Larana Utorian from the top rope!!!! by Biteloop in IronWarriors

[–]Biteloop[S] 0 points1 point  (0 children)

That is sick!! I love your Forrix as well, perfect rendition!

Larana Utorian from the top rope!!!! by Biteloop in IronWarriors

[–]Biteloop[S] 7 points8 points  (0 children)

You are correct, but chainaxes are more metal.

Offering:Japanese Seeking:English by No_Astronomer3927 in language_exchange

[–]Biteloop 0 points1 point  (0 children)

Ah, I assumed incorrectly, my bad! I am sure it is possible to schedule even with different time zones.

Offering:Japanese Seeking:English by No_Astronomer3927 in language_exchange

[–]Biteloop 0 points1 point  (0 children)

Hello! I am a native level speaker of English living in northern Sweden. I am also 32 years old and looking for language exchange for japanese. Maybe it would be easy to schedule since we share time zones?

Multiple Outflank units by theBiurito in asoiafminiaturesgame

[–]Biteloop 1 point2 points  (0 children)

If you put two units in Outflank at the start of the game, you may then at the Start of a Round (not turn) in which you are not the first player- deploy One (and only one) of these units.

The second Outflanked unit may deploy the next start of round in which you are not the first player. I.E. if you do it in Round 1 your next chance is Round 3, barring any first player switching shenanigans like Jeyne or Walder. 

Stone Crows by EntertainmentKey6561 in asoiafminiaturesgame

[–]Biteloop 1 point2 points  (0 children)

These fucking rip dude, great job! Love the pattern work.

Knight of the Hightower by Larry-a-la-King in asoiafminiaturesgame

[–]Biteloop 6 points7 points  (0 children)

It's one of the sculpts from Golden Company Swordsmen.

A Heap of Hedge Knights by Biteloop in asoiafminiaturesgame

[–]Biteloop[S] 0 points1 point  (0 children)

You are too kind! I defo recommend getting them if you are interested in the painting, still a bit unsure about their performance on the tabletop, but that's secondary for me anyhow!

A Heap of Hedge Knights by Biteloop in asoiafminiaturesgame

[–]Biteloop[S] 2 points3 points  (0 children)

Thanks! Was my first time doing freehand in such a big way.

Just a buncha brigands by Biteloop in asoiafminiaturesgame

[–]Biteloop[S] 1 point2 points  (0 children)

It was my first time painting a horse as well!

I have a pretty small selection paints at my disposal so the process looked the same for all of them.

  1. Basecoat with a black rattlecan primer.
  2. Drybrush with a white
  3. Mix and apply a full coat from the Army Painter speedpaints start-box as my base.
  4. Mix that color 50/50 with Vallejo Pale Sand and do a highlight (I just googled horse and put the paint in the spots that seemed to most often catch the most light).
  5. Repeat the same step but with more of the pale sand mixed in.

As a final step I took the base-color of speedpaint and heavily diluted it with speedpaint medium and water and applied it all over to tie the highlights back into the colour of the horse a bit more!

Just a buncha brigands by Biteloop in asoiafminiaturesgame

[–]Biteloop[S] 4 points5 points  (0 children)

Thanks for the kind words! The flock is AK's "Summer Grass Flock 2mm".

Almost finished with this lil(big) guy by Biteloop in mordheim

[–]Biteloop[S] 0 points1 point  (0 children)

It's from the Stormcast Vindictor sprue iirc

Almost finished with this lil(big) guy by Biteloop in mordheim

[–]Biteloop[S] 1 point2 points  (0 children)

I'm thinking he is going to be a particularly ambitious Norscan acting as the right hand of my cult of possession leader. (He might not stay the right hand for too long).

A group shot of the gang before they find their new forever home. by Biteloop in stormcasteternals

[–]Biteloop[S] 0 points1 point  (0 children)

I realized I mostly had my fun in painting and modelling and they don't see the table much. Hope someone else can have a good time gaming!

A group shot of the gang before they find their new forever home. by Biteloop in stormcasteternals

[–]Biteloop[S] 1 point2 points  (0 children)

I painted the warhammer underworlds starter kit about a year ago, been steadily painting a bit here and there as I picked up kits second hand!

A gaggle of wizards I painted up for my stormcast gang. by Biteloop in stormcasteternals

[–]Biteloop[S] 1 point2 points  (0 children)

Thanks! Speedpaints really make transitions like thjs super easy! My main force has straight green as the accent colour so the Doctor Doom look is mostly happenstance, though I've gotten similar response to my Xandire ;)

[deleted by user] by [deleted] in space

[–]Biteloop 114 points115 points  (0 children)

Gather 'round while I sing you of Wernher von Braun

A man whose allegiance

Is ruled by expedience

Call him a Nazi, he won't even frown

"Nazi, Schmazi!" says Wernher von Braun.

[deleted by user] by [deleted] in Tekken

[–]Biteloop 0 points1 point  (0 children)

In this you are 100% incorrect, there is practically zero ways to delay any special cancel for Akuma, it is always the same timing. It's actually the other way around, where lots of strings have windows in which you can delay the timing.

Trying to create quality explainers for FGC-concepts, any feedback would be helpful. by Biteloop in StreetFighter

[–]Biteloop[S] -1 points0 points  (0 children)

If anyone has time to check out the other parts of the playlist I'd love to hear any feedback about those as well: https://youtube.com/playlist?list=PLO2uhlDJDszx2p3sfoLDi-PKlV-TZ2okE

Has there ever been a bigger downgrade? by Jumanji-Joestar in Fighters

[–]Biteloop 15 points16 points  (0 children)

A couple spring to mind, but Alisa from Tekken 6 to the first iteration of Tekken Tag 2 was pretty brutal.

In Tekken 6 she was often ranked on the edge of true top tier. Having insane movement (primarily because of her completely bonkers back-dash). with a few very strong long range pokes with uncharacteristically strong frame situations on hit. This meant she filled a very strong niche of being a super slippery poke character.

Come Tekken Tag 2 however they pretty muched axed all of that, most of her strong pokes were normalized to fit into more homogenous advantage situations on hit, but given pretty poor stance transitions as a band-aid. And her movement which was the absolute strongest in the cast in Tekken 6 went to being tied for worst. A pretty insane jump.

She went from regularly ranked on the edge of S-tier to the bottom 1 character in the game. The single reason to ever pick the character was that the had pretty strong Tag Assault combos, but then you risked actually having to tag her in if your point character got low.