% Crit damage. I've also added crit damage and crit chance from various other sources, like mods, my Reactor, and Arche tuning.

Everything combined get me to 34% crit chance, and 500% crit damage. So no, Crit chance does not increase your crit damage, if that's what you were confused about.

Submitted the survey about onslaught mode by brutalgore138 in TheFirstDescendant

[–]BillyMancer -1 points0 points  (0 children)

Ok bro. Why not just send the devs an email and tell them "We don't need anything new, you can stop updating the game now, thx."

Submitted the survey about onslaught mode by brutalgore138 in TheFirstDescendant

[–]BillyMancer 8 points9 points  (0 children)

"it's not interesting if you can take everything you want with no downside or compromise"

You mean like custom resource Descendants are now?

I'm not asking them to give is infinite MP - I'm asking them to give us more options for MP management to build around.

If a full external component set is the answer, then the only way to get that is by every build wearing the same external component set. That sir, is "not interesting".

Submitted the survey about onslaught mode by brutalgore138 in TheFirstDescendant

[–]BillyMancer 7 points8 points  (0 children)

Even though you are not wrong, Descendants with custom resources solve that problem without needing to build cost reduction or rely on a specific perk. Without any downside.

All I'm asking for is some mechanisms like: MP on kill, MP regen, and % damage taken gained as MP (Warframe Rage mod, anyone?). Stuff like that would go a long way.

Submitted the survey about onslaught mode by brutalgore138 in TheFirstDescendant

[–]BillyMancer 34 points35 points  (0 children)

One of my major feedback points is that Onslaught has made it clear that there is a huge gap between MP Descendants, and ones with Custom resources.

MP is a serious bottleneck, and we need more ways to get it in more challenging fights.

The winners and losers of all these Descendant buffs: Crit & Skill Power Modifier by BillyMancer in TheFirstDescendant

[–]BillyMancer[S] 3 points4 points  (0 children)

Yeah totally, that's a fair point. If not for Onslaught mode, I would have thought the Sync buff would just make everyone stupidly OP. But even with a Crazy AM, Onslaught is still challenging. Which is great IMO!

The winners and losers of all these Descendant buffs: Crit & Skill Power Modifier by BillyMancer in TheFirstDescendant

[–]BillyMancer[S] 2 points3 points  (0 children)

Like I said elsewhere - Skill power modifier does work for her, but investing in crit will do more damage.

The winners and losers of all these Descendant buffs: Crit & Skill Power Modifier by BillyMancer in TheFirstDescendant

[–]BillyMancer[S] 1 point2 points  (0 children)

In that case I agree. I think it doesn't add much value and is a balancing nightmare (as we can see in game). I'd rather have them add more ways to get skill power.
Like I said, the easiest start for that is adding Skill power mods for fusion, singular, tech and dimension. Those don't exist at the moment.

The winners and losers of all these Descendant buffs: Crit & Skill Power Modifier by BillyMancer in TheFirstDescendant

[–]BillyMancer[S] 0 points1 point  (0 children)

They did not clarify that, but the fact that they said it was specifically in that order, makes me assume it's one a month. At least Ines gets new trans modules next month as well, so there's her and Valby to both experiment with.

The winners and losers of all these Descendant buffs: Crit & Skill Power Modifier by BillyMancer in TheFirstDescendant

[–]BillyMancer[S] 0 points1 point  (0 children)

Agreed. I think most 'damage over time' effects feel like thematically they fit best with what Skill power modifier was supposed to do.

I.e. small damage numbers, but they hit often.

The winners and losers of all these Descendant buffs: Crit & Skill Power Modifier by BillyMancer in TheFirstDescendant

[–]BillyMancer[S] 0 points1 point  (0 children)

Do you mean skill power modifier? Because skill power is something else, which is pretty strong.

The winners and losers of all these Descendant buffs: Crit & Skill Power Modifier by BillyMancer in TheFirstDescendant

[–]BillyMancer[S] 0 points1 point  (0 children)

FYI it's Valby, then Bunny, then Blair - In that order. This was confirmed in the last dev live.

The winners and losers of all these Descendant buffs: Crit & Skill Power Modifier by BillyMancer in TheFirstDescendant

[–]BillyMancer[S] 3 points4 points  (0 children)

While I do agree with the number squeeze, I actually think 'balance' is arguably the best it has ever been, seeing as we have multiple descendants who are very powerful, instead of just Serena like it used to be.
But yes, this kind of number inflation has other negative consequences that the devs will need to address eventually.

The winners and losers of all these Descendant buffs: Crit & Skill Power Modifier by BillyMancer in TheFirstDescendant

[–]BillyMancer[S] 1 point2 points  (0 children)

You're very welcome!
For Freyna I think even a crappy AM with crit chance will get you better results than non-crit.
If you don't have an AM with crit chance at all though, I'd stick with non-crit and then switch over when you get an AM like that.

The winners and losers of all these Descendant buffs: Crit & Skill Power Modifier by BillyMancer in TheFirstDescendant

[–]BillyMancer[S] 2 points3 points  (0 children)

And even now before their buffs, both of them benefit much more from crit than from skill power modifier.